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authorValerio Virgillito2012-02-08 10:18:36 -0800
committerValerio Virgillito2012-02-08 10:18:36 -0800
commit763910b9d074137eb7dee80447b89407ce5750c9 (patch)
tree3c8820a06afd442fa5ba8e68665a4d2836230628 /js/tools/LineTool.js
parente5579374ff39b80b8c0c69faba37f6f581758fe0 (diff)
parent329a859e2666716c3a1d99c6bd2679e10c81fc8d (diff)
downloadninja-763910b9d074137eb7dee80447b89407ce5750c9.tar.gz
Merge pull request #20 from mqg734/ToolFixes
Hooked up materials code to go through the ShapesController and updated the PI to reflect the currently selected shape's materials. Also fixed the following bugs:
Diffstat (limited to 'js/tools/LineTool.js')
-rw-r--r--js/tools/LineTool.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/tools/LineTool.js b/js/tools/LineTool.js
index 17157f23..99c374a7 100644
--- a/js/tools/LineTool.js
+++ b/js/tools/LineTool.js
@@ -203,10 +203,10 @@ exports.LineTool = Montage.create(ShapeTool, {
203 // for default stroke and fill/no materials 203 // for default stroke and fill/no materials
204 var strokeMaterial = null; 204 var strokeMaterial = null;
205 205
206 var strokeIndex = parseInt(this.options.strokeMaterial); 206 var strokeM = this.options.strokeMaterial;
207 if(strokeIndex > 0) 207 if(strokeM)
208 { 208 {
209 strokeMaterial = Object.create(MaterialsLibrary.getMaterialAt(strokeIndex-1)); 209 strokeMaterial = Object.create(MaterialsLibrary.getMaterial(strokeM));
210 } 210 }
211 211
212 var world = this.getGLWorld(canvas, this.options.use3D); 212 var world = this.getGLWorld(canvas, this.options.use3D);
@@ -232,12 +232,12 @@ exports.LineTool = Montage.create(ShapeTool, {
232 } 232 }
233 233
234 canvas.elementModel.shapeModel.strokeMaterial = strokeMaterial; 234 canvas.elementModel.shapeModel.strokeMaterial = strokeMaterial;
235 canvas.elementModel.shapeModel.strokeMaterialIndex = strokeIndex;
236 235
237 canvas.elementModel.shapeModel.strokeStyleIndex = strokeStyleIndex; 236 canvas.elementModel.shapeModel.strokeStyleIndex = strokeStyleIndex;
238 canvas.elementModel.shapeModel.strokeStyle = strokeStyle; 237 canvas.elementModel.shapeModel.strokeStyle = strokeStyle;
239 238
240 canvas.elementModel.shapeModel.GLGeomObj = line; 239 canvas.elementModel.shapeModel.GLGeomObj = line;
240 canvas.elementModel.shapeModel.useWebGl = this.options.use3D;
241 } 241 }
242 else 242 else
243 { 243 {