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-rw-r--r--assets/canvas-runtime.js3440
-rw-r--r--assets/descriptor.json2
-rw-r--r--assets/images/CL13.pngbin0 -> 40537 bytes
-rw-r--r--assets/images/cloud10.pngbin0 -> 58580 bytes
-rw-r--r--assets/images/us_flag.pngbin0 -> 9946 bytes
-rwxr-xr-xassets/shaders/Basic.vert.glsl3
-rw-r--r--assets/shaders/BasicTex.frag.glsl19
-rw-r--r--assets/shaders/Cloud.frag.glsl23
-rw-r--r--assets/shaders/Cloud.vert.glsl51
-rw-r--r--assets/shaders/Deform.frag.glsl3
-rw-r--r--assets/shaders/Flag.frag.glsl20
-rw-r--r--assets/shaders/Flag.vert.glsl32
-rw-r--r--assets/shaders/Fly.frag.glsl5
-rw-r--r--assets/shaders/Julia.frag.glsl3
-rw-r--r--assets/shaders/Keleidoscope.frag.glsl8
-rw-r--r--assets/shaders/Mandel.frag.glsl9
-rw-r--r--assets/shaders/Pulse.frag.glsl12
-rw-r--r--assets/shaders/ReliefTunnel.frag.glsl7
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl3
-rw-r--r--assets/shaders/Star.frag.glsl11
-rw-r--r--assets/shaders/Taper.vert.glsl2
-rw-r--r--assets/shaders/Tunnel.frag.glsl3
-rw-r--r--assets/shaders/Twist.frag.glsl7
-rw-r--r--assets/shaders/TwistVert.frag.glsl1
-rw-r--r--assets/shaders/TwistVert.vert.glsl11
-rw-r--r--assets/shaders/Water2.frag.glsl30
-rw-r--r--assets/shaders/ZInvert.frag.glsl7
-rw-r--r--assets/shaders/plasma.frag.glsl16
-rw-r--r--assets/shaders/radialBlur.frag.glsl5
-rwxr-xr-xassets/shaders/test_fshader.glsl2
-rwxr-xr-xjs/controllers/elements/shapes-controller.js4
-rw-r--r--js/helper-classes/RDGE/src/tools/compile-rdge-core.bat1
-rw-r--r--js/helper-classes/RDGE/src/tools/compile-rdge-core.sh1
-rwxr-xr-xjs/lib/drawing/world.js361
-rwxr-xr-xjs/lib/geom/circle.js66
-rwxr-xr-xjs/lib/geom/geom-obj.js29
-rwxr-xr-xjs/lib/geom/rectangle.js105
-rw-r--r--js/lib/geom/shape-primitive.js130
-rwxr-xr-xjs/lib/math/matrix.js9
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js168
-rw-r--r--js/lib/rdge/materials/cloud-material.js437
-rw-r--r--js/lib/rdge/materials/deform-material.js31
-rw-r--r--js/lib/rdge/materials/flag-material.js133
-rwxr-xr-xjs/lib/rdge/materials/flat-material.js97
-rw-r--r--js/lib/rdge/materials/fly-material.js33
-rw-r--r--js/lib/rdge/materials/julia-material.js47
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js47
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js248
-rw-r--r--js/lib/rdge/materials/mandel-material.js44
-rwxr-xr-xjs/lib/rdge/materials/material.js302
-rw-r--r--js/lib/rdge/materials/plasma-material.js59
-rw-r--r--js/lib/rdge/materials/pulse-material.js183
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js117
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js275
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js44
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js40
-rw-r--r--js/lib/rdge/materials/star-material.js48
-rw-r--r--js/lib/rdge/materials/taper-material.js127
-rw-r--r--js/lib/rdge/materials/tunnel-material.js40
-rw-r--r--js/lib/rdge/materials/twist-material.js53
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js325
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js119
-rw-r--r--js/lib/rdge/materials/water-material.js310
-rw-r--r--js/lib/rdge/materials/z-invert-material.js45
-rw-r--r--js/lib/rdge/texture.js335
-rwxr-xr-xjs/mediators/element-mediator.js8
-rwxr-xr-xjs/models/materials-model.js151
-rw-r--r--js/panels/Materials/materials-data.json91
-rwxr-xr-xjs/panels/Materials/materials-library-panel.reel/materials-library-panel.html13
-rwxr-xr-xjs/panels/Materials/materials-library-panel.reel/materials-library-panel.js13
-rwxr-xr-xjs/panels/Materials/materials-popup.reel/materials-popup.js124
-rwxr-xr-xjs/tools/LineTool.js2
-rwxr-xr-xjs/tools/TagTool.js2
