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-rw-r--r--assets/shaders/Deform.frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/Deform.frag.glsl b/assets/shaders/Deform.frag.glsl
index 1dbe45a0..a2bb4fa0 100644
--- a/assets/shaders/Deform.frag.glsl
+++ b/assets/shaders/Deform.frag.glsl
@@ -3,6 +3,7 @@ precision highp float;
3#endif 3#endif
4 4
5uniform float u_time; 5uniform float u_time;
6uniform float u_speed;
6uniform vec2 u_resolution; 7uniform vec2 u_resolution;
7//uniform vec4 mouse; 8//uniform vec4 mouse;
8uniform sampler2D u_tex0; 9uniform sampler2D u_tex0;
@@ -19,7 +20,7 @@ void main(void)
19 float r2 = sqrt(dot(p+m,p+m)); 20 float r2 = sqrt(dot(p+m,p+m));
20 21
21 vec2 uv; 22 vec2 uv;
22 uv.x = 0.2*u_time + (r1-r2)*0.25; 23 uv.x = 0.2*u_time*u_speed + (r1-r2)*0.25;
23 uv.y = sin(2.0*(a1-a2)); 24 uv.y = sin(2.0*(a1-a2));
24 25
25 float w = r1*r2*0.8; 26 float w = r1*r2*0.8;