diff options
-rwxr-xr-x | js/lib/drawing/world.js | 1 | ||||
-rwxr-xr-x | js/lib/rdge/materials/bump-metal-material.js | 25 | ||||
-rwxr-xr-x | js/lib/rdge/materials/material.js | 23 | ||||
-rw-r--r-- | js/lib/rdge/materials/pulse-material.js | 42 | ||||
-rw-r--r-- | js/lib/rdge/texture.js | 377 |
5 files changed, 211 insertions, 257 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index d314760b..e3818178 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -327,6 +327,7 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
327 | var rtnVal = false; | 327 | var rtnVal = false; |
328 | if (root) { | 328 | if (root) { |
329 | rtnVal = this.hHasAnimatedMaterials( root ); | 329 | rtnVal = this.hHasAnimatedMaterials( root ); |
330 | this._hasAnimatedMaterials = rtnVal; | ||
330 | } | 331 | } |
331 | 332 | ||
332 | return rtnVal; | 333 | return rtnVal; |
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index 9c9a189a..a3ef9d37 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js | |||
@@ -146,33 +146,10 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
146 | var world = this.getWorld(); | 146 | var world = this.getWorld(); |
147 | var tex = new Texture( world ); | 147 | var tex = new Texture( world ); |
148 | this._diffuseTextureObj = tex; | 148 | this._diffuseTextureObj = tex; |
149 | tex.loadFromCanvas( world.getCanvas() ); | 149 | tex.loadFromCanvas( this._diffuseWorld.getCanvas() ); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | 152 | ||
153 | this.findWorld = function( id, elt ) | ||
154 | { | ||
155 | if (elt.id && elt.id === id) | ||
156 | { | ||
157 | if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld) | ||
158 | { | ||
159 | var world = elt.elementModel.shapeModel.GLWorld; | ||
160 | return world; | ||
161 | } | ||
162 | } | ||
163 | |||
164 | if (elt.children) | ||
165 | { | ||
166 | var nKids = elt.children.length; | ||
167 | for (var i=0; i<nKids; i++) | ||
168 | { | ||
169 | var child = elt.children[i]; | ||
170 | var world = this.findWorld( id, child ); | ||
171 | if (world) return world; | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | |||
176 | this.updateTexture = function( index ) | 153 | this.updateTexture = function( index ) |
177 | { | 154 | { |
178 | var material = this._materialNode; | 155 | var material = this._materialNode; |
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index c1d13b15..157fa7db 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -252,6 +252,29 @@ var Material = function GLMaterial( world ) { | |||
252 | return tex; | 252 | return tex; |
253 | }; | 253 | }; |
254 | 254 | ||
255 | this.findWorld = function( id, elt ) | ||
256 | { | ||
257 | if (elt.id && elt.id === id) | ||
258 | { | ||
259 | if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld) | ||
260 | { | ||
261 | var world = elt.elementModel.shapeModel.GLWorld; | ||
262 | return world; | ||
263 | } | ||
264 | } | ||
265 | |||
266 | if (elt.children) | ||
267 | { | ||
268 | var nKids = elt.children.length; | ||
269 | for (var i=0; i<nKids; i++) | ||
270 | { | ||
271 | var child = elt.children[i]; | ||
272 | var world = this.findWorld( id, child ); | ||
273 | if (world) return world; | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | |||
255 | this.export = function() { | 278 | this.export = function() { |
256 | // this function should be overridden by subclasses | 279 | // this function should be overridden by subclasses |
257 | var exportStr = "material: " + this.getShaderName() + "\n" + "endMaterial\n"; | 280 | var exportStr = "material: " + this.getShaderName() + "\n" + "endMaterial\n"; |
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js index 2075d1ff..5461c5fb 100644 --- a/js/lib/rdge/materials/pulse-material.js +++ b/js/lib/rdge/materials/pulse-material.js | |||
@@ -5,19 +5,28 @@ | |||
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | 9 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
10 | // Class GLMaterial | 11 | // Class GLMaterial |
11 | // RDGE representation of a material. | 12 | // RDGE representation of a material. |
12 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
13 | var PulseMaterial = function PulseMaterial() { | 14 | var PulseMaterial = function PulseMaterial() |
15 | { | ||
16 | var MaterialLibrary = require("js/models/materials-model").MaterialsModel; | ||
17 | |||
18 | // initialize the inherited members | ||
19 | this.inheritedFrom = Material; | ||
20 | this.inheritedFrom(); | ||
21 | |||
14 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
15 | // Instance variables | 23 | // Instance variables |
16 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
17 | this._name = "PulseMaterial"; | 25 | this._name = "PulseMaterial"; |
