diff options
Diffstat (limited to 'assets/shaders/Cloud.frag.glsl')
-rw-r--r-- | assets/shaders/Cloud.frag.glsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/Cloud.frag.glsl b/assets/shaders/Cloud.frag.glsl new file mode 100644 index 00000000..2447fd79 --- /dev/null +++ b/assets/shaders/Cloud.frag.glsl | |||
@@ -0,0 +1,25 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | #ifdef GL_ES | ||
9 | precision highp float; | ||
10 | #endif | ||
11 | |||
12 | uniform sampler2D u_tex0; | ||
13 | uniform float u_surfaceAlpha; | ||
14 | |||
15 | varying vec2 v_texCoord0; | ||
16 | |||
17 | |||
18 | void main() | ||
19 | { | ||
20 | vec4 c = texture2D(u_tex0, v_texCoord0); | ||
21 | //c.a *= u_surfaceAlpha; | ||
22 | //if ((c.r == 0.0) && (c.b == 0.0) && (c.g == 0.0) && (c.a == 1.0)) c = vec4( 0.0, 0.0, 1.0, 1.0 ); | ||
23 | gl_FragColor = c; | ||
24 | } | ||
25 | \ No newline at end of file | ||