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-rw-r--r--assets/shaders/Flag.vert.glsl3
-rw-r--r--assets/shaders/Pulse.frag.glsl1
-rwxr-xr-xassets/shaders/test_fshader_full.glsl2
-rwxr-xr-xjs/lib/drawing/world.js21
-rwxr-xr-xjs/lib/geom/circle.js1532
-rwxr-xr-xjs/lib/geom/line.js46
-rwxr-xr-xjs/lib/geom/rectangle.js286
-rw-r--r--js/lib/geom/shape-primitive.js181
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js14
-rw-r--r--js/lib/rdge/materials/deform-material.js10
-rw-r--r--js/lib/rdge/materials/flag-material.js12
-rw-r--r--js/lib/rdge/materials/fly-material.js10
-rw-r--r--js/lib/rdge/materials/julia-material.js9
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js10
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js24
-rw-r--r--js/lib/rdge/materials/mandel-material.js9
-rwxr-xr-xjs/lib/rdge/materials/material.js14
-rw-r--r--js/lib/rdge/materials/plasma-material.js12
-rw-r--r--js/lib/rdge/materials/pulse-material.js12
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js10
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js51
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/star-material.js10
-rw-r--r--js/lib/rdge/materials/taper-material.js29
-rw-r--r--js/lib/rdge/materials/tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/twist-material.js10
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js14
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js17
-rw-r--r--js/lib/rdge/materials/water-material.js13
-rw-r--r--js/lib/rdge/materials/z-invert-material.js10
31 files changed, 1526 insertions, 876 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl
index fe3ff722..2d5c4494 100644
--- a/assets/shaders/Flag.vert.glsl
+++ b/assets/shaders/Flag.vert.glsl
@@ -59,7 +59,8 @@ void main()
59 const float pi = 3.14159; 59 const float pi = 3.14159;
60 float angle = time; 60 float angle = time;
61 61
62 v_uv = texcoord; 62 v_uv.x = texcoord.x;
63 v_uv.y = texcoord.y;
63 64
64 float x = 2.0*pi*texcoord.x/u_waveWidth; 65 float x = 2.0*pi*texcoord.x/u_waveWidth;
65 float y = 2.0*pi*texcoord.y; 66 float y = 2.0*pi*texcoord.y;
diff --git a/assets/shaders/Pulse.frag.glsl b/assets/shaders/Pulse.frag.glsl
index 9aeb05c9..b717d359 100644
--- a/assets/shaders/Pulse.frag.glsl
+++ b/assets/shaders/Pulse.frag.glsl
@@ -22,6 +22,7 @@ void main(void)
22 float cLength = length(cPos); 22 float cLength = length(cPos);
23 23
24 vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; 24 vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0;
25 uv.y = 1.0 - uv.y;
25 vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; 26 vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength;
26 27
27 gl_FragColor = vec4(col,1.0); 28 gl_FragColor = vec4(col,1.0);
diff --git a/assets/shaders/test_fshader_full.glsl b/assets/shaders/test_fshader_full.glsl
index ae7d45b2..345a93f2 100755
--- a/assets/shaders/test_fshader_full.glsl
+++ b/assets/shaders/test_fshader_full.glsl
@@ -62,7 +62,7 @@ varying vec3 vEyePos;
62 62
63void main() 63void main()
64{ 64{
65 vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); 65 vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, 1.0 - vECPos.w)).rgb, 1.0);
66 66
67 // normal mapping 67 // normal mapping
68 vec3 normal = normalize(vNormal.xyz); 68 vec3 normal = normalize(vNormal.xyz);
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 26f33a64..2b76161f 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -466,6 +466,7 @@ World.prototype.updateObject = function (obj) {
466 if (prims.length != materialNodes.length) 466 if (prims.length != materialNodes.length)
467 throw new Error("inconsistent material and primitive counts"); 467 throw new Error("inconsistent material and primitive counts");
468 var nPrims = prims.length; 468 var nPrims = prims.length;
469 var iPrim = 0;
469 var ctrTrNode; 470 var ctrTrNode;
470 if (nPrims > 0) 471 if (nPrims > 0)
471 { 472 {
@@ -483,8 +484,12 @@ World.prototype.updateObject = function (obj) {
483 ); 484 );
484 ctrTrNode.meshes = []; 485 ctrTrNode.meshes = [];
485 486
486 ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[0]);
487 ctrTrNode.attachMaterial(materialNodes[0]); 487 ctrTrNode.attachMaterial(materialNodes[0]);
488 while ((iPrim < nPrims) && (materialNodes[iPrim] == materialNodes[0]))
489 {
490 ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]);
491 iPrim++;
492 }
488 } 493 }
489 494
490 // delete all of the child nodes 495 // delete all of the child nodes
