diff options
-rw-r--r-- | js/helper-classes/RDGE/Materials/UberMaterial.js | 12 | ||||
-rw-r--r-- | js/helper-classes/RDGE/rdge-compiled.js | 57 | ||||
-rw-r--r-- | js/helper-classes/RDGE/src/tools/compile-rdge-core.bat | 2 | ||||
-rw-r--r-- | js/helper-classes/RDGE/src/tools/rdge-compiled.js | 49 | ||||
-rwxr-xr-x | js/preloader/Preloader.js | 6 |
5 files changed, 53 insertions, 73 deletions
diff --git a/js/helper-classes/RDGE/Materials/UberMaterial.js b/js/helper-classes/RDGE/Materials/UberMaterial.js index afb745d1..aa4c3d1c 100644 --- a/js/helper-classes/RDGE/Materials/UberMaterial.js +++ b/js/helper-classes/RDGE/Materials/UberMaterial.js | |||
@@ -151,10 +151,10 @@ function UberMaterial() | |||
151 | { | 151 | { |
152 | // ubershader material properties. | 152 | // ubershader material properties. |
153 | 'material' : { | 153 | 'material' : { |
154 | 'ambientColor' : this._ambientColor, // material ambient color | 154 | 'ambientColor' : this._ambientColor, // material ambient color |
155 | 'diffuseColor' : this._diffuseColor, // material diffuse color | 155 | 'diffuseColor' : this._diffuseColor, // material diffuse color |
156 | 'specularColor' : this._specularColor, // material specular color | 156 | 'specularColor' : this._specularColor, // material specular color |
157 | 'specularPower' : this._specularPower, // material specular power (shininess) | 157 | 'specularPower' : this._specularPower // material specular power (shininess) |
158 | }, | 158 | }, |
159 | 159 | ||
160 | // ubershader supports up to four lights. | 160 | // ubershader supports up to four lights. |
@@ -162,7 +162,7 @@ function UberMaterial() | |||
162 | 'light0' : this._lights[0], | 162 | 'light0' : this._lights[0], |
163 | 'light1' : this._lights[1], | 163 | 'light1' : this._lights[1], |
164 | 'light2' : this._lights[2], | 164 | 'light2' : this._lights[2], |
165 | 'light3' : this._lights[3], | 165 | 'light3' : this._lights[3] |
166 | }, | 166 | }, |
167 | 167 | ||
168 | // uvTransform can be used to scale or offset the texture coordinates. | 168 | // uvTransform can be used to scale or offset the texture coordinates. |
@@ -178,7 +178,7 @@ function UberMaterial() | |||
178 | 'specularMap' : this._specularMapOb, | 178 | 'specularMap' : this._specularMapOb, |
179 | 179 | ||
180 | // optional environment map | 180 | // optional environment map |
181 | 'environmentMap' : this._environmentMapOb, | 181 | 'environmentMap' : this._environmentMapOb |
182 | }; | 182 | }; |
183 | 183 | ||
184 | this.updateAmbientColor = function() | 184 | this.updateAmbientColor = function() |
diff --git a/js/helper-classes/RDGE/rdge-compiled.js b/js/helper-classes/RDGE/rdge-compiled.js index e55516db..4301200f 100644 --- a/js/helper-classes/RDGE/rdge-compiled.js +++ b/js/helper-classes/RDGE/rdge-compiled.js | |||
@@ -1,10 +1,4 @@ | |||
1 | /* <copyright> | 1 | vec2={string:function(a){return"{ "+a[0]+", "+a[1]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<2?!1:typeof a[0]!="number"||typeof a[1]!="number"?!1:!0},copy:function(a){return a.length==void 0?[a,a]:[a[0],a[1]]},inplace_copy:function(a,b){a[0]=b[0];a[1]=b[1]},zero:function(){return[0,0]},up:function(){return[0,1]},right:function(){return[1,0]},add:function(a,b){return[a[0]+b[0],a[1]+b[1]]},sub:function(a,b){return[a[0]-b[0],a[1]-b[1]]},mul:function(a,b){return[a[0]*b[0], |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | vec2 = { string: function (a) { return "{ " + a[0] + ", " + a[1] + " }" }, verify: function (a) { return a == void 0 || a.length == void 0 || a.length < 2 ? !1 : typeof a[0] != "number" || typeof a[1] != "number" ? !1 : !0 }, copy: function (a) { return a.length == void 0 ? [a, a] : [a[0], a[1]] }, inplace_copy: function (a, b) { a[0] = b[0]; a[1] = b[1] }, zero: function () { return [0, 0] }, up: function () { return [0, 1] }, right: function () { return [1, 0] }, add: function (a, b) { return [a[0] + b[0], a[1] + b[1]] }, sub: function (a, b) { return [a[0] - b[0], a[1] - b[1]] }, mul: function (a, b) { | ||
