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author | Pushkar Joshi | 2012-04-17 14:43:37 -0700 |
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committer | Pushkar Joshi | 2012-04-17 14:43:37 -0700 |
commit | 036cf034e124dbc1f4893e90f7c6d240904a3faf (patch) | |
tree | a6ee7524d8904a0945021cdd0e9bcd212904ba6c /js/lib | |
parent | 7c82ee4f217ea86ee4ebee80da29481f31e5019d (diff) | |
download | ninja-036cf034e124dbc1f4893e90f7c6d240904a3faf.tar.gz |
Snapshot for pen tool before merging with master....can draw polylines (no prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
Diffstat (limited to 'js/lib')
-rwxr-xr-x | js/lib/geom/sub-path.js | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js index 62937461..7e11bb33 100755 --- a/js/lib/geom/sub-path.js +++ b/js/lib/geom/sub-path.js | |||
@@ -413,19 +413,21 @@ GLSubpath.prototype._checkIntersectionWithSamples = function(startIndex, endInde | |||
413 | //will assume that the BBox test is performed outside this function | 413 | //will assume that the BBox test is performed outside this function |
414 | if (endIndex<startIndex){ | 414 | if (endIndex<startIndex){ |
415 | //go from startIndex to the end of the samples | 415 | //go from startIndex to the end of the samples |
416 | endIndex = this._Samples.length; | 416 | endIndex = this._Samples.length-1; |
417 | } | 417 | } |
418 | for (var i=startIndex; i<endIndex-1; i++){ | 418 | var retParam = null; |
419 | for (var i=startIndex; i<endIndex; i++){ | ||
419 | var seg0 = this._Samples[i].slice(0); | 420 | var seg0 = this._Samples[i].slice(0); |
420 | var j=i+1; | 421 | var j=i+1; |
421 | var seg1 = this._Samples[j].slice(0); | 422 | var seg1 = this._Samples[j].slice(0); |
422 | var distToSegment = MathUtils.distPointToSegment(point, seg0, seg1); | 423 | var distToSegment = MathUtils.distPointToSegment(point, seg0, seg1); |
423 | if (distToSegment<=radius){ | 424 | if (distToSegment<=radius){ |
424 | var paramDistance = MathUtils.paramPointProjectionOnSegment(point, seg0, seg1); //TODO Optimize! this function was called in distPointToSegment above | 425 | var paramDistance = MathUtils.paramPointProjectionOnSegment(point, seg0, seg1); //TODO Optimize! this function was called in distPointToSegment above |
425 | return this._sampleParam[i] + (this._sampleParam[j] - this._sampleParam[i])*paramDistance; | 426 | retParam = this._sampleParam[i] + (this._sampleParam[j] - this._sampleParam[i])*paramDistance; |
427 | break; | ||
426 | } | 428 | } |
427 | } | 429 | } |
428 | return null; | 430 | return retParam; |
429 | }; | 431 | }; |
430 | 432 | ||
431 | GLSubpath.prototype._checkIntersection = function(controlPts, beginParam, endParam, point, radius) { | 433 | GLSubpath.prototype._checkIntersection = function(controlPts, beginParam, endParam, point, radius) { |
@@ -589,6 +591,10 @@ GLSubpath.prototype.pickPath = function (pickX, pickY, pickZ, radius, testOnly) | |||
589 | selAnchorIndex = anchorAndRetCode[0]; | 591 | selAnchorIndex = anchorAndRetCode[0]; |
590 | retCode = anchorAndRetCode[1]; | 592 | retCode = anchorAndRetCode[1]; |
591 | 593 | ||
594 | if (retCode!== this.SEL_NONE){ | ||
595 | retCode = retCode | this.SEL_PATH; //ensure that path is also selected if anything else is selected | ||
596 | } | ||
597 | |||
592 | //if the location is not close any of the anchors, check if it is close to the curve itself | 598 | //if the location is not close any of the anchors, check if it is close to the curve itself |
593 | if (selAnchorIndex===-1) { | 599 | if (selAnchorIndex===-1) { |
594 | //first check if the input location is within the bounding box | 600 | //first check if the input location is within the bounding box |
@@ -603,9 +609,11 @@ GLSubpath.prototype.pickPath = function (pickX, pickY, pickZ, radius, testOnly) | |||
603 | [this._Anchors[nextIndex].getPosX(),this._Anchors[nextIndex].getPosY(),this._Anchors[nextIndex].getPosZ()]]; | 609 | [this._Anchors[nextIndex].getPosX(),this._Anchors[nextIndex].getPosY(),this._Anchors[nextIndex].getPosZ()]]; |
604 | var point = [pickX, pickY, pickZ]; | 610 | var point = [pickX, pickY, pickZ]; |
605 | if (this._isWithinGivenBoundingBox(point, controlPoints, radius)) { | 611 | if (this._isWithinGivenBoundingBox(point, controlPoints, radius)) { |
612 | //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius); | ||
606 | var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); | 613 | var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); |
607 | if (intersectParam){ | 614 | if (intersectParam!==null){ |
608 | selAnchorIndex=i; | 615 | selAnchorIndex=i; |
616 | retCode = retCode | this.SEL_PATH; | ||
609 | retParam = intersectParam-i; //make the retParam go from 0 to 1 | 617 | retParam = intersectParam-i; //make the retParam go from 0 to 1 |
610 | break; | 618 | break; |
611 | } | 619 | } |
@@ -614,9 +622,6 @@ GLSubpath.prototype.pickPath = function (pickX, pickY, pickZ, radius, testOnly) | |||
614 | }//if is within bbox | 622 | }//if is within bbox |
615 | } | 623 | } |
616 | 624 | ||
617 | if (retCode!== this.SEL_NONE) | ||
618 | retCode = retCode | this.SEL_PATH; //ensure that path is also selected if anything else is selected | ||
619 | |||
620 | if (!testOnly){ | 625 | if (!testOnly){ |
621 | this._selectMode = retCode; | 626 | this._selectMode = retCode; |
622 | this._selectedAnchorIndex = selAnchorIndex; | 627 | this._selectedAnchorIndex = selAnchorIndex; |