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-rw-r--r--assets/shaders/Cloud.frag.glsl2
-rw-r--r--assets/shaders/TwistVert.frag.glsl1
-rw-r--r--assets/shaders/TwistVert.vert.glsl11
-rwxr-xr-xjs/lib/rdge/materials/material.js1
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js362
-rwxr-xr-xjs/panels/Materials/materials-popup.reel/materials-popup.js8
6 files changed, 187 insertions, 198 deletions
diff --git a/assets/shaders/Cloud.frag.glsl b/assets/shaders/Cloud.frag.glsl
index 2447fd79..cd70d1a0 100644
--- a/assets/shaders/Cloud.frag.glsl
+++ b/assets/shaders/Cloud.frag.glsl
@@ -18,8 +18,6 @@ varying vec2 v_texCoord0;
18void main() 18void main()
19{ 19{
20 vec4 c = texture2D(u_tex0, v_texCoord0); 20 vec4 c = texture2D(u_tex0, v_texCoord0);
21 //c.a *= u_surfaceAlpha;
22 //if ((c.r == 0.0) && (c.b == 0.0) && (c.g == 0.0) && (c.a == 1.0)) c = vec4( 0.0, 0.0, 1.0, 1.0 );
23 gl_FragColor = c; 21 gl_FragColor = c;
24} 22}
25 \ No newline at end of file 23 \ No newline at end of file
diff --git a/assets/shaders/TwistVert.frag.glsl b/assets/shaders/TwistVert.frag.glsl
index f8490615..01c32c42 100644
--- a/assets/shaders/TwistVert.frag.glsl
+++ b/assets/shaders/TwistVert.frag.glsl
@@ -28,5 +28,4 @@ void main()
28 col = texture2D(u_tex1, v_texcoord).xyz; 28 col = texture2D(u_tex1, v_texcoord).xyz;
29 29
30 gl_FragColor = vec4(col, 1.0); 30 gl_FragColor = vec4(col, 1.0);
31 //gl_FragColor = v_color;
32} 31}
diff --git a/assets/shaders/TwistVert.vert.glsl b/assets/shaders/TwistVert.vert.glsl
index 29cb30ea..9734063d 100644
--- a/assets/shaders/TwistVert.vert.glsl
+++ b/assets/shaders/TwistVert.vert.glsl
@@ -19,7 +19,7 @@ attribute vec2 texcoord;
19uniform float u_limit1; 19uniform float u_limit1;
20uniform float u_limit2; 20uniform float u_limit2;
21uniform float u_twistAmount; 21uniform float u_twistAmount;
22uniform float u_center; 22//uniform float u_center;
23 23
24// texture sampler uniforms 24// texture sampler uniforms
25uniform sampler2D u_tex0; 25uniform sampler2D u_tex0;
@@ -63,17 +63,14 @@ void main(void)
63 vec2 uv = texcoord; 63 vec2 uv = texcoord;
64 v_texcoord = texcoord; 64 v_texcoord = texcoord;
65 65
66 //v_color = vec4(texcoord.x, texcoord.y, 0, 1);
67
68 v_zNormal = 1.0; 66 v_zNormal = 1.0;
69 if (uv.x < u_limit2) 67 if (uv.x < u_limit2)
70 { 68 {
71 float angle = GetAngle( uv.x ); 69 float angle = GetAngle( uv.x );
72 float cs = cos(angle), sn = sin(angle); 70 float cs = cos(angle), sn = sin(angle);
73 71
74 pos.y -= u_center;
75 vec3 ctrPt = pos; 72 vec3 ctrPt = pos;
76 float y = pos.y*cs - pos.z*sn + u_center; 73 float y = pos.y*cs - pos.z*sn; // + u_center;
77 pos.z = pos.y*sn + pos.z*cs; 74 pos.z = pos.y*sn + pos.z*cs;
78 pos.y = y; 75 pos.y = y;
79 76
@@ -85,11 +82,7 @@ void main(void)
85 cs = cos(angle); sn = sin(angle); 82 cs = cos(angle); sn = sin(angle);
86 rotMat = mat3( vec3( 1.0, 0.0, 0.0 ), vec3( 0.0, cs, sn ), vec3( 0.0, -sn, cs ) ); 83 rotMat = mat3( vec3( 1.0, 0.0, 0.0 ), vec3( 0.0, cs, sn ), vec3( 0.0, -sn, cs ) );
87 pt2 = rotMat * pt2; 84 pt2 = rotMat * pt2;
88 pt0.y += u_center; pt1.y += u_center; pt2.y += u_center;
89 //vec4 nrm = u_projMatrix * u_mvMatrix * vec4( cross(pt1-pt0, pt2-pt0), 1.0 );
90 vec4 nrm = vec4( cross(pt1-pt0, pt2-pt0), 1.0 ); 85 vec4 nrm = vec4( cross(pt1-pt0, pt2-pt0), 1.0 );
91
92 //v_zNormal = normal.y*sn + normal.z*cs;
93 v_zNormal = -nrm.z; 86 v_zNormal = -nrm.z;
94 } 87 }
95 88
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 9f0ae6f1..b9de9988 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -192,6 +192,7 @@ var Material = function GLMaterial( world ) {
192 rtnVal = ((valType == "object") && (value.length >= 3)); 192 rtnVal = ((valType == "object") && (value.length >= 3));
193 break; 193 break;
194 194
195 case "angle":
195 case "float": 196 case "float":
196 rtnVal = (valType == "number"); 197 rtnVal = (valType == "number");
197 break; 198 break;
diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js
index 7d9dd6d6..4d5ab88d 100644
--- a/js/lib/rdge/materials/twist-vert-material.js
+++ b/js/lib/rdge/materials/twist-vert-material.js
@@ -13,235 +13,227 @@ var Texture = require("js/lib/rdge/texture").Texture;
13/////////////////////////////////////////////////////////////////////// 13///////////////////////////////////////////////////////////////////////
14var TwistVertMaterial = function TwistVertMaterial() 14var TwistVertMaterial = function TwistVertMaterial()