7 | return [a[0] * b[0], | ||
8 | a[1]*b[1]]},addMul:function(a,b,f){return f.length!=void 0&&f.length>=2?[a[0]+b[0]*f[0],a[1]+b[1]*f[1]]:[a[0]+b[0]*f,a[1]+b[1]*f]},scale:function(a,b){return b.length!=void 0&&b.length>=2?[a[0]*b[0],a[1]*b[1]]:[a[0]*b,a[1]*b]},negate:function(a){return[-a[0],-a[1]]},normalize:function(a){var b=Math.sqrt(a[0]*a[0],a[1]*a[1]);return Math.abs(1-b)>1.0E-4?(b=1/b,[a[0]*b,a[1]*b]):a},dot:function(a,b){return a[0]*b[0]+a[1]*b[1]},perp:function(a){return[a[1],-a[0]]},lengthSq:function(a){return a[0]*a[0]+ | 2 | a[1]*b[1]]},addMul:function(a,b,f){return f.length!=void 0&&f.length>=2?[a[0]+b[0]*f[0],a[1]+b[1]*f[1]]:[a[0]+b[0]*f,a[1]+b[1]*f]},scale:function(a,b){return b.length!=void 0&&b.length>=2?[a[0]*b[0],a[1]*b[1]]:[a[0]*b,a[1]*b]},negate:function(a){return[-a[0],-a[1]]},normalize:function(a){var b=Math.sqrt(a[0]*a[0],a[1]*a[1]);return Math.abs(1-b)>1.0E-4?(b=1/b,[a[0]*b,a[1]*b]):a},dot:function(a,b){return a[0]*b[0]+a[1]*b[1]},perp:function(a){return[a[1],-a[0]]},lengthSq:function(a){return a[0]*a[0]+ |
9 | a[1]*a[1]},length:function(a){return Math.sqrt(a[0]*a[0]+a[1]*a[1])},min:function(a,b){return[Math.min(a[0],b[0]),Math.min(a[1],b[1])]},max:function(a,b){return[Math.max(a[0],b[0]),Math.max(a[1],b[1])]}};vec2.clamp=function(a,b,f){return vec2.min(f,vec2.max(a,b))};vec3={string:function(a){return"{ "+a[0]+", "+a[1]+", "+a[2]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<3?!1:typeof a[0]!="number"||typeof a[1]!="number"||typeof a[2]!="number"?!1:!0},inplace_copy:function(a,b){a[0]=b[0];a[1]=b[1];a[2]=b[2]},copy:function(a){return a.length==void 0?[a,a,a]:[a[0],a[1],a[2]]},translation:function(a){return[a[12],a[13],a[14]]},basisX:function(a){return[a[0],a[1],a[2]]},basisY:function(a){return[a[4],a[5],a[6]]},basisZ:function(a){return[a[8], | 3 | a[1]*a[1]},length:function(a){return Math.sqrt(a[0]*a[0]+a[1]*a[1])},min:function(a,b){return[Math.min(a[0],b[0]),Math.min(a[1],b[1])]},max:function(a,b){return[Math.max(a[0],b[0]),Math.max(a[1],b[1])]}};vec2.clamp=function(a,b,f){return vec2.min(f,vec2.max(a,b))};vec3={string:function(a){return"{ "+a[0]+", "+a[1]+", "+a[2]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<3?!1:typeof a[0]!="number"||typeof a[1]!="number"||typeof a[2]!="number"?!1:!0},inplace_copy:function(a,b){a[0]=b[0];a[1]=b[1];a[2]=b[2]},copy:function(a){return a.length==void 0?[a,a,a]:[a[0],a[1],a[2]]},translation:function(a){return[a[12],a[13],a[14]]},basisX:function(a){return[a[0],a[1],a[2]]},basisY:function(a){return[a[4],a[5],a[6]]},basisZ:function(a){return[a[8], |
10 | a[9],a[10]]},zero:function(){return[0,0,0]},up:function(){return[0,1,0]},forward:function(){return[0,0,1]},right:function(){return[1,0,0]},random:function(a,b){return[a[0]+(b[0]-a[0])*Math.random(),a[1]+(b[1]-a[1])*Math.random(),a[2]+(b[2]-a[2])*Math.random()]},xy:function(a){return[a[0],a[1]]},xz:function(a){return[a[0],a[2]]},add:function(a,b){return[a[0]+b[0],a[1]+b[1],a[2]+b[2]]},plusEqual:function(a,b){a[0]+=b[0];a[1]+=b[1];a[2]+=b[2]},sub:function(a,b){return[a[0]-b[0],a[1]-b[1],a[2]-b[2]]}, | 4 | a[9],a[10]]},zero:function(){return[0,0,0]},up:function(){return[0,1,0]},forward:function(){return[0,0,1]},right:function(){return[1,0,0]},random:function(a,b){return[a[0]+(b[0]-a[0])*Math.random(),a[1]+(b[1]-a[1])*Math.random(),a[2]+(b[2]-a[2])*Math.random()]},xy:function(a){return[a[0],a[1]]},xz:function(a){return[a[0],a[2]]},add:function(a,b){return[a[0]+b[0],a[1]+b[1],a[2]+b[2]]},plusEqual:function(a,b){a[0]+=b[0];a[1]+=b[1];a[2]+=b[2]},sub:function(a,b){return[a[0]-b[0],a[1]-b[1],a[2]-b[2]]}, |
