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authorhwc4872012-05-17 15:15:43 -0700
committerhwc4872012-05-17 15:15:43 -0700
commitdc92188fef67d7a2032173d7746fbc16a951a366 (patch)
treeb542107966cd76d2c299cb39759840e395afe39e /js/lib
parent0a3c703ce285941da20167a6d04b13b7eced23be (diff)
downloadninja-dc92188fef67d7a2032173d7746fbc16a951a366.tar.gz
Exposing parameters for pulse and plasma materials
Diffstat (limited to 'js/lib')
-rw-r--r--js/lib/rdge/materials/plasma-material.js98
-rw-r--r--js/lib/rdge/materials/pulse-material.js208
2 files changed, 231 insertions, 75 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js
index 02172a6b..1db207d6 100644
--- a/js/lib/rdge/materials/plasma-material.js
+++ b/js/lib/rdge/materials/plasma-material.js
@@ -17,6 +17,23 @@ var PlasmaMaterial = function PlasmaMaterial() {
17 this._dTime = 0.01; 17 this._dTime = 0.01;
18 this._speed = 1.0; 18 this._speed = 1.0;
19 19
20 this._wave = 0.0;
21 this._wave1 = 0.6;
22 this._wave2 = 0.8;
23
24 ///////////////////////////////////////////////////////////////////////
25 // Properties
26 ///////////////////////////////////////////////////////////////////////
27 this._propNames = ["wave", "wave1", "wave2", "speed"];
28 this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"];
29 this._propTypes = ["float", "float", "float", "float"];
30
31 this._propValues = [];
32 this._propValues[ this._propNames[0] ] = this._wave;
33 this._propValues[ this._propNames[1] ] = this._wave1;
34 this._propValues[ this._propNames[2] ] = this._wave2;
35 this._propValues[ this._propNames[3] ] = this._speed;
36
20 37
21 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
22 // Property Accessors 39 // Property Accessors
@@ -28,10 +45,51 @@ var PlasmaMaterial = function PlasmaMaterial() {
28 /////////////////////////////////////////////////////////////////////// 45 ///////////////////////////////////////////////////////////////////////
29 // Material Property Accessors 46 // Material Property Accessors
30 /////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////
48 // duplcate method requirde
49 this.dup = function (world) {
50 // get the current values;
51 var propNames = [], propValues = [], propTypes = [], propLabels = [];
52 this.getAllProperties(propNames, propValues, propTypes, propLabels);
53
54 // allocate a new material
55 var newMat = new PlasmaMaterial();
56
57 // copy over the current values;
58 var n = propNames.length;
59 for (var i = 0; i < n; i++)
60 newMat.setProperty(propNames[i], propValues[i]);
61
62 return newMat;
63 };
31 64
32 this.setProperty = function( prop, value ) 65 this.setProperty = function( prop, value )
33 { 66 {
34 // plasma has no properties 67 // make sure we have legitimate imput
68 var ok = this.validateProperty( prop, value );
69 if (!ok) {
70 console.log( "invalid property in Water Material:" + prop + " : " + value );
71 }
72
73 switch (prop)
74 {
75 case "wave":
76 this._wave = value;
77 break;
78
79 case "wave1":
80 this._wave1 = value;
81 break;
82
83 case "wave2":
84 this._wave2 = value;
85 break;
86
87 case "speed":
88 this._speed = value;
89 break;
90 }
91
92 this.updateParameters();
35 }; 93 };
36 94
37 /////////////////////////////////////////////////////////////////////// 95 ///////////////////////////////////////////////////////////////////////
@@ -56,12 +114,37 @@ var PlasmaMaterial = function PlasmaMaterial() {
56 // set the default value 114 // set the default value
57 this._time = 0; 115 this._time = 0;
58 this._shader['default'].u_time.set( [this._time] ); 116 this._shader['default'].u_time.set( [this._time] );
117 this._shader['default'].u_speed.set( [this._speed] );
118
119 this._shader['default'].u_wave.set( [this._wave] );
120 this._shader['default'].u_wave1.set( [this._wave1] );
121 this._shader['default'].u_wave2.set( [this._wave2] );
59 122
60 // set up the material node 123 // set up the material node
61 this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); 124 this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID());
62 this._materialNode.setShader(this._shader); 125 this._materialNode.setShader(this._shader);
63 }; 126 };
64 127
128 this.updateParameters = function()
