diff options
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r-- | assets/shaders/Flag.vert.glsl | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl index fe3ff722..51154108 100644 --- a/assets/shaders/Flag.vert.glsl +++ b/assets/shaders/Flag.vert.glsl | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -55,21 +56,22 @@ varying vec2 v_uv; | |||
55 | 56 | ||
56 | void main() | 57 | void main() |
57 | { | 58 | { |
58 | float time = u_time * u_speed; | 59 | float time = u_time * u_speed; |
59 | const float pi = 3.14159; | 60 | const float pi = 3.14159; |
60 | float angle = time; | 61 | float angle = time; |
61 | 62 | ||
62 | v_uv = texcoord; | 63 | v_uv.x = texcoord.x; |
64 | v_uv.y = texcoord.y; | ||
63 | 65 | ||
64 | float x = 2.0*pi*texcoord.x/u_waveWidth; | 66 | float x = 2.0*pi*texcoord.x/u_waveWidth; |
65 | float y = 2.0*pi*texcoord.y; | 67 | float y = 2.0*pi*texcoord.y; |
66 | 68 | ||
67 | vec3 v = a_pos; | 69 | vec3 v = a_pos; |
68 | v.z = sin( x + angle ); | 70 | v.z = sin( x + angle ); |
69 | v.z += sin( 0.2*y + angle); | 71 | v.z += sin( 0.2*y + angle); |
70 | v.z *= u_waveHeight; | 72 | v.z *= u_waveHeight; |
71 | v.z -= 2.0*u_waveHeight; | 73 | v.z -= 2.0*u_waveHeight; |
72 | v.z *= x * 0.09; | 74 | v.z *= x * 0.09; |
73 | 75 | ||
74 | gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ; | 76 | gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ; |
75 | } | 77 | } |