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-rw-r--r--assets/shaders/Basic.frag.glsl17
-rw-r--r--assets/shaders/Deform.frag.glsl29
-rw-r--r--assets/shaders/Fly.frag.glsl23
-rw-r--r--assets/shaders/Julia.frag.glsl25
-rw-r--r--assets/shaders/Keleidoscope.frag.glsl25
-rw-r--r--assets/shaders/Mandel.frag.glsl55
-rw-r--r--assets/shaders/Pulse.frag.glsl22
-rw-r--r--assets/shaders/ReliefTunnel.frag.glsl35
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl21
-rw-r--r--assets/shaders/Star.frag.glsl28
-rw-r--r--assets/shaders/Taper.vert.glsl61
-rw-r--r--assets/shaders/Tunnel.frag.glsl23
-rw-r--r--assets/shaders/Twist.frag.glsl23
-rw-r--r--assets/shaders/Water.frag.glsl55
-rw-r--r--assets/shaders/ZInvert.frag.glsl23
-rw-r--r--assets/shaders/plasma.frag.glsl32
-rw-r--r--assets/shaders/plasma.vert.glsl42
-rw-r--r--assets/shaders/radialBlur.frag.glsl47
-rw-r--r--assets/shaders/radialGradient.frag.glsl51
-rw-r--r--assets/shaders/radialGradient.vert.glsl28
-rw-r--r--assets/shaders/test_fshader.glsl25
-rw-r--r--js/helper-classes/3D/snap-manager.js13
-rw-r--r--js/helper-classes/RDGE/GLCircle.js10
-rw-r--r--js/helper-classes/RDGE/GLGeomObj.js3
-rw-r--r--js/helper-classes/RDGE/GLMaterial.js40
-rw-r--r--js/helper-classes/RDGE/GLRectangle.js157
-rw-r--r--js/helper-classes/RDGE/GLWorld.js221
-rw-r--r--js/helper-classes/RDGE/Materials/BumpMetalMaterial.js66
-rw-r--r--js/helper-classes/RDGE/Materials/DeformMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/FlatMaterial.js44
-rw-r--r--js/helper-classes/RDGE/Materials/FlyMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js5
-rw-r--r--js/helper-classes/RDGE/Materials/JuliaMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/LinearGradientMaterial.js8
-rw-r--r--js/helper-classes/RDGE/Materials/MandelMaterial.js4
-rw-r--r--js/helper-classes/RDGE/Materials/PlasmaMaterial.js2
-rw-r--r--js/helper-classes/RDGE/Materials/PulseMaterial.js15
-rw-r--r--js/helper-classes/RDGE/Materials/RadialBlurMaterial.js5
-rw-r--r--js/helper-classes/RDGE/Materials/RadialGradientMaterial.js188
-rw-r--r--js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/SquareTunnelMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/StarMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/TunnelMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/TwistMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/UberMaterial.js25
-rw-r--r--js/helper-classes/RDGE/Materials/WaterMaterial.js133
-rw-r--r--js/helper-classes/RDGE/Materials/ZInvertMaterial.js133
-rw-r--r--js/helper-classes/RDGE/MaterialsLibrary.js61
-rw-r--r--js/helper-classes/RDGE/rdge-compiled.js102
-rw-r--r--js/helper-classes/RDGE/src/core/script/engine.js18
-rw-r--r--js/helper-classes/RDGE/src/core/script/init_state.js7
-rw-r--r--js/helper-classes/RDGE/src/core/script/jshader.js6
-rw-r--r--js/helper-classes/RDGE/src/core/script/renderer.js27
-rw-r--r--js/helper-classes/RDGE/src/core/script/run_state.js10
-rw-r--r--js/helper-classes/RDGE/src/core/script/runtime.js2
-rw-r--r--js/panels/Materials/Materials.xml17
-rw-r--r--js/panels/Materials/materials-popup.reel/materials-popup.js7
-rwxr-xr-xjs/preloader/Preloader.js8
