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-rw-r--r--assets/shaders/Tunnel.frag.glsl23
1 files changed, 0 insertions, 23 deletions
diff --git a/assets/shaders/Tunnel.frag.glsl b/assets/shaders/Tunnel.frag.glsl
deleted file mode 100644
index 9deb52fb..00000000
--- a/assets/shaders/Tunnel.frag.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = .75*u_time+.1/r;
18 uv.y = a/3.1416;
19
20 vec3 col = texture2D(u_tex0,uv).xyz;
21
22 gl_FragColor = vec4(col*r,1.0);
23} \ No newline at end of file