129 {
130 this._propValues[ this._propNames[0] ] = this._wave;
131 this._propValues[ this._propNames[1] ] = this._wave1;
132 this._propValues[ this._propNames[2] ] = this._wave2;
133 this._propValues[ this._propNames[3] ] = this._speed;
134
135 var material = this._materialNode;
136 if (material) {
137 var technique = material.shaderProgram['default'];
138 var renderer = RDGE.globals.engine.getContext().renderer;
139 if (renderer && technique) {
140 technique.u_wave.set( [this._wave] );
141 technique.u_wave1.set( [this._wave1] );
142 technique.u_wave2.set( [this._wave2] );
143 technique.u_speed.set( [this._speed] );
144 }
145 }
146 };
147
65 this.update = function( time ) { 148 this.update = function( time ) {
66 this._shader['default'].u_time.set( [this._time] ); 149 this._shader['default'].u_time.set( [this._time] );
67 this._time += this._dTime; 150 this._time += this._dTime;
@@ -74,7 +157,10 @@ var PlasmaMaterial = function PlasmaMaterial() {
74 'material' : this.getShaderName(), 157 'material' : this.getShaderName(),
75 'name' : this.getName(), 158 'name' : this.getName(),
76 'speed' : this._speed, 159 'speed' : this._speed,
77 'dTime' : this._dTime 160 'dTime' : this._dTime,
161 'wave' : this._wave,
162 'wave1' : this._wave1,
163 'wave2' : this._wave2
78 }; 164 };
79 165
80 return jObj; 166 return jObj;
@@ -84,6 +170,10 @@ var PlasmaMaterial = function PlasmaMaterial() {
84 { 170 {
85 this._speed = jObj.speed; 171 this._speed = jObj.speed;
86 this._dTime = jObj.dTime; 172 this._dTime = jObj.dTime;
173
174 this._wave = jObj.wave;
175 this._wave1 = jObj.wave1;
176 this._wave2 = jObj.wave2;
87 }; 177 };
88}; 178};
89 179
@@ -115,6 +205,10 @@ var plasmaShaderDef =
115 'params' : 205 'params' :
116 { 206 {
117 'u_time' : { 'type' : 'float' }, 207 'u_time' : { 'type' : 'float' },
208 'u_speed': { 'type' : 'float' },
209 'u_wave' : { 'type' : 'float' },
210 'u_wave1': { 'type' : 'float' },
211 'u_wave2': { 'type' : 'float' }
118 }, 212 },
119 213
120 // render states 214 // render states
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index c2969501..56c10f21 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -13,28 +13,30 @@ var Texture = require("js/lib/rdge/texture").Texture;
13/////////////////////////////////////////////////////////////////////// 13///////////////////////////////////////////////////////////////////////
14var PulseMaterial = function PulseMaterial() 14var PulseMaterial = function PulseMaterial()
15{ 15{
16 var MaterialLibrary = require("js/models/materials-model").MaterialsModel; 16 var MaterialLibrary = require("js/models/materials-model").MaterialsModel;
17 17
18 // initialize the inherited members 18 // initialize the inherited members
19 this.inheritedFrom = Material; 19 this.inheritedFrom = Material;
20 this.inheritedFrom(); 20 this.inheritedFrom();
21 21
22 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
23 // Instance variables 23 // Instance variables
24 /////////////////////////////////////////////////////////////////////// 24 ///////////////////////////////////////////////////////////////////////
25 this._name = "PulseMaterial"; 25 this._name = "PulseMaterial";
26 this._shaderName = "pulse"; 26 this._shaderName = "pulse";
27 27
28 this._texMap = 'assets/images/cubelight.png'; 28 this._texMap = 'assets/images/cubelight.png';
29 //this._texMap = 'assets/images/cloud10.png';
30 //this._texMap = 'texture';
31 29
32 this._time = 0.0; 30 this._time = 0.0;
33 this._dTime = 0.01; 31 this._dTime = 0.01;
34 32
35 /////////////////////////////////////////////////////////////////////// 33 this._xScale = 0.5;
36 // Property Accessors 34 this._yScale = 0.4;
37 /////////////////////////////////////////////////////////////////////// 35 this._speed = 1.0;
36
37 ///////////////////////////////////////////////////////////////////////
38 // Property Accessors
39 ///////////////////////////////////////////////////////////////////////
38 this.getName = function() { return this._name; }; 40 this.getName = function() { return this._name; };
39 this.getShaderName = function() { return this._shaderName; }; 41 this.getShaderName = function() { return this._shaderName; };<