diff options
Diffstat (limited to 'assets/shaders/Fly.frag.glsl')
-rw-r--r-- | assets/shaders/Fly.frag.glsl | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/assets/shaders/Fly.frag.glsl b/assets/shaders/Fly.frag.glsl deleted file mode 100644 index d36928a1..00000000 --- a/assets/shaders/Fly.frag.glsl +++ /dev/null | |||
@@ -1,24 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform vec2 u_resolution; | ||
6 | uniform float u_time; | ||
7 | uniform float u_speed; | ||
8 | uniform sampler2D u_tex0; | ||
9 | |||
10 | void main(void) | ||
11 | { | ||
12 | vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; | ||
13 | vec2 uv; | ||
14 | |||
15 | float an = u_time*u_speed*.25; | ||
16 | |||
17 | float x = p.x*cos(an)-p.y*sin(an); | ||
18 | float y = p.x*sin(an)+p.y*cos(an); | ||
19 | |||
20 | uv.x = .25*x/abs(y); | ||
21 | uv.y = .20*u_time*u_speed + .25/abs(y); | ||
22 | |||
23 | gl_FragColor = vec4(texture2D(u_tex0,uv).xyz * y*y, 1.0); | ||
24 | } | ||