diff options
78 files changed, 2274 insertions, 2539 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index ee9f24a4..ce2a15de 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -685,14 +685,22 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
685 | // various declarations | 685 | // various declarations |
686 | var pt, rad, ctr, startPt, bPts; | 686 | var pt, rad, ctr, startPt, bPts; |
687 | var width = Math.round(this._width), | 687 | var width = Math.round(this._width), |
688 | height = Math.round(this._height); | 688 | height = Math.round(this._height), |
689 | 689 | hw = 0.5*width, | |
690 | pt = [inset, inset]; // top left corner | 690 | hh = 0.5*height; |
691 | 691 | ||
692 | var tlRad = this._tlRadius; //top-left radius | 692 | pt = [inset, inset]; // top left corner |
693 | var trRad = this._trRadius; | 693 | |
694 | var blRad = this._blRadius; | 694 | var tlRad = this._tlRadius; //top-left radius |
695 | var brRad = this._brRadius; | 695 | var trRad = this._trRadius; |
696 | var blRad = this._blRadius; | ||
697 | var brRad = this._brRadius; | ||
698 | // limit the radii to half the rectangle dimension | ||
699 | var minDimen = hw < hh ? hw : hh; | ||
700 | if (tlRad > minDimen) tlRad = minDimen; | ||
701 | if (blRad > minDimen) blRad = minDimen; | ||
702 | if (brRad > minDimen) brRad = minDimen; | ||
703 | if (trRad > minDimen) trRad = minDimen; | ||
696 | 704 | ||
697 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) | 705 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) |
698 | { | 706 | { |
@@ -769,7 +777,7 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
769 | var lw = this._strokeWidth; | 777 | var lw = this._strokeWidth; |
770 | var w = world.getViewportWidth(), | 778 | var w = world.getViewportWidth(), |
771 | h = world.getViewportHeight(); | 779 | h = world.getViewportHeight(); |
772 | 780 | ||
773 | var c, | 781 | var c, |
774 | inset, | 782 | inset, |
775 | gradient, | 783 | gradient, |
@@ -781,13 +789,13 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
781 | // render the fill | 789 | // render the fill |
782 | ctx.beginPath(); | 790 | ctx.beginPath(); |
783 | if (this._fillColor) { | 791 | if (this._fillColor) { |
784 | inset = Math.ceil( lw ) + 0.5; | 792 | inset = Math.ceil( lw ) - 0.5; |
785 | 793 | ||
786 | if(this._fillColor.gradientMode) { | 794 | if(this._fillColor.gradientMode) { |
787 | if(this._fillColor.gradientMode === "radial") { | 795 | if(this._fillColor.gradientMode === "radial") { |
788 | gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w/2, h/2)-inset); | 796 | gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w, h)/2); |
789 | } else { | 797 | } else { |
790 | gradient = ctx.createLinearGradient(inset, h/2, w-2*inset, h/2); | 798 | gradient = ctx.createLinearGradient(inset/2, h/2, w-inset, h/2); |
791 | } | 799 | } |
792 | colors = this._fillColor.color; | 800 | colors = this._fillColor.color; |
793 | 801 | ||
@@ -815,11 +823,11 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
815 | // render the stroke | 823 | // render the stroke |
816 | ctx.beginPath(); | 824 | ctx.beginPath(); |
817 | if (this._strokeColor) { | 825 | if (this._strokeColor) { |
818 | inset = Math.ceil( 0.5*lw ) + 0.5; | 826 | inset = Math.ceil( 0.5*lw ) - 0.5; |
819 | 827 | ||
820 | if(this._strokeColor.gradientMode) { | 828 | if(this._strokeColor.gradientMode) { |
821 | if(this._strokeColor.gradientMode === "radial") { | 829 | if(this._strokeColor.gradientMode === "radial") { |
822 | gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h/2, w/2)-inset, w/2, h/2, Math.max(h/2, w/2)); | 830 | gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h, w)/2-inset, w/2, h/2, Math.max(h, w)/2); |
823 | } else { | 831 | } else { |
824 | gradient = ctx.createLinearGradient(0, h/2, w, h/2); | 832 | gradient = ctx.createLinearGradient(0, h/2, w, h/2); |
825 | } | 833 | } |
@@ -1025,9 +1033,9 @@ NinjaCvsRt.RuntimeOval = function () | |||
1025 | if(this._fillColor.gradientMode) { | 1033 | if(this._fillColor.gradientMode) { |
1026 | if(this._fillColor.gradientMode === "radial") { | 1034 | if(this._fillColor.gradientMode === "radial") { |
1027 | gradient = ctx.createRadialGradient(xCtr, yCtr, 0, | 1035 | gradient = ctx.createRadialGradient(xCtr, yCtr, 0, |
1028 | xCtr, yCtr, Math.max(yScale, xScale)); | 1036 | xCtr, yCtr, Math.max(this._width, this._height)/2); |
1029 | } else { | 1037 | } else { |
1030 | gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); | 1038 | gradient = ctx.createLinearGradient(lineWidth/2, this._height/2, this._width-lineWidth, this._height/2); |
1031 | } | 1039 | } |
1032 | colors = this._fillColor.color; | 1040 | colors = this._fillColor.color; |
1033 | 1041 | ||