diff options
-rw-r--r-- | js/components/tools-properties/pen-properties.reel/pen-properties.html | 22 | ||||
-rw-r--r-- | js/components/tools-properties/pen-properties.reel/pen-properties.js | 18 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLAnchorPoint.js | 230 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLBrushStroke.js | 1 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLSubpath.js | 2312 | ||||
-rw-r--r-- | js/tools/PenTool.js | 358 |
6 files changed, 1132 insertions, 1809 deletions
diff --git a/js/components/tools-properties/pen-properties.reel/pen-properties.html b/js/components/tools-properties/pen-properties.reel/pen-properties.html index 7af35a03..74a3a747 100644 --- a/js/components/tools-properties/pen-properties.reel/pen-properties.html +++ b/js/components/tools-properties/pen-properties.reel/pen-properties.html | |||
@@ -12,12 +12,25 @@ | |||
12 | <script type="text/montage-serialization"> | 12 | <script type="text/montage-serialization"> |
13 | { | 13 | { |
14 | 14 | ||
15 | "strokeSizeHT": { | ||
16 | "module": "js/components/hottextunit.reel", | ||
17 | "name": "HotTextUnit", | ||
18 | "properties": { | ||
19 | "element": {"#": "strokeSize"}, | ||
20 | "minValue": 1, | ||
21 | "maxValue": 100, | ||
22 | "value": 1, | ||
23 | "decimalPlace": 10, | ||
24 | "acceptableUnits" : ["px", "pt"] | ||
25 | } | ||
26 | }, | ||
27 | |||
15 | "owner": { | 28 | "owner": { |
16 | "module": "js/components/tools-properties/pen-properties.reel", | 29 | "module": "js/components/tools-properties/pen-properties.reel", |
17 | "name": "PenProperties", | 30 | "name": "PenProperties", |
18 | "properties": { | 31 | "properties": { |
19 | "element": {"#": "penProperties"}, | 32 | "element": {"#": "penProperties"}, |
20 | "reset": {"#": "resetPenTool"} | 33 | "_strokeSize": {"@": "strokeSizeHT"} |
21 | } | 34 | } |
22 | } | 35 | } |
23 | } | 36 | } |
@@ -26,9 +39,12 @@ | |||
26 | </head> | 39 | </head> |
27 | 40 | ||
28 | <body> | 41 | <body> |
29 | <div id="penProperties" class="subToolHolderPanel"> | 42 | <div id="penProperties" class="subToolHolderPanel"> |
30 | <button id="resetPenTool" tabindex="0" class="montage-button" aria-role="button" aria-busy="false">Reset</button> | 43 | <div id="strokesContainer" class="leftLabel" style="margin-left:25px; padding-top: 3px;"> |
44 | <label class="label"> Stroke:</label> | ||
45 | <div id="strokeSize" class="label"></div> | ||
31 | </div> | 46 | </div> |
47 | </div> | ||
32 | </body> | 48 | </body> |
33 | 49 | ||
34 | </html> \ No newline at end of file | 50 | </html> \ No newline at end of file |
diff --git a/js/components/tools-properties/pen-properties.reel/pen-properties.js b/js/components/tools-properties/pen-properties.reel/pen-properties.js index ec8efa69..b57f9a6f 100644 --- a/js/components/tools-properties/pen-properties.reel/pen-properties.js +++ b/js/components/tools-properties/pen-properties.reel/pen-properties.js | |||
@@ -5,24 +5,10 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var Montage = require("montage/core/core").Montage; | 7 | var Montage = require("montage/core/core").Montage; |
8 | var Component = require("montage/ui/component").Component; | ||
9 | var defaultEventManager = require("montage/core/event/event-manager").defaultEventManager; | ||
10 | var ToolProperties = require("js/components/tools-properties/tool-properties").ToolProperties; | 8 | var ToolProperties = require("js/components/tools-properties/tool-properties").ToolProperties; |
