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-rw-r--r--assets/shaders/Deform.frag.glsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/shaders/Deform.frag.glsl b/assets/shaders/Deform.frag.glsl
deleted file mode 100644
index a2bb4fa0..00000000
--- a/assets/shaders/Deform.frag.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform float u_time;
6uniform float u_speed;
7uniform vec2 u_resolution;
8//uniform vec4 mouse;
9uniform sampler2D u_tex0;
10
11void main(void)
12{
13 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
14 //vec2 m = -1.0 + 2.0 * mouse.xy / u_resolution.xy;
15 vec2 m = vec2(-.8, .8);
16
17 float a1 = atan(p.y-m.y,p.x-m.x);
18 float r1 = sqrt(dot(p-m,p-m));
19 float a2 = atan(p.y+m.y,p.x+m.x);
20 float r2 = sqrt(dot(p+m,p+m));
21
22 vec2 uv;
23 uv.x = 0.2*u_time*u_speed + (r1-r2)*0.25;
24 uv.y = sin(2.0*(a1-a2));
25
26 float w = r1*r2*0.8;
27 vec3 col = texture2D(u_tex0,uv).xyz;
28
29 gl_FragColor = vec4(col/(.1+w),1.0);
30} \ No newline at end of file