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authorNivesh Rajbhandari2012-05-02 16:50:38 -0700
committerNivesh Rajbhandari2012-05-02 16:50:38 -0700
commit7c77aa914eb96c2b5b797e37c16aa786c05f38e8 (patch)
treebc9d4d9f721552ca0b55299d217867c345f9db8b /js
parenta809c6b3ba6f024922dd3f10bbc4ab456de2407e (diff)
downloadninja-7c77aa914eb96c2b5b797e37c16aa786c05f38e8.tar.gz
Converting geom-obj to object literal notation.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js')
-rwxr-xr-xjs/lib/drawing/world.js6
-rwxr-xr-xjs/lib/geom/brush-stroke.js2
-rwxr-xr-xjs/lib/geom/geom-obj.js852
-rwxr-xr-xjs/lib/geom/rectangle.js15
-rwxr-xr-xjs/lib/geom/sub-path.js2
-rwxr-xr-xjs/tools/LineTool.js2
-rwxr-xr-xjs/tools/OvalTool.js2
-rwxr-xr-xjs/tools/RectTool.js2
8 files changed, 471 insertions, 412 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 7ce23921..0dde9af4 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -874,17 +874,17 @@ World.prototype.importObjectJSON = function( jObj, parentGeomObj )
874 switch (type) 874 switch (type)
875 { 875 {
876 case 1: 876 case 1:
877 obj = new Rectangle(); 877 obj = Object.create(Rectangle, {});
878 obj.importJSON( jObj ); 878 obj.importJSON( jObj );
879 break; 879 break;
880 880
881 case 2: // circle 881 case 2: // circle
882 obj = new Circle(); 882 obj = Object.create(Circle, {});
883 obj.importJSON( jObj ); 883 obj.importJSON( jObj );
884 break; 884 break;
885 885
886 case 3: // line 886 case 3: // line
887 obj = new Line(); 887 obj = Object.create(Line, {});
888 obj.importJSON( jObj ); 888 obj.importJSON( jObj );
889 break; 889 break;
890 890
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index 1fae0c1d..6facdd5d 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -768,7 +768,7 @@ var BrushStroke = function GLBrushStroke() {
768 768
769}; //function BrushStroke ...class definition 769}; //function BrushStroke ...class definition
770 770
771BrushStroke.prototype = new GeomObj(); 771BrushStroke.prototype = Object.create(GeomObj, {});
772 772
773BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t) 773BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t)
774{ 774{
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js
index 7cb9b80f..4cb21a25 100755
--- a/js/lib/geom/geom-obj.js
+++ b/js/lib/geom/geom-obj.js
@@ -10,184 +10,239 @@ var MaterialsModel = require("js/models/materials-model").MaterialsModel;
10// Class GLGeomObj 10// Class GLGeomObj
11// Super class for all geometry classes 11// Super class for all geometry classes
12/////////////////////////////////////////////////////////////////////// 12///////////////////////////////////////////////////////////////////////
13var GeomObj = function GLGeomObj() { 13exports.GeomObj = Object.create(Object.prototype, {
14 /////////////////////////////////////////////////////////////////////// 14 ///////////////////////////////////////////////////////////////////////
15 // Constants 15 // Constants
16 /////////////////////////////////////////////////////////////////////// 16 ///////////////////////////////////////////////////////////////////////
17 this.GEOM_TYPE_RECTANGLE = 1; 17 // TODO - Is there a way to make these static constants?