@@ -61,14 +55,15 @@ this.ctx.clearColor(1,0,0,1);this.clearColor=[1,0,0,1];this.clearFlags=this.ctx. | |||
61 | 5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; | 55 | 5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; |
62 | this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); | 56 | this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); |
63 | this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, | 57 | this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, |
64 | b,h){var l=a.split(".")[1],n=this.textureMap[a];if(n===void 0)n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a;return n};_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams=new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l)}; | 58 | b,h){var l=a.split(".")[1],n=this.textureMap[a];n===void 0?(n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams= |
65 | return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D,a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D, | 59 | new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")};return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D, |
66 | this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width= | 60 | a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT: |
67 | b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b);try{n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,null)}catch(p){h=new WebctxUnsignedByteArray(o.width*o.height*4),n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,h)}n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,l?n.LINEAR_MIPMAP_NEAREST:n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D, | 61 | this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width=b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b); |
68 | n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);l&&n.generateMipmap(n.TEXTURE_2D);l=n.createRenderbuffer();n.bindRenderbuffer(n.RENDERBUFFER,l);n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height);n.getError(n.bindFramebuffer(n.FRAMEBUFFER,o));n.getError(n.bindRenderbuffer(n.RENDERBUFFER,l));n.getError(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height));n.bindRenderbuffer(n.RENDERBUFFER,null);n.getError(n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D, | 62 | try{n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,null)}catch(p){h=new WebctxUnsignedByteArray(o.width*o.height*4),n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,h)}n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,l?n.LINEAR_MIPMAP_NEAREST:n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);l&& |
69 | b,0));n.getError(n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,l));n.bindFramebuffer(n.FRAMEBUFFER,null);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null);b.id="RT_"+nodeIdGen.getId();b.frameBuffer=o;this.textureMap[a]&&window.console.log("Notification: render target: "+a+" has overwritten an existing render target");return this.textureMap[a]=b};this.defaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/test_vshader.glsl", | 63 | n.generateMipmap(n.TEXTURE_2D);l=n.createRenderbuffer();n.bindRenderbuffer(n.RENDERBUFFER,l);n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height);n.getError(n.bindFramebuffer(n.FRAMEBUFFER,o));n.getError(n.bindRenderbuffer(n.RENDERBUFFER,l));n.getError(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height));n.bindRenderbuffer(n.RENDERBUFFER,null);n.getError(n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b,0));n.getError(n.framebufferRenderbuffer(n.FRAMEBUFFER, |
