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authorNivesh Rajbhandari2012-04-16 16:06:24 -0700
committerNivesh Rajbhandari2012-04-16 16:06:24 -0700
commitc253192a08b499ea7be46fa5438d273e51f7ec5a (patch)
tree18a1f0e3679c0eb993a9dedb537035d3861f49ac /js/lib/rdge
parente19376c54eedd1f1c457ba405b2f110be376a559 (diff)
parent4b900ea5cd6bb77eb30cec8c03b9ec9fa662c1e9 (diff)
downloadninja-c253192a08b499ea7be46fa5438d273e51f7ec5a.tar.gz
Merge branch 'refs/heads/ninja-internal' into WebGLFixes
Diffstat (limited to 'js/lib/rdge')
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js66
-rw-r--r--js/lib/rdge/materials/cloud-material.js247
-rw-r--r--js/lib/rdge/materials/deform-material.js88
-rwxr-xr-xjs/lib/rdge/materials/flat-material.js132
-rw-r--r--js/lib/rdge/materials/fly-material.js9
-rw-r--r--js/lib/rdge/materials/julia-material.js14
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js8
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js385
-rw-r--r--js/lib/rdge/materials/mandel-material.js14
-rwxr-xr-xjs/lib/rdge/materials/material-parser.js81
-rwxr-xr-xjs/lib/rdge/materials/material.js15
-rw-r--r--js/lib/rdge/materials/plasma-material.js24
-rw-r--r--js/lib/rdge/materials/pulse-material.js82
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js395
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js392
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js132
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js133
-rw-r--r--js/lib/rdge/materials/star-material.js133
-rw-r--r--js/lib/rdge/materials/taper-material.js378
-rw-r--r--js/lib/rdge/materials/tunnel-material.js79
-rw-r--r--js/lib/rdge/materials/twist-material.js161
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js424
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js1326
-rw-r--r--js/lib/rdge/materials/water-material.js244
-rw-r--r--js/lib/rdge/materials/z-invert-material.js132
25 files changed, 2676 insertions, 2418 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index fa6f5300..27d5793c 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -107,16 +107,18 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
107 this.init = function( world ) 107 this.init = function( world )
108 { 108 {
109 // save the world 109 // save the world
110 if (world) this.setWorld( world ); 110 if (world) {
111 this.setWorld( world );
112 }
111 113
112 // set up the shader 114 // set up the shader
113 this._shader = new jshader(); 115 this._shader = new RDGE.jshader();
114 this._shader.def = bumpMetalMaterialDef; 116 this._shader.def = bumpMetalMaterialDef;
115 this._shader.init(); 117 this._shader.init();
116 this._shader['default'].u_light0Diff.set( this.getLightDiff() ); 118 this._shader['default'].u_light0Diff.set( this.getLightDiff() );
117 119
118 // set up the material node 120 // set up the material node
119 this._materialNode = createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() ); 121 this._materialNode = RDGE.createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() );
120 this._materialNode.setShader(this._shader); 122 this._materialNode.setShader(this._shader);
121 123
122 // set some image maps 124 // set some image maps
@@ -131,7 +133,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
131 if (material) 133 if (material)
132 { 134 {
133 var technique = material.shaderProgram['default']; 135 var technique = material.shaderProgram['default'];
134 var renderer = g_Engine.getContext().renderer; 136 var renderer = RDGE.globals.engine.getContext().renderer;
135 if (renderer && technique) 137 if (renderer && technique)
136 { 138 {
137 var texMapName = this._propValues[this._propNames[index]]; 139 var texMapName = this._propValues[this._propNames[index]];
@@ -152,58 +154,44 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
152 } 154 }
153 }; 155 };
154 156
155 this.export = function() 157 this.exportJSON = function()
156 { 158 {
157 // every material needs the base type and instance name 159 var jObj =
158 var exportStr = "material: " + this.getShaderName() + "\n"; 160 {
159 exportStr += "name: " + this.getName() + "\n"; 161 'material' : this.getShaderName(),
160 162 'name' : this.getName(),