@@ -505,16 +510,18 @@ World.prototype.updateObject = function (obj) {
505 } 510 }
506 ctrTrNode.children = []; 511 ctrTrNode.children = [];
507 512
508 for (var i = 1; i < nPrims; i++) 513 while (iPrim < nPrims)
509 { 514 {
510 // get the next primitive
511 childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++); 515 childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++);
512 ctrTrNode.insertAsChild(childTrNode); 516 ctrTrNode.insertAsChild(childTrNode);
517 var matNode = materialNodes[iPrim];
518 childTrNode.attachMaterial(matNode);
513 519
514 // attach the instanced box goe 520 while ((iPrim < nPrims) && (materialNodes[iPrim] == matNode))
515 var prim = prims[i]; 521 {
516 childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prim); 522 childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]);
517 childTrNode.attachMaterial(materialNodes[i]); 523 iPrim++;
524 }
518 } 525 }
519 526
520 // send a notification that the tree has changed 527 // send a notification that the tree has changed
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js
index 12781ab8..2cd5a21f 100755
--- a/js/lib/geom/circle.js
+++ b/js/lib/geom/circle.js
@@ -42,49 +42,49 @@ var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
42/////////////////////////////////////////////////////////////////////// 42///////////////////////////////////////////////////////////////////////
43exports.Circle = Object.create(GeomObj, { 43exports.Circle = Object.create(GeomObj, {
44 44
45 /////////////////////////////////////////////////////////////////////// 45 ///////////////////////////////////////////////////////////////////////
46 // Instance variables 46 // Instance variables
47 /////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////
48 _width: { value : 2.0, writable: true }, 48 _width: { value : 2.0, writable: true },
49 _height: { value : 2.0, writable: true }, 49 _height: { value : 2.0, writable: true },
50 _xOffset: { value : 0, writable: true }, 50 _xOffset: { value : 0, writable: true },
51 _yOffset: { value : 0, writable: true }, 51 _yOffset: { value : 0, writable: true },
52 52
53 _radius: { value : 2.0, writable: true }, 53 _radius: { value : 2.0, writable: true },
54 _strokeWidth: { value : 0.25, writable: true }, 54 _strokeWidth: { value : 0.25, writable: true },
55 _innerRadius: { value : 0, writable: true }, 55 _innerRadius: { value : 0, writable: true },
56 _ovalHeight: { value : 4.0, writable: true }, 56 _ovalHeight: { value : 4.0, writable: true },
57 _strokeStyle: { value : "Solid", writable: true }, 57 _strokeStyle: { value : "Solid", writable: true },
58 _aspectRatio: { value : 1.0, writable: true }, 58 _aspectRatio: { value : 1.0, writable: true },
59 59
60 init: { 60 init: {
61 value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) { 61 value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) {
62 if(arguments.length > 0) { 62 if(arguments.length > 0) {
63 this._width = width; 63 this._width = width;
64 this._height = height; 64 this._height = height;
65 this._xOffset = xOffset; 65 this._xOffset = xOffset;
66 this._yOffset = yOffset; 66 this._yOffset = yOffset;
67 this._ovalHeight = 2.0 * this._radius; 67 this._ovalHeight = 2.0 * this._radius;
68 68
69 this._strokeWidth = strokeSize; 69 this._strokeWidth = strokeSize;
70 this._innerRadius = innerRadius; 70 this._innerRadius = innerRadius;
71 this._strokeColor = strokeColor; 71 this._strokeColor = strokeColor;
72 this._fillColor = fillColor; 72 this._fillColor = fillColor;
73 73
74 this._strokeStyle = strokeStyle; 74 this._strokeStyle = strokeStyle;
75 75
76 this._matrix = Matrix.I(4); 76 this._matrix = Matrix.I(4);
77 //this._matrix[12] = xOffset; 77 //this._matrix[12] = xOffset;
78 //this._matrix[13] = yOffset; 78 //this._matrix[13] = yOffset;
79 } 79 }
80 80
81 this.m_world = world; 81 this.m_world = world;
82 82
83 if(strokeMaterial) { 83 if(strokeMaterial) {
84 this._strokeMaterial = strokeMaterial.dup(); 84 this._strokeMaterial = strokeMaterial.dup();
85 } else { 85 } else {
86 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); 86 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup();
87 } 87 }
88 88
89 if(strokeColor) { 89 if(strokeColor) {
90 if(this._strokeMaterial.hasProperty("color")) { 90 if(this._strokeMaterial.hasProperty("color")) {
@@ -94,135 +94,135 @@ exports.Circle = Object.create(GeomObj, {
94 } 94 }
95 } 95