59 files changed, 2431 insertions, 273 deletions
</
diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl
new file mode 100644
index 00000000..a2c21afa
--- /dev/null
+++ b/assets/shaders/Basic.frag.glsl
@@ -0,0 +1,17 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12
13uniform vec4 color;
14
15void main() {
16 gl_FragColor = color;
17}
diff --git a/assets/shaders/Deform.frag.glsl b/assets/shaders/Deform.frag.glsl
new file mode 100644
index 00000000..1dbe45a0
--- /dev/null
+++ b/assets/shaders/Deform.frag.glsl
@@ -0,0 +1,29 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform float u_time;
6uniform vec2 u_resolution;
7//uniform vec4 mouse;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 //vec2 m = -1.0 + 2.0 * mouse.xy / u_resolution.xy;
14 vec2 m = vec2(-.8, .8);
15
16 float a1 = atan(p.y-m.y,p.x-m.x);
17 float r1 = sqrt(dot(p-m,p-m));
18 float a2 = atan(p.y+m.y,p.x+m.x);
19 float r2 = sqrt(dot(p+m,p+m));
20
21 vec2 uv;
22 uv.x = 0.2*u_time + (r1-r2)*0.25;
23 uv.y = sin(2.0*(a1-a2));
24
25 float w = r1*r2*0.8;
26 vec3 col = texture2D(u_tex0,uv).xyz;
27
28 gl_FragColor = vec4(col/(.1+w),1.0);
29} \ No newline at end of file
diff --git a/assets/shaders/Fly.frag.glsl b/assets/shaders/Fly.frag.glsl
new file mode 100644
index 00000000..f99b5ab8
--- /dev/null
+++ b/assets/shaders/Fly.frag.glsl
@@ -0,0 +1,23 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float an = u_time*.25;
15
16 float x = p.x*cos(an)-p.y*sin(an);
17 float y = p.x*sin(an)+p.y*cos(an);
18
19 uv.x = .25*x/abs(y);
20 uv.y = .20*u_time + .25/abs(y);
21
22 gl_FragColor = vec4(texture2D(u_tex0,uv).xyz * y*y, 1.0);
23}
diff --git a/assets/shaders/Julia.frag.glsl b/assets/shaders/Julia.frag.glsl
new file mode 100644
index 00000000..68cda703
--- /dev/null
+++ b/assets/shaders/Julia.frag.glsl
@@ -0,0 +1,25 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7
8void main(void)
9{
10 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
11 vec2 cc = vec2( cos(.25*u_time), sin(.25*u_time*1.423) );
12
13 float dmin = 1000.0;
14 vec2 z = p*vec2(1.33,1.0);
15 for( int i=0; i<64; i++ )
16 {
17 z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y );
18 float m2 = dot(z,z);
19 if( m2>100.0 ) break;
20 dmin=min(dmin,m2);
21 }
22
23 float color = sqrt(sqrt(dmin))*0.7;
24 gl_FragColor = vec4(color,color,color,1.0);
25} \ No newline at end of file
diff --git a/assets/shaders/Keleidoscope.frag.glsl b/assets/shaders/Keleidoscope.frag.glsl
new file mode 100644
index 00000000..7d1bdb17
--- /dev/null
+++ b/assets/shaders/Keleidoscope.frag.glsl
@@ -0,0 +1,25 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = 7.0*a/3.1416;
18 uv.y = -u_time+ sin(7.0*r+u_time) + .7*cos(u_time+7.0*a);
19
20 float w = .5+.5*(sin(u_time+7.0*r)+ .7*cos(u_time+7.0*a));
21
22 vec3 col = texture2D(u_tex0,uv*.5).xyz;
23
24 gl_FragColor = vec4(col*w,1.0);
25} \ No newline at end of file
diff --git a/assets/shaders/Mandel.frag.glsl b/assets/shaders/Mandel.frag.glsl
new file mode 100644
index 00000000..6465899d
--- /dev/null
+++ b/assets/shaders/Mandel.frag.glsl
@@ -0,0 +1,55 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;