73 files changed, 4739 insertions, 3813 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index fe5f839c..753161aa 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -56,60 +56,64 @@ NinjaCvsRt.initWebGl = function (rootElement, directory, data) {
56/////////////////////////////////////////////////////////////////////// 56///////////////////////////////////////////////////////////////////////
57NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { 57NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, {
58 58
59 loadGLData: { 59 loadGLData: {
60 value: function(root, valueArray, assetPath) { 60 value: function(root, valueArray, assetPath) {
61 if (assetPath) 61 if (assetPath)
62 this._assetPath = assetPath.slice(); 62 this._assetPath = assetPath.slice();
63 63
64 var value = valueArray; 64 var value = valueArray;
65 var nWorlds = value.length; 65 var nWorlds = value.length;
66 for (var i=0; i<nWorlds; i++) 66 for (var i=0; i<nWorlds; i++)
67 { 67 {
68 var importStr = value[i]; 68 var importStr = value[i];
69 69
70 // there should be some version information in 70 // there should be some version information in
71 // the form of 'v0.0;' Pull that off. (the trailing ';' should 71 // the form of 'v0.0;' Pull that off. (the trailing ';' should
72 // be in the first 24 characters). 72 // be in the first 24 characters).
73 var index = importStr.indexOf( ';' ); 73 var index = importStr.indexOf( ';' );
74 if ((importStr[0] === 'v') && (index < 24)) 74 if ((importStr[0] === 'v') && (index < 24))
75 { 75 {
76 // JSON format. pull off the version info 76 // JSON format. pull off the version info
77 importStr = importStr.substr( index+1 ); 77 importStr = importStr.substr( index+1 );
78 78
79 var jObj = JSON.parse( importStr ); 79 var jObj = JSON.parse( importStr );
80 var id = jObj.id; 80 var id = jObj.id;
81 if (id) 81 if (id)
82 { 82 {
83 var canvas = this.findCanvasWithID( id, root ); 83 var canvas = this.findCanvasWithID( id, root );
84 if (canvas) 84 if (canvas)
85 { 85 {
86// new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); 86// new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath );
87 var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); 87 var glRt = Object.create(NinjaCvsRt.GLRuntime, {});
88 glRt.renderWorld(canvas, jObj, this._assetPath); 88 glRt.renderWorld(canvas, jObj, this._assetPath);
89 } 89 }
90 } 90 else
91 } 91 {
92 } 92 console.log( "***** COULD NOT FIND CANVAS WITH ID " + id + " *****" );
93 } 93 }
94 }, 94 }
95 95 }
96 findCanvasWithID: { 96 }
97 value: function(id, elt) { 97 }
98 var cid = elt.getAttribute( "data-RDGE-id" ); 98 },
99 if (cid == id) return elt; 99
100 100 findCanvasWithID: {
101 if (elt.children) 101 value: function(id, elt) {
102 { 102 var cid = elt.getAttribute( "data-RDGE-id" );
103 var nKids = elt.children.length; 103 if (cid == id) return elt;
104 for (var i=0; i<nKids; i++) 104
105 { 105 if (elt.children)
106 var child = elt.children[i]; 106 {
107 var foundElt = this.findCanvasWithID( id, child ); 107 var nKids = elt.children.length;
108 if (foundElt) return foundElt; 108 for (var i=0; i<nKids; i++)
109 } 109 {
110 } 110 var child = elt.children[i];
111 } 111 var foundElt = this.findCanvasWithID( id, child );
112 } 112 if (foundElt) return foundElt;
113 }
114 }
115 }
116 }
113}); 117});
114 118
115/////////////////////////////////////////////////////////////////////// 119///////////////////////////////////////////////////////////////////////
@@ -117,266 +121,266 @@ NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, {
117// Manages runtime fora WebGL canvas 121// Manages runtime fora WebGL canvas
118///////////////////////////////////////////////////////////////////////<