70 | defaultFShader:"assets/shaders/test_fshader.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}}; | 64 | n.DEPTH_ATTACHMENT,n.RENDERBUFFER,l));n.bindFramebuffer(n.FRAMEBUFFER,null);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null);b.id="RT_"+nodeIdGen.getId();b.frameBuffer=o;this.textureMap[a]&&window.console.log("Notification: render target: "+a+" has overwritten an existing render target");return this.textureMap[a]=b};this.defaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/test_vshader.glsl",defaultFShader:"assets/shaders/test_fshader.glsl"}, |
71 | rdgeDefaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/test_vshader.glsl",defaultFShader:"assets/shaders/test_fshader.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; | 65 | techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}}; |
66 | rdgeDefaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/Basic.vert.glsl",defaultFShader:"assets/shaders/Basic.frag.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; | ||
72 | rdgeDepthMapShaderDef={shaders:{depthMapVShader:"assets/shaders/depthMap_vshader.glsl",depthMapFShader:"assets/shaders/depthMap_fshader.glsl"},techniques:{shadowDepthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}],depthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}}, | 67 | rdgeDepthMapShaderDef={shaders:{depthMapVShader:"assets/shaders/depthMap_vshader.glsl",depthMapFShader:"assets/shaders/depthMap_fshader.glsl"},techniques:{shadowDepthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}],depthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}}, |
73 | params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};rdgeViewSpaceNormalsShader={shaders:{normalsVShader:"assets/shaders/norm_depth_vshader.glsl",normalsFShader:"assets/shaders/norm_depth_fshader.glsl"},techniques:{depthMapWNormal:[{vshader:"normalsVShader",fshader:"normalsFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; | 68 | params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};rdgeViewSpaceNormalsShader={shaders:{normalsVShader:"assets/shaders/norm_depth_vshader.glsl",normalsFShader:"assets/shaders/norm_depth_fshader.glsl"},techniques:{depthMapWNormal:[{vshader:"normalsVShader",fshader:"normalsFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; |
74 | rdgeScreenQuadShaderDef={shaders:{screenQuadVShader:"\t\t\t\tattribute vec3 a_pos;\t\t\t\tattribute vec2 a_uv;\t\t\t\tuniform float u_inv_viewport_width;\t\t\t\tuniform float u_inv_viewport_height;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t\tgl_Position = vec4(a_pos.xy, 0.0, 1.0);\t\t\t\t\t\t\t\tvTexcoord.x = 0.5 * (1.0 + a_pos.x + u_inv_viewport_width);\t\t\t\tvTexcoord.y = 0.5 * (1.0 - a_pos.y + u_inv_viewport_height);\t\t\t\t}",screenQuadFShader:"\t\t\t\tprecision highp float;\t\t\t\tuniform sampler2D u_mainRT;\t\t\t\tuniform sampler2D u_glowFinal;\t\t\t\tuniform sampler2D u_ssaoRT;\t\t\t\tuniform sampler2D u_shadowMap;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t vec2 tex = vec2(vTexcoord.x, 1.0 - vTexcoord.y);\t\t\t\t vec4 glowTexel = texture2D(u_glowFinal, tex);\t\t\t\t vec4 ssaoTexel = texture2D(u_ssaoRT, tex);\t\t\t\t vec4 smapCoef = texture2D(u_shadowMap, tex);\t\t\t\t ssaoTexel.a = 0.0;\t\t\t\t vec4 texel\t\t= texture2D(u_mainRT, tex);\t\t\t\t gl_FragColor = vec4(texel.r*((1.0 - glowTexel.r)*smapCoef.r), texel.g*((1.0 - glowTexel.g)*smapCoef.g), texel.b*((1.0 - glowTexel.b)*smapCoef.b), texel.a) + glowTexel - ssaoTexel;\t\t\t\t}"}, | 69 | rdgeScreenQuadShaderDef={shaders:{screenQuadVShader:"\t\t\t\tattribute vec3 a_pos;\t\t\t\tattribute vec2 a_uv;\t\t\t\tuniform float u_inv_viewport_width;\t\t\t\tuniform float u_inv_viewport_height;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t\tgl_Position = vec4(a_pos.xy, 0.0, 1.0);\t\t\t\t\t\t\t\tvTexcoord.x = 0.5 * (1.0 + a_pos.x + u_inv_viewport_width);\t\t\t\tvTexcoord.y = 0.5 * (1.0 - a_pos.y + u_inv_viewport_height);\t\t\t\t}",screenQuadFShader:"\t\t\t\tprecision highp float;\t\t\t\tuniform sampler2D u_mainRT;\t\t\t\tuniform sampler2D u_glowFinal;\t\t\t\tuniform sampler2D u_ssaoRT;\t\t\t\tuniform sampler2D u_shadowMap;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t vec2 tex = vec2(vTexcoord.x, 1.0 - vTexcoord.y);\t\t\t\t vec4 glowTexel = texture2D(u_glowFinal, tex);\t\t\t\t vec4 ssaoTexel = texture2D(u_ssaoRT, tex);\t\t\t\t vec4 smapCoef = texture2D(u_shadowMap, tex);\t\t\t\t ssaoTexel.a = 0.0;\t\t\t\t vec4 texel\t\t= texture2D(u_mainRT, tex);\t\t\t\t gl_FragColor = vec4(texel.r*((1.0 - glowTexel.r)*smapCoef.r), texel.g*((1.0 - glowTexel.g)*smapCoef.g), texel.b*((1.0 - glowTexel.b)*smapCoef.b), texel.a) + glowTexel - ssaoTexel;\t\t\t\t}"}, |
@@ -123,12 +118,12 @@ jshader=function(a){this.name=a;this.def=null;this.technique={};this.params={};t | |||
123 | "int",paramTypeNameMapping[a.FLOAT]="float",paramTypeNameMapping[a.FLOAT_VEC2]="vec2",paramTypeNameMapping[a.FLOAT_VEC3]="vec3",paramTypeNameMapping[a.FLOAT_VEC4]="vec4",paramTypeNameMapping[a.INT_VEC2]="vec2",paramTypeNameMapping[a.INT_VEC3]="vec3",paramTypeNameMapping[a.INT_VEC4]="vec4",paramTypeNameMapping[a.BOOL_VEC2]="vec2",paramTypeNameMapping[a.BOOL_VEC3]="vec3",paramTypeNameMapping[a.BOOL_VEC4]="vec4",paramTypeNameMapping[a.FLOAT_MAT2]="mat2",paramTypeNameMapping[a.FLOAT_MAT3]="mat3",paramTypeNameMapping[a.FLOAT_MAT4]= | 118 | "int",paramTypeNameMapping[a.FLOAT]="float",paramTypeNameMapping[a.FLOAT_VEC2]="vec2",paramTypeNameMapping[a.FLOAT_VEC3]="vec3",paramTypeNameMapping[a.FLOAT_VEC4]="vec4",paramTypeNameMapping[a.INT_VEC2]="vec2",paramTypeNameMapping[a.INT_VEC3]="vec3",paramTypeNameMapping[a.INT_VEC4]="vec4",paramTypeNameMapping[a.BOOL_VEC2]="vec2",paramTypeNameMapping[a.BOOL_VEC3]="vec3",paramTypeNameMapping[a.BOOL_VEC4]="vec4",paramTypeNameMapping[a.FLOAT_MAT2]="mat2",paramTypeNameMapping[a.FLOAT_MAT3]="mat3",paramTypeNameMapping[a.FLOAT_MAT4]= |
124 | "mat4",paramTypeNameMapping[a.SAMPLER_2D]="tex2d",paramTypeNameMapping[a.SAMPLER_CUBE]="texCube";this.bindParameters=function(a){for(var f=a.defParamsList,g=a.lightParams,h=a.lightContext,l=f.length,n=0,o=Array(2),p=0,n=0;n<l;++n)if(f[n].type=="tex2d"||f[n].type=="texCube")o[0]=p++,o[1]=f[n].data[0],bindMap[f[n].type](this.ctx,f[n].loc,o);else bindMap[f[n].type](this.ctx,f[n].loc,rdgeGlobalParameters[f[n].name].data);f=rdgeConstants.MAX_MATERIAL_LIGHTS;for(l=0;l<f;++l)if(h[l]!=null&&g[l]){n=g[l].length; | 119 | "mat4",paramTypeNameMapping[a.SAMPLER_2D]="tex2d",paramTypeNameMapping[a.SAMPLER_CUBE]="texCube";this.bindParameters=function(a){for(var f=a.defParamsList,g=a.lightParams,h=a.lightContext,l=f.length,n=0,o=Array(2),p=0,n=0;n<l;++n)if(f[n].type=="tex2d"||f[n].type=="texCube")o[0]=p++,o[1]=f[n].data[0],bindMap[f[n].type](this.ctx,f[n].loc,o);else bindMap[f[n].type](this.ctx,f[n].loc,rdgeGlobalParameters[f[n].name].data);f=rdgeConstants.MAX_MATERIAL_LIGHTS;for(l=0;l<f;++l)if(h[l]!=null&&g[l]){n=g[l].length; |