18 | this._shaderName = "pulse"; | 26 | this._shaderName = "pulse"; |
19 | 27 | ||
20 | this._texMap = 'assets/images/cubelight.png'; | 28 | //this._texMap = 'assets/images/cubelight.png'; |
29 | this._texMap = 'texture'; | ||
21 | 30 | ||
22 | this._time = 0.0; | 31 | this._time = 0.0; |
23 | this._dTime = 0.01; | 32 | this._dTime = 0.01; |
@@ -109,6 +118,16 @@ var PulseMaterial = function PulseMaterial() { | |||
109 | this._shader['default'].u_time.set( [this._time] ); | 118 | this._shader['default'].u_time.set( [this._time] ); |
110 | } | 119 | } |
111 | 120 | ||
121 | // check if the texture uses a canvas as the source | ||
122 | var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; | ||
123 | var root = viewUtils.application.ninja.currentDocument.documentRoot; | ||
124 | var texMapName = this._propValues[this._propNames[0]]; | ||
125 | var texWorld = this.findWorld( texMapName, root ); | ||
126 | if (texWorld) | ||
127 | { | ||
128 | this._glTex = new Texture( this.getWorld() ); | ||
129 | this._glTex.loadFromCanvas( texWorld.getCanvas() ); | ||
130 | } | ||
112 | 131 | ||
113 | // set the shader values in the shader | 132 | // set the shader values in the shader |
114 | this.updateTexture(); | 133 | this.updateTexture(); |
@@ -122,9 +141,18 @@ var PulseMaterial = function PulseMaterial() { | |||
122 | var technique = material.shaderProgram['default']; | 141 | var technique = material.shaderProgram['default']; |
123 | var renderer = g_Engine.getContext().renderer; | 142 | var renderer = g_Engine.getContext().renderer; |
124 | if (renderer && technique) { | 143 | if (renderer && technique) { |
125 | var texMapName = this._propValues[this._propNames[0]]; | ||
126 | var wrap = 'REPEAT', mips = true; | 144 | var wrap = 'REPEAT', mips = true; |
127 | var tex = this.loadTexture( texMapName, wrap, mips ); | 145 | var tex; |
146 | if (this._glTex) | ||
147 | { | ||
148 | this._glTex.rerender(); | ||
149 | tex = this._glTex.getTexture(); | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | var texMapName = this._propValues[this._propNames[0]]; | ||
154 | tex = this.loadTexture( texMapName, wrap, mips ); | ||
155 | } | ||
128 | 156 | ||
129 | if (tex) { | 157 | if (tex) { |
130 | technique.u_tex0.set( tex ); | 158 | technique.u_tex0.set( tex ); |
@@ -138,6 +166,9 @@ var PulseMaterial = function PulseMaterial() { | |||
138 | var material = this._materialNode; | 166 | var material = this._materialNode; |
139 | if (material) | 167 | if (material) |
140 | { | 168 | { |
169 | if (this._glTex && this._glTex.isAnimated()) | ||
170 | this.updateTexture(); | ||
171 | |||
141 | var technique = material.shaderProgram['default']; | 172 | var technique = material.shaderProgram['default']; |
142 | var renderer = g_Engine.getContext().renderer; | 173 | var renderer = g_Engine.getContext().renderer; |
143 | if (renderer && technique) { | 174 | if (renderer && technique) { |
@@ -279,7 +310,8 @@ var pulseMaterialDef = | |||
279 | } | 310 | } |
280 | }; | 311 | }; |
281 | 312 | ||
282 | PulseMaterial.prototype = new Material(); | 313 | // doing the inheritance here introtudes bugs. Local instance variables are overwritten in the base class |
314 | //PulseMaterial.prototype = new Material(); | ||
283 | 315 | ||
284 | if (typeof exports === "object") { | 316 | if (typeof exports === "object") { |
285 | exports.PulseMaterial = PulseMaterial; | 317 | exports.PulseMaterial = PulseMaterial; |
diff --git a/js/lib/rdge/texture.js b/js/lib/rdge/texture.js index c72864b8..b349ee62 100644 --- a/js/lib/rdge/texture.js +++ b/js/lib/rdge/texture.js | |||
@@ -15,267 +15,188 @@ function Texture( dstWorld ) | |||
15 | /////////////////////////////////////////////////////////////////////// | 15 | /////////////////////////////////////////////////////////////////////// |
16 | // Instance variables | 16 | // Instance variables |
17 | /////////////////////////////////////////////////////////////////////// | 17 | /////////////////////////////////////////////////////////////////////// |
18 | this._texture; | 18 | this._texture; |
19 | 19 | ||
20 | // texture attributes | 20 | // texture attributes |
21 | this._texMapName; | 21 | this._texMapName; |
22 | this._wrap; | 22 | this._wrap; |
23 | this._mips; | 23 | this._mips; |
24 | 24 | ||
25 | this._srcCanvas; // the canvas generating the texture map. | 25 | this._srcCanvas; // the canvas generating the texture map. |
26 | this._dstWorld; // the world that will use the texture map | 26 | this._dstWorld; // the world that will use the texture map |
27 | this._dstWorld = dstWorld; | 27 | this._dstWorld = dstWorld; |
28 | 28 | ||
29 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
30 | // Property Accessors | 30 | // Property Accessors |