161 var world = this.getWorld(); 163 'lightDiff' : this.getLightDiff(),
162 if (!world) 164 'diffuseTexture' : this.getDiffuseTexture(),
163 throw new Error( "no world in material.export, " + this.getName() ); 165 'specularTexture' : this.getSpecularTexture(),
164 166 'normalMap' : this.getNormalTexture()
165 exportStr += "lightDiff: " + this.getLightDiff() + "\n"; 167 };
166 exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; 168
167 exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; 169 return jObj;
168 exportStr += "normalMap: " + this.getNormalTexture() + "\n";
169
170 // every material needs to terminate like this
171 exportStr += "endMaterial\n";
172
173 return exportStr;
174 }; 170 };
175 171
176 this.import = function( importStr ) 172 this.importJSON = function( jObj )
177 { 173 {
178 var pu = new MaterialParser( importStr ); 174 if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" );
179 var material = pu.nextValue( "material: " ); 175 this.setName( jObj.name );
180 if (material != this.getShaderName()) throw new Error( "ill-formed material" );
181 this.setName( pu.nextValue( "name: ") );
182 176
183 var rtnStr;
184 try 177 try
185 { 178 {
186 var lightDiff = eval( "[" + pu.nextValue( "lightDiff: " ) + "]" ), 179 var lightDiff = jObj.lightDiff,
187 dt = pu.nextValue( "diffuseTexture: " ), 180 dt = jObj.diffuseTexture,
188 st = pu.nextValue( "specularTexture: " ), 181 st = jObj.specularTexture,
189 nt = pu.nextValue( "normalMap: " ); 182 nt = jObj.normalMap;
190 183
191 this.setProperty( "lightDiff", lightDiff); 184 this.setProperty( "lightDiff", lightDiff);
192 this.setProperty( "diffuseTexture", dt ); 185 this.setProperty( "diffuseTexture", dt );
193 this.setProperty( "specularTexture", st ); 186 this.setProperty( "specularTexture", st );
194 this.setProperty( "normalMap", nt ); 187 this.setProperty( "normalMap", nt );
195
196 var endKey = "endMaterial\n";
197 var index = importStr.indexOf( endKey );
198 index += endKey.length;
199 rtnStr = importStr.substr( index );
200 } 188 }
201 catch (e) 189 catch (e)
202 { 190 {
203 throw new Error( "could not import material: " + importStr ); 191 throw new Error( "could not import BumpMetal material: " + jObj );
204 } 192 }
205 193
206 return rtnStr; 194 return;
207 }; 195 };
208}; 196};
209 197
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
new file mode 100644
index 00000000..bde42ac3
--- /dev/null
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -0,0 +1,247 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
8var Material = require("js/lib/rdge/materials/material").Material;
9///////////////////////////////////////////////////////////////////////
10// Class GLMaterial
11// RDGE representation of a material.
12///////////////////////////////////////////////////////////////////////
13var CloudMaterial = function CloudMaterial() {
14 ///////////////////////////////////////////////////////////////////////
15 // Instance variables
16 ///////////////////////////////////////////////////////////////////////
17 this._name = "CloudMaterial";
18 this._shaderName = "cloud";
19
20 this._texMap = 'assets/images/cloud2.jpg';
21 this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
22
23 this._time = 0.0;
24 this._dTime = 0.01;
25
26 ///////////////////////////////////////////////////////////////////////
27 // Property Accessors
28 ///////////////////////////////////////////////////////////////////////
29 this.getName = function () { return this._name; };
30 this.getShaderName = function () { return this._shaderName; };
31
32 this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null };
33 this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); };
34
35 this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); };
36 this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; };
37
38 this.isAnimated = function () { return true; };
39
40 ///////////////////////////////////////////////////////////////////////
41 // Material Property Accessors
42 ///////////////////////////////////////////////////////////////////////
43 this._propNames = ["texmap", "diffusecolor"];
44 this._propLabels = ["Texture map", "Diffuse Color"];