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-rw-r--r--js/components/tools-properties/pen-properties.reel/pen-properties.html22
-rw-r--r--js/components/tools-properties/pen-properties.reel/pen-properties.js18
-rw-r--r--js/helper-classes/RDGE/GLBrushStroke.js1
-rw-r--r--js/helper-classes/RDGE/GLSubpath.js57
-rw-r--r--js/tools/PenTool.js346
5 files changed, 181 insertions, 263 deletions
diff --git a/js/components/tools-properties/pen-properties.reel/pen-properties.html b/js/components/tools-properties/pen-properties.reel/pen-properties.html
index 7af35a03..74a3a747 100644
--- a/js/components/tools-properties/pen-properties.reel/pen-properties.html
+++ b/js/components/tools-properties/pen-properties.reel/pen-properties.html
@@ -12,12 +12,25 @@
12 <script type="text/montage-serialization"> 12 <script type="text/montage-serialization">
13 { 13 {
14 14
15 "strokeSizeHT": {
16 "module": "js/components/hottextunit.reel",
17 "name": "HotTextUnit",
18 "properties": {
19 "element": {"#": "strokeSize"},
20 "minValue": 1,
21 "maxValue": 100,
22 "value": 1,
23 "decimalPlace": 10,
24 "acceptableUnits" : ["px", "pt"]
25 }
26 },
27
15 "owner": { 28 "owner": {
16 "module": "js/components/tools-properties/pen-properties.reel", 29 "module": "js/components/tools-properties/pen-properties.reel",
17 "name": "PenProperties", 30 "name": "PenProperties",
18 "properties": { 31 "properties": {
19 "element": {"#": "penProperties"}, 32 "element": {"#": "penProperties"},
20 "reset": {"#": "resetPenTool"} 33 "_strokeSize": {"@": "strokeSizeHT"}
21 } 34 }
22 } 35 }
23 } 36 }
@@ -26,9 +39,12 @@
26 </head> 39 </head>
27 40
28 <body> 41 <body>
29 <div id="penProperties" class="subToolHolderPanel"> 42 <div id="penProperties" class="subToolHolderPanel">
30 <button id="resetPenTool" tabindex="0" class="montage-button" aria-role="button" aria-busy="false">Reset</button> 43 <div id="strokesContainer" class="leftLabel" style="margin-left:25px; padding-top: 3px;">
44 <label class="label"> Stroke:</label>
45 <div id="strokeSize" class="label"></div>
31 </div> 46 </div>
47 </div>
32 </body> 48 </body>
33 49
34</html> \ No newline at end of file 50</html> \ No newline at end of file
diff --git a/js/components/tools-properties/pen-properties.reel/pen-properties.js b/js/components/tools-properties/pen-properties.reel/pen-properties.js
index ec8efa69..b57f9a6f 100644
--- a/js/components/tools-properties/pen-properties.reel/pen-properties.js
+++ b/js/components/tools-properties/pen-properties.reel/pen-properties.js
@@ -5,24 +5,10 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
5</copyright> */ 5</copyright> */
6 6
7var Montage = require("montage/core/core").Montage; 7var Montage = require("montage/core/core").Montage;
8var Component = require("montage/ui/component").Component;
9var defaultEventManager = require("montage/core/event/event-manager").defaultEventManager;
10var ToolProperties = require("js/components/tools-properties/tool-properties").ToolProperties; 8var ToolProperties = require("js/components/tools-properties/tool-properties").ToolProperties;
11 9
12exports.PenProperties = Montage.create(ToolProperties, { 10exports.PenProperties = Montage.create(ToolProperties, {
13 reset: { value: null }, 11 strokeSize: {
14 12 get: function() { return this._strokeSize; }
15 _subPrepare: {
16 value: function() {
17 this.reset.addEventListener("click", this, false);
18 }
19 },
20
21 handleClick: {
22 value: function(event) {
23 var newEvent = document.createEvent( "CustomEvent" );
24 newEvent.initCustomEvent( "resetPenTool", false, true );
25 defaultEventManager.dispatchEvent( newEvent );
26 }
27 } 13 }
28}); \ No newline at end of file 14}); \ No newline at end of file
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js
index 89292ad8..f9ed6619 100644
--- a/js/helper-classes/RDGE/GLBrushStroke.js
+++ b/js/helper-classes/RDGE/GLBrushStroke.js
@@ -6,7 +6,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
6 6
7var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; 7var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
8 8
9
10/////////////////////////////////////////////////////////////////////// 9///////////////////////////////////////////////////////////////////////
11// Class GLBrushStroke 10// Class GLBrushStroke
12// representation a sequence points (polyline) created by brush tool. 11// representation a sequence points (polyline) created by brush tool.
diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js
index 25b12093..2e4c1631 100644
--- a/js/helper-classes/RDGE/GLSubpath.js
+++ b/js/helper-classes/RDGE/GLSubpath.js
@@ -155,6 +155,32 @@ function GLSubpath() {
155 return retAnchor; 155 return retAnchor;
156 } 156 }
157 157
158 this.deselectAnchorPoint = function(){
159 this._selectedAnchorIndex = -1;
160 }
161
162 this.reversePath = function() {
163 var revAnchors = [];
164 var numAnchors = this._Anchors.length;
165 var lastIndex = numAnchors-1;
166 if (lastIndex<0){
167 return; //cannot reverse empty path
168 }
169 for (var i=lastIndex;i>=0;i--) {
170 var newAnchor = new GLAnchorPoint();
171 var oldAnchor = this._Anchors[i];
172 newAnchor.setPos(oldAnchor.getPosX(),oldAnchor.getPosY(),oldAnchor.getPosZ());
173 newAnchor.setPrevPos(oldAnchor.getNextX(),oldAnchor.getNextY(),oldAnchor.getNextZ());
174 newAnchor.setNextPos(oldAnchor.getPrevX(),oldAnchor.getPrevY(),oldAnchor.getPrevZ());
175 revAnchors.push(newAnchor);
176 }
177 if (this._selectedAnchorIndex >= 0){
178 this._selectedAnchorIndex = (numAnchors-1) - this._selectedAnchorIndex;
179 }
180 this._Anchors = revAnchors;
181 this._dirty=true;
182 }
183
158 //remove all the anchor points 184 //remove all the anchor points
159 this.clearAllAnchors = function () { 185 this.clearAllAnchors = function () {
160 this._Anchors = []; 186 this._Anchors = [];
@@ -220,7 +246,10 @@ function GLSubpath() {
220 //check whether the point is within the radius distance from the curve represented as a polyline in _samples 246 //check whether the point is within the radius distance from the curve represented as a polyline in _samples
221 //return the parametric distance along the curve if there is an intersection, else return null 247 //return the parametric distance along the curve if there is an intersection, else return null
222 //will assume that the BBox test is performed outside this function 248 //will assume that the BBox test is performed outside this function
223 249 if (endIndex<startIndex){
250 //go from startIndex to the end of the samples
251 endIndex = this._samples.length/3;
252 }
224 for (var i=startIndex; i<endIndex; i++){ 253 for (var i=startIndex; i<endIndex; i++){
225 var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]); 254 var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]);
226 var j=i+1; 255 var j=i+1;
@@ -334,6 +363,23 @@ function GLSubpath() {
334 return true; 363 return true;
335 } 364 }
336 365
366 this.pickAnchor = function (pickX, pickY, pickZ, radius) {
367 var numAnchors = this._Anchors.length;
368 var selAnchorIndex = -1;
369 var retCode = this.SEL_NONE;
370 var radSq = radius * radius;
371 var minDistance = Infinity;
372 for (var i = 0; i < numAnchors; i++) {
373 var distSq = this._Anchors[i].getDistanceSq(pickX, pickY, pickZ);
374 //check the anchor point
375 if (distSq < minDistance && distSq < radSq) {
376 selAnchorIndex = i;
377 minDistance = distSq;
378 }
379 }//for every anchor i
380 return selAnchorIndex;
381 }
382
337 //pick the path point closest to the specified location, return null if some anchor point (or its handles) is within radius, else return the parameter distance 383 //pick the path point closest to the specified location, return null if some anchor point (or its handles) is within radius, else return the parameter distance
338 this.pickPath = function (pickX, pickY, pickZ, radius) { 384 this.pickPath = function (pickX, pickY, pickZ, radius) {
339 var numAnchors = this._Anchors.length; 385 var numAnchors = this._Anchors.length;
@@ -386,6 +432,7 @@ function GLSubpath() {
386 if (this._isWithinBoundingBox(point, controlPoints, radius)) { 432 if (this._isWithinBoundingBox(point, controlPoints, radius)) {
387 //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius); 433 //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius);
388 var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); 434 var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius);
435 console.log("intersectParam:"+intersectParam);
389 if (intersectParam){ 436 if (intersectParam){
390 retCode = retCode | this.SEL_PATH; 437 retCode = retCode | this.SEL_PATH;
391 retParam = intersectParam-i; //make the retParam go from 0 to 1 438 retParam = intersectParam-i; //make the retParam go from 0 to 1
@@ -1137,6 +1184,7 @@ function GLSubpath() {
1137 this.buildBuffers = function () { 1184 this.buildBuffers = function () {
1138 if (this._useCanvasDrawing) 1185 if (this._useCanvasDrawing)
1139 return; 1186 return;
1187
1140 // get the world 1188 // get the world
1141 var world = this.getWorld(); 1189 var world = this.getWorld();
1142 if (!world) throw ("null world in GLSubpath buildBuffers"); 1190 if (!world) throw ("null world in GLSubpath buildBuffers");
@@ -1368,7 +1416,7 @@ function GLSubpath() {
1368 ctx.strokeStyle = "black"; 1416 ctx.strokeStyle = "black";
1369 if (this._strokeColor) 1417 if (this._strokeColor)
1370 ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); 1418 ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor );
1371 ctx.fillStyle = "blue"; 1419 ctx.fillStyle = "white";
1372 if (this._fillColor) 1420 if (this._fillColor)
1373 ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); 1421 ctx.fillStyle = MathUtils.colorToHex( this._fillColor );
1374 var lineCap = ['butt','round','square']; 1422 var lineCap = ['butt','round','square'];
@@ -1386,8 +1434,11 @@ function GLSubpath() {