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authorhwc4872012-05-02 17:00:12 -0700
committerhwc4872012-05-02 17:00:12 -0700
commit8eac5582b72115969a9f915f4303535c22018033 (patch)
treeb9ad1621fee37eb73824dab7de062ac4ec2abf77 /js/lib/rdge
parentf6983a69649b1c274ce6fe2d278a325994d092b6 (diff)
downloadninja-8eac5582b72115969a9f915f4303535c22018033.tar.gz
Material editor
Diffstat (limited to 'js/lib/rdge')
-rw-r--r--js/lib/rdge/materials/cloud-material.js13
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js4
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js4
3 files changed, 17 insertions, 4 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 0cf428b0..b7670178 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -183,7 +183,8 @@ var CloudMaterial = function CloudMaterial()
183 if (material) 183 if (material)
184 { 184 {
185 var technique = material.shaderProgram['default']; 185 var technique = material.shaderProgram['default'];
186 var renderer = RDGE.globals.engine.getContext().renderer; 186 var saveContext = RDGE.globals.engine.getContext();
187 var renderer = RDGE.globals.engine.getContext().renderer;
187 if (renderer && technique) 188 if (renderer && technique)
188 { 189 {
189 var texMapName = this._propValues[this._propNames[0]]; 190 var texMapName = this._propValues[this._propNames[0]];
@@ -215,6 +216,10 @@ var CloudMaterial = function CloudMaterial()
215 } 216 }
216 } 217 }
217 218
219 this.updateColor = function()
220 {
221 }
222
218 this.update = function( time ) 223 this.update = function( time )
219 { 224 {
220 if (this._srcWorld) 225 if (this._srcWorld)
@@ -264,6 +269,7 @@ var CloudMaterial = function CloudMaterial()
264 this.getWorld().stop(); 269 this.getWorld().stop();
265 270
266 // build a world to do the rendering 271 // build a world to do the rendering
272 if (!GLWorld) GLWorld = require("js/lib/drawing/world").World;
267 this._srcWorld = new GLWorld( this._srcCanvas, true, true ); 273 this._srcWorld = new GLWorld( this._srcCanvas, true, true );
268 var srcWorld = this._srcWorld; 274 var srcWorld = this._srcWorld;
269 if (!this._srcCanvas) throw new Error( "No source canvas in Cloud material" ); 275 if (!this._srcCanvas) throw new Error( "No source canvas in Cloud material" );
@@ -273,13 +279,13 @@ var CloudMaterial = function CloudMaterial()
273 var prim = this.buildGeometry( srcWorld, srcCanvas.width, srcCanvas.height ); 279 var prim = this.buildGeometry( srcWorld, srcCanvas.width, srcCanvas.height );
274 280
275 // set up the shader 281 // set up the shader
276 var shader = new jshader(); 282 var shader = new RDGE.jshader();
277 shader.def = cloudMaterialDef; 283 shader.def = cloudMaterialDef;
278 shader.init(); 284 shader.init();
279 this._srcShader = shader; 285 this._srcShader = shader;
280 286
281 // set up the material node 287 // set up the material node
282 var materialNode = createMaterialNode("cloudMaterial" + "_" + srcWorld.generateUniqueNodeID()); 288 var materialNode = RDGE.createMaterialNode("cloudMaterial" + "_" + srcWorld.generateUniqueNodeID());
283 materialNode.setShader(shader); 289 materialNode.setShader(shader);
284 this._srcMaterialNode = materialNode; 290 this._srcMaterialNode = materialNode;
285 291
@@ -322,7 +328,6 @@ var CloudMaterial = function CloudMaterial()
322 this.buildGeometry = function(world, canvasWidth, canvasHeight) 328 this.buildGeometry = function(world, canvasWidth, canvasHeight)
323 { 329 {
324 var RectangleGeometry = require("js/lib/geom/rectangle").RectangleGeometry; 330 var RectangleGeometry = require("js/lib/geom/rectangle").RectangleGeometry;
325
326 RectangleGeometry.init(); 331 RectangleGeometry.init();
327 332
328 // get the normalized device coordinates (NDC) for 333 // get the normalized device coordinates (NDC) for
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js
index 2d8e6ca7..586948bb 100755
--- a/js/lib/rdge/materials/linear-gradient-material.js
+++ b/js/lib/rdge/materials/linear-gradient-material.js