125 | for(p=0;p<n;++p)lightDataMap[g[l][p].dataIndex](this.ctx,g[l][p].loc,h[l])}p=this.renderer.usedTextureUnits;f=a.paramsList;l=f.length;for(n=0;n<l;++n)if(f[n].type=="tex2d"||f[n].type=="texCube")o[0]=p++,o[1]=f[n].data[0],bindMap[f[n].type](this.ctx,f[n].loc,o);else bindMap[f[n].type](this.ctx,f[n].loc,f[n].data)};createJShaderTexture=function(a,f){var g=null,g=typeof f.data=="string"?a.canvas.renderer.getTextureByName(f.data,f.wrap,f.repeat,f.mips):a.canvas.renderer.getTextureByName(f.data.lookUpName, | 120 | for(p=0;p<n;++p)lightDataMap[g[l][p].dataIndex](this.ctx,g[l][p].loc,h[l])}p=this.renderer.usedTextureUnits;f=a.paramsList;l=f.length;for(n=0;n<l;++n)if(f[n].type=="tex2d"||f[n].type=="texCube")o[0]=p++,o[1]=f[n].data[0],bindMap[f[n].type](this.ctx,f[n].loc,o);else bindMap[f[n].type](this.ctx,f[n].loc,f[n].data)};createJShaderTexture=function(a,f){var g=null,g=typeof f.data=="string"?a.canvas.renderer.getTextureByName(f.data,f.wrap,f.repeat,f.mips):a.canvas.renderer.getTextureByName(f.data.lookUpName, |
126 | f.wrap,f.repeat,f.mips);return[g]};paramType=function(a,f,g,h,l){this.loc=a.getUniformLocation(h,f);this.loc==null&&window.console.log("ctx:"+a.canvas.id+", technique: "+l+", uniform: "+f+" was not found, jshader param will have no affect");f=g[f];this.type=f.type;if(f.data==void 0)switch(f.type){case "vec4":this.data=vec4.zero();break;case "vec3":this.data=vec3.zero();break;case "vec2":this.data=vec2.zero();break;case "mat4":this.data=mat4.zero();break;case "mat3":this.data=Array(9);break;case "mat2":this.data= | 121 | f.wrap,f.repeat,f.mips);return[g]};paramType=function(a,f,g,h,l){this.loc=a.getUniformLocation(h,f);this.loc==null&&window.console.log("ctx:"+a.canvas.rdgeid+", technique: "+l+", uniform: "+f+" was not found, jshader param will have no affect");f=g[f];this.type=f.type;if(f.data==void 0)switch(f.type){case "vec4":this.data=vec4.zero();break;case "vec3":this.data=vec3.zero();break;case "vec2":this.data=vec2.zero();break;case "mat4":this.data=mat4.zero();break;case "mat3":this.data=Array(9);break;case "mat2":this.data= |
127 | [0,0,0,0];break;case "float":this.data=[0];break;case "int":this.data=[0];break;case "tex2d":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")];break;case "texCube":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")]}else this.data=f.type=="tex2d"||f.type=="texCube"?createJShaderTexture(a,f):f.data.slice();this.get=function(){return this.data.slice()};this.set=function(f){if(this.type=="tex2d"||this.type=="texCube")typeof f=="string"&&(f=a.canvas.renderer.getTextureByName(f)), | 122 | [0,0,0,0];break;case "float":this.data=[0];break;case "int":this.data=[0];break;case "tex2d":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")];break;case "texCube":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")]}else this.data=f.type=="tex2d"||f.type=="texCube"?createJShaderTexture(a,f):f.data.slice();this.get=function(){return this.data.slice()};this.set=function(f){if(this.type=="tex2d"||this.type=="texCube")typeof f=="string"&&(f=a.canvas.renderer.getTextureByName(f)), |
128 | this.data[0]=f;else for(var g=this.data.length,h=0;h<g;++h)this.data[h]=f[h]}};globalParam=function(a,f,g,h){this.type=g.type;this.data=g.data;this.loc=a.getUniformLocation(h,f);if(this.data)this.data=g.type=="tex2d"||g.type=="texCube"?createJShaderTexture(a,g):g.data.slice();else switch(g.type){case "vec4":this.data=vec4.zero();break;case "vec3":this.data=vec3.zero();break;case "vec2":this.data=vec2.zero();break;case "mat4":this.data=mat4.zero();break;case "mat3":this.data=Array(9);break;case "mat2":this.data= | 123 | this.data[0]=f;else for(var g=this.data.length,h=0;h<g;++h)this.data[h]=f[h]}};globalParam=function(a,f,g,h){this.type=g.type;this.data=g.data;this.loc=a.getUniformLocation(h,f);if(this.data)this.data=g.type=="tex2d"||g.type=="texCube"?createJShaderTexture(a,g):g.data.slice();else switch(g.type){case "vec4":this.data=vec4.zero();break;case "vec3":this.data=vec3.zero();break;case "vec2":this.data=vec2.zero();break;case "mat4":this.data=mat4.zero();break;case "mat3":this.data=Array(9);break;case "mat2":this.data= |