11 | 9 | ||
12 | exports.PenProperties = Montage.create(ToolProperties, { | 10 | exports.PenProperties = Montage.create(ToolProperties, { |
13 | reset: { value: null }, | 11 | strokeSize: { |
14 | 12 | get: function() { return this._strokeSize; } | |
15 | _subPrepare: { | ||
16 | value: function() { | ||
17 | this.reset.addEventListener("click", this, false); | ||
18 | } | ||
19 | }, | ||
20 | |||
21 | handleClick: { | ||
22 | value: function(event) { | ||
23 | var newEvent = document.createEvent( "CustomEvent" ); | ||
24 | newEvent.initCustomEvent( "resetPenTool", false, true ); | ||
25 | defaultEventManager.dispatchEvent( newEvent ); | ||
26 | } | ||
27 | } | 13 | } |
28 | }); \ No newline at end of file | 14 | }); \ No newline at end of file |
diff --git a/js/helper-classes/RDGE/GLAnchorPoint.js b/js/helper-classes/RDGE/GLAnchorPoint.js index 496b6f60..6b4af072 100644 --- a/js/helper-classes/RDGE/GLAnchorPoint.js +++ b/js/helper-classes/RDGE/GLAnchorPoint.js | |||
@@ -26,125 +26,125 @@ function GLAnchorPoint() { | |||
26 | this._nextX = 0.0; | 26 | this._nextX = 0.0; |
27 | this._nextY = 0.0; | 27 | this._nextY = 0.0; |
28 | this._nextZ = 0.0; | 28 | this._nextZ = 0.0; |
29 | 29 | } | |
30 | // *********** setters ************ | 30 | // *********** setters ************ |
31 | this.setPos = function (x, y, z) { this._x = x; this._y = y; this._z = z; } | 31 | GLAnchorPoint.prototype.setPos = function (x, y, z) { this._x = x; this._y = y; this._z = z; } |
32 | this.setPrevPos = function (x, y, z) { this._prevX = x; this._prevY = y; this._prevZ = z; } | 32 | GLAnchorPoint.prototype.setPrevPos = function (x, y, z) { this._prevX = x; this._prevY = y; this._prevZ = z; } |
33 | this.setNextPos = function (x, y, z) { this._nextX = x; this._nextY = y; this._nextZ = z; } | 33 | GLAnchorPoint.prototype.setNextPos = function (x, y, z) { this._nextX = x; this._nextY = y; this._nextZ = z; } |
34 | |||
35 | this.setPrevFromNext = function () { | ||
36 | //set the previous control point by reflecting the next control point | ||
37 | var dispX = this._nextX - this._x; | ||
38 | var dispY = this._nextY - this._y; | ||
39 | var dispZ = this._nextZ - this._z; | ||
40 | |||
41 | this._prevX = this._x - dispX; | ||
42 | this._prevY = this._y - dispY; | ||
43 | this._prevZ = this._z - dispZ; | ||
44 | } | ||
45 | this.setNextFromPrev = function () { | ||
46 | //set the previous control point by reflecting the next control point | ||
47 | var dispX = this._prevX - this._x; | ||
48 | var dispY = this._prevY - this._y; | ||
49 | var dispZ = this._prevZ - this._z; | ||
50 | |||
51 | this._nextX = this._x - dispX; | ||
52 | this._nextY = this._y - dispY; | ||
53 | this._nextZ = this._z - dispZ; | ||
54 | } | ||
55 | 34 | ||
56 | //translate the next point from the translation that was applied to the prev. point | 35 | GLAnchorPoint.prototype.setPrevFromNext = function () { |
57 | this.translateNextFromPrev = function (tx, ty, tz) { | 36 | //set the previous control point by reflecting the next control point |
58 | // *** compute the rotation of the prev vector *** | 37 | var dispX = this._nextX - this._x; |
59 | var oldP = Vector.create([this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]); | 38 | var dispY = this._nextY - this._y; |
60 | var newP = Vector.create([this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]); | 39 | var dispZ = this._nextZ - this._z; |
61 | //compute angle between the two vectors | ||
62 | var axis = Vector.create([0, 0, 0]); | ||
