diff options
Diffstat (limited to 'assets/shaders/SquareTunnel.frag.glsl')
-rw-r--r-- | assets/shaders/SquareTunnel.frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl index 51ef7b7c..1298a03a 100644 --- a/assets/shaders/SquareTunnel.frag.glsl +++ b/assets/shaders/SquareTunnel.frag.glsl | |||
@@ -4,6 +4,7 @@ precision highp float; | |||
4 | 4 | ||
5 | uniform vec2 u_resolution; | 5 | uniform vec2 u_resolution; |
6 | uniform float u_time; | 6 | uniform float u_time; |
7 | uniform float u_speed; | ||
7 | uniform sampler2D u_tex0; | 8 | uniform sampler2D u_tex0; |
8 | 9 | ||
9 | void main(void) | 10 | void main(void) |
@@ -12,7 +13,7 @@ void main(void) | |||
12 | vec2 uv; | 13 | vec2 uv; |
13 | 14 | ||
14 | float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); | 15 | float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); |
15 | uv.x = .5*u_time + 0.5/r; | 16 | uv.x = 0.5*u_time*u_speed + 0.5/r; |
16 | uv.y = 1.0*atan(p.y,p.x)/3.1416; | 17 | uv.y = 1.0*atan(p.y,p.x)/3.1416; |
17 | 18 | ||
18 | vec3 col = texture2D(u_tex0,uv).xyz; | 19 | vec3 col = texture2D(u_tex0,uv).xyz; |