129 | [0,0,0,0];break;case "float":this.data=[0];break;case "int":this.data=[0];break;case "tex2d":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")];break;case "texCube":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")]}this.get=function(){return this.data.slice()};this.set=function(f){if(this.type=="tex2d"||this.type=="texCube")typeof f=="string"&&(f=a.canvas.renderer.getTextureByName(f)),this.data[0]=f;else for(var g=this.data.length,h=0;h<g;++h)this.data[h]= | 124 | [0,0,0,0];break;case "float":this.data=[0];break;case "int":this.data=[0];break;case "tex2d":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")];break;case "texCube":this.data=[a.canvas.renderer.getTextureByName("assets/images/white.png")]}this.get=function(){return this.data.slice()};this.set=function(f){if(this.type=="tex2d"||this.type=="texCube")typeof f=="string"&&(f=a.canvas.renderer.getTextureByName(f)),this.data[0]=f;else for(var g=this.data.length,h=0;h<g;++h)this.data[h]= |
130 | f[h]}};this.init=function(){var a=this.def.techniques,f=null;for(t in a){var f=t,g=a[t];this[t]={passes:[]};for(var h=g.length,l=0;l<h;){var n=this.buildProgram(g[l]);this.ctx.useProgram(n);var o=this.ctx.getProgramParameter(n,this.ctx.ACTIVE_ATTRIBUTES);for(j=0;j<o;++j){var p=this.ctx.getActiveAttrib(n,j);g[l].attributes[p.name]={type:paramTypeNameMapping[p.type]}}o=this.ctx.getProgramParameter(n,this.ctx.ACTIVE_UNIFORMS);for(j=0;j<o;++j)p=this.ctx.getActiveUniform(n,j),rdgeGlobalParameters[p.name]|| | 125 | f[h]}};this.init=function(){var a=this.def.techniques,f=null;for(t in a){var f=t,g=a[t];this[t]={passes:[]};for(var h=g.length,l=0;l<h;){var n=this.buildProgram(g[l]);this.ctx.useProgram(n);var o=this.ctx.getProgramParameter(n,this.ctx.ACTIVE_ATTRIBUTES);for(j=0;j<o;++j){var p=this.ctx.getActiveAttrib(n,j);g[l].attributes[p.name]={type:paramTypeNameMapping[p.type]}}o=this.ctx.getProgramParameter(n,this.ctx.ACTIVE_UNIFORMS);for(j=0;j<o;++j)p=this.ctx.getActiveUniform(n,j),rdgeGlobalParameters[p.name]|| |
131 | (g[l].params[p.name]={type:paramTypeNameMapping[p.type]});n.ctxId=this.ctx.canvas.id;if(n)this[t].passes.push({program:n,params:{},defParams:{},states:g[l].states,attributes:g[l].attribPairs});else{this.renderer.console.log("Build errors found in technique: "+t);this.def[t]=null;break}for(var q in rdgeGlobalParameters)if(o=new globalParam(this.ctx,q,rdgeGlobalParameters[q],n),o.loc!=null)o.loc.ctxID=this.ctx.canvas.id,this[t].passes[l].defParams[q]=o,this.global[q]=o;this[t].passes[l].lightParams= | 126 | (g[l].params[p.name]={type:paramTypeNameMapping[p.type]});n.ctxId=this.ctx.canvas.rdgeid;if(n)this[t].passes.push({program:n,params:{},defParams:{},states:g[l].states,attributes:g[l].attribPairs});else{this.renderer.console.log("Build errors found in technique: "+t);this.def[t]=null;break}for(var q in rdgeGlobalParameters)if(o=new globalParam(this.ctx,q,rdgeGlobalParameters[q],n),o.loc!=null)o.loc.ctxID=this.ctx.canvas.rdgeid,this[t].passes[l].defParams[q]=o,this.global[q]=o;this[t].passes[l].lightParams= |