18 this.GEOM_TYPE_CIRCLE = 2; 18 GEOM_TYPE_RECTANGLE: { value : 1, writable: false },
19 this.GEOM_TYPE_LINE = 3; 19 GEOM_TYPE_CIRCLE: { value : 2, writable: false },
20 this.GEOM_TYPE_PATH = 4; 20 GEOM_TYPE_LINE: { value : 3, writable: false },
21 this.GEOM_TYPE_CUBIC_BEZIER = 5; 21 GEOM_TYPE_PATH: { value : 4, writable: false },
22 this.GEOM_TYPE_BRUSH_STROKE = 6; 22 GEOM_TYPE_CUBIC_BEZIER: { value : 5, writable: false },
23 this.GEOM_TYPE_UNDEFINED = -1; 23 GEOM_TYPE_BRUSH_STROKE: { value : 6, writable: false },
24 24 GEOM_TYPE_UNDEFINED: { value : -1, writable: false },
25 // Needed for calculating dashed/dotted strokes
26 this.DASH_LENGTH = 0.15;
27 this.DOT_LENGTH = 0.05;
28 this.GAP_LENGTH = 0.05;
29 25
30 /////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////
31 // Instance variables 27 // Instance variables
32 /////////////////////////////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////
33 this._matrix = Matrix.I(4); 29 _matrix: { value : Matrix.I(4), writable: true },
34 30
35 this._next = undefined; 31 _next: { value : undefined, writable: true },
36 this._prev = undefined; 32 _prev: { value : undefined, writable: true },
37 this._child = undefined; 33 _child: { value : undefined, writable: true },
38 this._parent = undefined; 34 _parent: { value : undefined, writable: true },
39 35
40 this.m_world = null; 36 m_world: { value : null, writable: true },
41 37
42 // stroke and fill colors 38 // stroke and fill colors
43 this._strokeColor = [0, 0, 0, 0]; 39 _strokeColor: { value : [0, 0, 0, 0], writable: true },
44 this._fillColor = [0, 0, 0, 0]; 40 _fillColor: { value : [0, 0, 0, 0], writable: true },
45 41
46 // stroke and fill materials 42 // stroke and fill materials
47 this._fillMaterial = null; 43 _fillMaterial: { value : null, writable: true },
48 this._strokeMaterial = null; 44 _strokeMaterial: { value : null, writable: true },
49 45
50 // Shapes (such as lines) that don't support fill should set this to false 46 // Shapes (such as lines) that don't support fill should set this to false
51 this.canFill = true; 47 canFill: { value : true, writable: true },
52 48
53 // array of primitives - used in RDGE 49 // array of primitives - used in RDGE
54 this._primArray = []; 50 _primArray: { value : [], writable: true },
55 this._materialNodeArray = []; 51 _materialNodeArray: { value : [], writable: true },
56 this._materialArray = []; 52 _materialArray: { value : [], writable: true },
57 this._materialTypeArray = []; 53 _materialTypeArray: { value : [], writable: true },
58 54
59 // the transform node used by RDGE 55 // the transform node used by RDGE
60 this._trNode = null; 56 _trNode: { value : null, writable: true },
61 57
62 /////////////////////////////////////////////////////////////////////// 58 ///////////////////////////////////////////////////////////////////////
63 // Property accessors 59 // Property accessors
64 /////////////////////////////////////////////////////////////////////// 60 ///////////////////////////////////////////////////////////////////////
65 this.setWorld = function (world) { 61 getWorld: {
66 this.m_world = world; 62 value: function() {
67 }; 63 return this.m_world;
64 }
65 },
68 66
69 this.getWorld = function () { 67 setWorld: {
70 return this.m_world; 68 value: function(world) {
71 }; 69 this.m_world = world;
70 }
71 },
72 72
73 this.getMatrix = function () { 73 getMatrix: {
74 return this._matrix.slice(0); 74 value: function() {
75 }; 75 return this._matrix.slice(0);
76 }
77 },
76 78
77 this.setMatrix = function (m) { 79 setMatrix: {
78 this._matrix = m.slice(0); 80 value: function(m) {
79 }; 81 this._matrix = m.slice(0);
82 }
83 },
80 84
81 this.setNext = function (next) { 85 getNext: {
82 this._next = next; 86 value: function() {
83 }; 87 return this._next;
88 }
89 },
84 90
85 this.getNext = function () { 91 setNext: {
86 return this._next; 92 value: function(next) {
87 }; 93 this._next = next;
94 }
95 },
88 96
89 this.setPrev = function (prev) { 97 getPrev: {
90 this._prev = prev; 98 value: function() {
91 }; 99 return this._prev;
100 }
101 },
92 102
93 this.getPrev = function () { 103 setPrev: {
94 return this._prev; 104 value: function(prev) {
95 }; 105 this._prev = prev;
106 }
107 },
96 108
97 this.setChild = function (child) { 109 getChild: {
98 this._child = child; 110 value: function() {
99 }; 111 return this._child;
112 }
113 },
100 114
101 this.getChild = function () { 115 setChild: {
102 return this._child; 116 value: function(child) {
103 }; 117 this._child = child;
118 }
119 },
104 120
105 this.setParent = function (parent) { 121 getParent: {
106 this._parent = parent; 122 value: function() {
107 }; 123 return this._parent;
124 }
125 },
108 126
109 this.getParent = function () { 127 setParent: {
110 return this._parent; 128 value: function(parent) {
111 }; 129 this._parent = parent;
130 }