@@ -42,6 +42,7 @@ var LinearGradientMaterial = function LinearGradientMaterial() {
42 42
43 this.setColor1 = function (c) { 43 this.setColor1 = function (c) {
44 this._color1 = c.slice(); 44 this._color1 = c.slice();
45 this._propValues[this._propNames[0]] = this._color1.slice(0);
45 46
46 if (this._shader && this._shader['default']) { 47 if (this._shader && this._shader['default']) {
47 this._shader['default'].u_color1.set(c); 48 this._shader['default'].u_color1.set(c);
@@ -54,6 +55,7 @@ var LinearGradientMaterial = function LinearGradientMaterial() {
54 55
55 this.setColor2 = function (c) { 56 this.setColor2 = function (c) {
56 this._color2 = c.slice(); 57 this._color2 = c.slice();
58 this._propValues[this._propNames[1]] = this._color2.slice(0);
57 59
58 if (this._shader && this._shader['default']) { 60 if (this._shader && this._shader['default']) {
59 this._shader['default'].u_color2.set(c); 61 this._shader['default'].u_color2.set(c);
@@ -66,6 +68,7 @@ var LinearGradientMaterial = function LinearGradientMaterial() {
66 68
67 this.setColor3 = function (c) { 69 this.setColor3 = function (c) {
68 this._color3 = c.slice(); 70 this._color3 = c.slice();
71 this._propValues[this._propNames[2]] = this._color3.slice(0);
69 72
70 if (this._shader && this._shader['default']) { 73 if (this._shader && this._shader['default']) {
71 this._shader['default'].u_color3.set(c); 74 this._shader['default'].u_color3.set(c);
@@ -78,6 +81,7 @@ var LinearGradientMaterial = function LinearGradientMaterial() {
78 81
79 this.setColor4 = function (c) { 82 this.setColor4 = function (c) {
80 this._color4 = c.slice(); 83 this._color4 = c.slice();
84 this._propValues[this._propNames[3]] = this._color4.slice(0);
81 85
82 if (this._shader && this._shader['default']) { 86 if (this._shader && this._shader['default']) {
83 this._shader['default'].u_color4.set(c); 87 this._shader['default'].u_color4.set(c);
diff --git a/js/lib/rdge/materials/radial-gradient-material.js b/js/lib/rdge/materials/radial-gradient-material.js
index dd40d31d..65679429 100755
--- a/js/lib/rdge/materials/radial-gradient-material.js
+++ b/js/lib/rdge/materials/radial-gradient-material.js
@@ -41,6 +41,7 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
41 41
42 this.setColor1 = function (c) { 42 this.setColor1 = function (c) {
43 this._color1 = c.slice(); 43 this._color1 = c.slice();
44 this._propValues[this._propNames[0]] = this._color1.slice(0);
44 if (this._shader && this._shader['default']) { 45 if (this._shader && this._shader['default']) {
45 this._shader['default'].u_color1.set(c); 46 this._shader['default'].u_color1.set(c);
46 } 47 }
@@ -52,6 +53,7 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
52 53
53 this.setColor2 = function (c) { 54 this.setColor2 = function (c) {
54 this._color2 = c.slice(); 55 this._color2 = c.slice();
56 this._propValues[this._propNames[1]] = this._color2.slice(0);
55 if (this._shader && this._shader['default']) { 57 if (this._shader && this._shader['default']) {
56 this._shader['default'].u_color2.set(c); 58 this._shader['default'].u_color2.set(c);
57 } 59 }
@@ -64,6 +66,7 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
64 66
65 this.setColor3 = function (c) { 67 this.setColor3 = function (c) {
66 this._color3 = c.slice(); 68 this._color3 = c.slice();
69 this._propValues[this._propNames[2]] = this._color3.slice(0);
67 if (this._shader && this._shader['default']) { 70 if (this._shader && this._shader['default']) {
68 this._shader['default'].u_color3.set(c); 71 this._shader['default'].u_color3.set(c);
69 } 72 }
@@ -75,6 +78,7 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
75 78
76 this.setColor4 = function (c) { 79 this.setColor4 = function (c) {
77 this._color4 = c.slice(); 80 this._color4 = c.slice();
81 this._propValues[this._propNames[3]] = this._color4.slice(0);
78 if (this._shader && this._shader['default']) { 82 if (this._shader && this._shader['default']) {
79 this._shader['default'].u_color4.set(c); 83 this._shader['default'].u_color4.set(c);
80 } 84 }