15{ 15{
16 // initialize the inherited members 16 // initialize the inherited members
17 this.inheritedFrom = Material; 17 this.inheritedFrom = Material;
18 this.inheritedFrom(); 18 this.inheritedFrom();
19 19
20 /////////////////////////////////////////////////////////////////////// 20 ///////////////////////////////////////////////////////////////////////
21 // Instance variables 21 // Instance variables
22 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
23 this._name = "TwistVertMaterial"; 23 this._name = "TwistVertMaterial";
24 this._shaderName = "twistVert"; 24 this._shaderName = "twistVert";
25 25
26 this._color = [1, 0, 0, 1]; 26 this._tex0 = 'assets/images/rocky-normal.jpg';
27 27 this._tex1 = 'assets/images/metal.png';
28 this._tex0 = 'assets/images/rocky-normal.jpg';
29 this._tex1 = 'assets/images/metal.png';
30 28
31 this._glTex0; 29 this._glTex0;
32 this._glTex1; 30 this._glTex1;
33 31
34 this._angle = 0.0; 32 this._angle = 0.0;
35 this._deltaTime = 0.01; 33 this._deltaTime = 0.01;
34 this._speed = 1.0;
36 35
37 /////////////////////////////////////////////////////////////////////// 36 ///////////////////////////////////////////////////////////////////////
38 // Property Accessors 37 // Property Accessors
39 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
40 this.getColor = function () { return this._color; }; 39 this.getShaderName = function () { return this._shaderName; };
41 this.getShaderName = function () { return this._shaderName; };
42 40
43 this.isAnimated = function () { return true; }; 41 this.isAnimated = function () { return true; };
44 42
45 this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; 43 this.hasVertexDeformation = function () { return this._hasVertexDeformation; };
46 this._hasVertexDeformation = true; 44 this._hasVertexDeformation = true;
47 this._vertexDeformationTolerance = 0.02; // should be a property 45 this._vertexDeformationTolerance = 0.02; // should be a property
48 46
49 /////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////
50 // Methods 48 // Methods
51 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
52 // duplcate method requirde 50 // duplcate method requirde
53 this.dup = function() { 51 this.dup = function() {
54 // get the current values; 52 // get the current values;
55 var propNames = [], propValues = [], propTypes = [], propLabels = []; 53 var propNames = [], propValues = [], propTypes = [], propLabels = [];
56 this.getAllProperties(propNames, propValues, propTypes, propLabels); 54 this.getAllProperties(propNames, propValues, propTypes, propLabels);
57 55
58 // allocate a new material 56 // allocate a new material
59 var newMat = new TwistVertMaterial(); 57 var newMat = new TwistVertMaterial();
60 58
61 // copy over the current values; 59 // copy over the current values;
62 var n = propNames.length; 60 var n = propNames.length;
63 for (var i = 0; i < n; i++) 61 for (var i = 0; i < n; i++)
64 newMat.setProperty(propNames[i], propValues[i]); 62 newMat.setProperty(propNames[i], propValues[i]);
65 63
66 return newMat; 64 return newMat;
67 }; 65 };
68 66
69 this.init = function (world) 67 this.init = function (world)
70 { 68 {
71 this.setWorld(world); 69 this.setWorld(world);
72
73 // set up the shader
74 this._shader = new RDGE.jshader();
75 this._shader.def = twistVertShaderDef;
76 this._shader.init();
77 70
78 // set the defaults 71 // set up the shader
79 this._shader.twistMe.color.set(this.getColor()); 72 this._shader = new RDGE.jshader();
73 this._shader.def = twistVertShaderDef;
74 this._shader.init();
80 75
81 // set up the material node 76 // set up the material node
82 this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); 77 this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID());
83 this._materialNode.setShader(this._shader); 78 this._materialNode.setShader(this._shader);
84 79
85 // set up the texture maps 80 // set up the texture maps
86 this.updateTextures(); 81 this.updateTextures();
87 82
88 // initialize the twist vert properties 83 // initialize the twist vert properties
89 this.updateShaderValues(); 84 this.updateShaderValues();
90 }; 85 };
91 86
92 87
93 /////////////////////////////////////////////////////////////////////// 88 ///////////////////////////////////////////////////////////////////////
94 // Material Property Accessors 89 // Material Property Accessors
95 /////////////////////////////////////////////////////////////