132 | [null,null,null,null];this[t].passes[l].lightContext=[null,null,null,null];if(!this[t].passes[l].paramsList)this[t].passes[l].paramsList=[];o=rdgeConstants.MAX_MATERIAL_LIGHTS;for(p=0;p<o;++p){this[t].passes[l].lightParams[p]=null;var r=0,s;for(s in g_Engine.lightManager.lightUniforms[p])loc=this.ctx.getUniformLocation(n,s),loc!=null&&(this[t].passes[l].lightParams[p]||(this[t].passes[l].lightParams[p]=[]),this[t].passes[l].lightParams[p].push({loc:loc,name:s,dataIndex:r})),r++}for(q in g[l].params)typeof g[l].params[q]!= | 127 | [null,null,null,null];this[t].passes[l].lightContext=[null,null,null,null];if(!this[t].passes[l].paramsList)this[t].passes[l].paramsList=[];o=rdgeConstants.MAX_MATERIAL_LIGHTS;for(p=0;p<o;++p){this[t].passes[l].lightParams[p]=null;var r=0,s;for(s in g_Engine.lightManager.lightUniforms[p])loc=this.ctx.getUniformLocation(n,s),loc!=null&&(this[t].passes[l].lightParams[p]||(this[t].passes[l].lightParams[p]=[]),this[t].passes[l].lightParams[p].push({loc:loc,name:s,dataIndex:r})),r++}for(q in g[l].params)typeof g[l].params[q]!= |
133 | "string"&&(o=new paramType(this.ctx,q,g[l].params,n,t),this[t].passes[l].params[q]=o,this[t][q]=o);for(q in g[l].params)typeof g[l].params[q]=="string"&&(this[t][q]=this[t].passes[l].params[q]);l++}}for(t in a){h=this[t].passes.length;for(l=0;l<h;++l){this[t].passes[l].defParamsList=[];for(q in this[t].passes[l].params)g=this[t].passes[l].params[q],g.name=q,this[t].passes[l].paramsList.push(g);for(q in this[t].passes[l].defParams)g=this[t].passes[l].defParams[q],g.name=q,this[t].passes[l].defParamsList.push(g)}}this.setTechnique(f)}; | 128 | "string"&&(o=new paramType(this.ctx,q,g[l].params,n,t),this[t].passes[l].params[q]=o,this[t][q]=o);for(q in g[l].params)typeof g[l].params[q]=="string"&&(this[t][q]=this[t].passes[l].params[q]);l++}}for(t in a){h=this[t].passes.length;for(l=0;l<h;++l){this[t].passes[l].defParamsList=[];for(q in this[t].passes[l].params)g=this[t].passes[l].params[q],g.name=q,this[t].passes[l].paramsList.push(g);for(q in this[t].passes[l].defParams)g=this[t].passes[l].defParams[q],g.name=q,this[t].passes[l].defParamsList.push(g)}}this.setTechnique(f)}; |
134 | this.initLocalParameter=function(a,f){var g=this.def.techniques;for(t in g)for(var h=g[t],l=h.length,n=0;n<l;){var o=new paramType(this.ctx,a,f,h[n].program,t);if(o){h[n][a]=o;if(!h[n].paramsList)h[n].paramsList=[];h[n].paramsList.push(o)}n++}};this.buildShader=function(a,f){var g="#define PC\n";g+=f;f=g;g=this.ctx.createShader(a);if(g==null)return this.renderer.console.log("*** Error: unable to create shader '"+a+"'"),null;this.ctx.shaderSource(g,f);this.ctx.compileShader(g);if(!this.ctx.getShaderParameter(g, | 129 | this.initLocalParameter=function(a,f){var g=this.def.techniques;for(t in g)for(var h=g[t],l=h.length,n=0;n<l;){var o=new paramType(this.ctx,a,f,h[n].program,t);if(o){h[n][a]=o;if(!h[n].paramsList)h[n].paramsList=[];h[n].paramsList.push(o)}n++}};this.buildShader=function(a,f){var g="#define PC\n";g+=f;f=g;g=this.ctx.createShader(a);if(g==null)return this.renderer.console.log("*** Error: unable to create shader '"+a+"'"),null;this.ctx.shaderSource(g,f);this.ctx.compileShader(g);if(!this.ctx.getShaderParameter(g, |
@@ -247,9 +242,9 @@ Engine.prototype.init=function(a,b,f){this.GlInit(f);globalParamFuncSet=function | |||
247 | h;for(h in a)rdgeGlobalParameters[h]=new globalParamFuncSet(a[h])}this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.defaultContext=new RenderContext;this.defaultContext.uniforms=[{name:"u_matAmbient",value:[0.02,0.02,0.02,1]},{name:"u_matDiffuse",value:[1,1,1,1]},{name:"u_matSpecular",value:[1,1,1,1]},{name:"u_matShininess",value:[128]},{name:"u_matEmission",value:[0,0,0,1]}];contextManager.start();this.initializeComplete=!0};Engine.prototype.Shutdown=function(){this.PopAll()}; | 242 | h;for(h in a)rdgeGlobalParameters[h]=new globalParamFuncSet(a[h])}this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.defaultContext=new RenderContext;this.defaultContext.uniforms=[{name:"u_matAmbient",value:[0.02,0.02,0.02,1]},{name:"u_matDiffuse",value:[1,1,1,1]},{nam |