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-rw-r--r--assets/shaders/Basic.frag.glsl4
-rw-r--r--assets/shaders/Basic.vert.glsl3
2 files changed, 1 insertions, 6 deletions
diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl
index c1f9a5c8..a2c21afa 100644
--- a/assets/shaders/Basic.frag.glsl
+++ b/assets/shaders/Basic.frag.glsl
@@ -11,9 +11,7 @@ precision highp float;
11 11
12 12
13uniform vec4 color; 13uniform vec4 color;
14varying vec4 v_color;
15 14
16void main() { 15void main() {
17 gl_FragColor = v_color; 16 gl_FragColor = color;
18 //gl_FragColor = color;
19} 17}
diff --git a/assets/shaders/Basic.vert.glsl b/assets/shaders/Basic.vert.glsl
index 40b97ad7..0d5b8d63 100644
--- a/assets/shaders/Basic.vert.glsl
+++ b/assets/shaders/Basic.vert.glsl
@@ -14,8 +14,6 @@ precision highp float;
14attribute vec3 a_pos; 14attribute vec3 a_pos;
15attribute vec2 texcoord; 15attribute vec2 texcoord;
16 16
17varying vec4 v_color;
18
19 17
20// matrix uniforms 18// matrix uniforms
21uniform mat4 u_mvMatrix; 19uniform mat4 u_mvMatrix;
@@ -24,6 +22,5 @@ uniform mat4 u_worldMatrix;
24 22
25void main(void) 23void main(void)
26{ 24{
27 v_color = vec4(texcoord.x, texcoord.y, 0, 1);
28 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; 25 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
29} \ No newline at end of file 26} \ No newline at end of file