63 | var angle = MathUtils.getAxisAngleBetween3DVectors(oldP, newP, axis); | ||
64 | if (angle === 0) | ||
65 | return; | ||
66 | |||
67 | // *** compute the vector from anchor to next | ||
68 | var oldN = Vector.create([this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]); | ||
69 | var rotMat = Matrix.Rotation(-angle, axis); | ||
70 | var newN = MathUtils.transformVector(oldN, rotMat); | ||
71 | |||
72 | //TEMP for some situations the axis angle computation returns NaNs | ||
73 | if (isNaN(newN[0]) || isNaN(newN[1]) || isNaN(newN[2])) { | ||
74 | return; | ||
75 | } | ||
76 | //end TEMP | ||
77 | this._nextX = this._x + newN[0]; | ||
78 | this._nextY = this._y + newN[1]; | ||
79 | this._nextZ = this._z + newN[2]; | ||
80 | } | ||
81 | //translate the next point from the translation that was applied to the prev. point | ||
82 | this.translatePrevFromNext = function (tx, ty, tz) { | ||
83 | // *** compute the rotation of the next vector *** | ||
84 | var oldN = Vector.create([this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]); | ||
85 | var newN = Vector.create([this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]); | ||
86 | //compute angle between the two vectors | ||
87 | var axis = Vector.create([0, 0, 0]); | ||
88 | var angle = MathUtils.getAxisAngleBetween3DVectors(oldN, newN, axis); | ||
89 | if (angle === 0) | ||
90 | return; | ||
91 | |||
92 | // *** compute the vector from anchor to prev | ||
93 | var oldP = Vector.create([this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]); | ||
94 | var rotMat = Matrix.Rotation(-angle, axis); | ||
95 | var newP = MathUtils.transformVector(oldP, rotMat); | ||
96 | |||
97 | //TEMP for some situations the axis angle computation returns NaNs | ||
98 | if (isNaN(newP[0]) || isNaN(newP[1]) || isNaN(newP[2])) { | ||
99 | return; | ||
100 | } | ||
101 | //end TEMP | ||
102 | this._prevX = this._x + newP[0]; | ||
103 | this._prevY = this._y + newP[1]; | ||
104 | this._prevZ = this._z + newP[2]; | ||
105 | } | ||
106 | 40 | ||
41 | this._prevX = this._x - dispX; | ||
42 | this._prevY = this._y - dispY; | ||
43 | this._prevZ = this._z - dispZ; | ||
44 | } | ||
45 | GLAnchorPoint.prototype.setNextFromPrev = function () { | ||
46 | //set the previous control point by reflecting the next control point | ||
47 | var dispX = this._prevX - this._x; | ||
48 | var dispY = this._prevY - this._y; | ||
49 | var dispZ = this._prevZ - this._z; | ||
107 | 50 | ||
108 | // ******* modifiers ******* | 51 | this._nextX = this._x - dispX; |
109 | this.translatePrev = function (x, y, z) { | 52 | this._nextY = this._y - dispY; |
110 | this._prevX += x; this._prevY += y; this._prevZ += z; | 53 | this._nextZ = this._z - dispZ; |
111 | } | 54 | } |
112 | this.translateNext = function (x, y, z) { | 55 | |
113 | this._nextX += x; this._nextY += y; this._nextZ += z; | 56 | //translate the next point from the translation that was applied to the prev. point |
114 | } | 57 | GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { |
115 | this.translate = function (x, y, z) { | 58 | // *** compute the rotation of the prev vector *** |
116 | this._x += x; this._y += y; this._z += z; | 59 | var oldP = Vector.create([this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]); |
117 | } | 60 | var newP = Vector.create([this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]); |
118 | this.translateAll = function (x, y, z) { | 61 | //compute angle between the two vectors |
119 |