diff options
Diffstat (limited to 'assets/shaders/Twist.frag.glsl')
-rw-r--r-- | assets/shaders/Twist.frag.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl index b7477747..ab66cdae 100644 --- a/assets/shaders/Twist.frag.glsl +++ b/assets/shaders/Twist.frag.glsl | |||
@@ -4,6 +4,7 @@ precision highp float; | |||
4 | 4 | ||
5 | uniform vec2 u_resolution; | 5 | uniform vec2 u_resolution; |
6 | uniform float u_time; | 6 | uniform float u_time; |
7 | uniform float u_speed; | ||
7 | uniform sampler2D u_tex0; | 8 | uniform sampler2D u_tex0; |
8 | 9 | ||
9 | void main(void) | 10 | void main(void) |
@@ -14,8 +15,10 @@ void main(void) | |||
14 | float a = atan(p.y,p.x); | 15 | float a = atan(p.y,p.x); |
15 | float r = sqrt(dot(p,p)); | 16 | float r = sqrt(dot(p,p)); |
16 | 17 | ||
17 | uv.x = r - .25*u_time; | 18 | float time = u_time * u_speed; |
18 | uv.y = cos(a*5.0 + 2.0*sin(u_time+7.0*r)) ; | 19 | |
20 | uv.x = r - .25*time; | ||
21 | uv.y = cos(a*5.0 + 2.0*sin(time+7.0*r)) ; | ||
19 | 22 | ||
20 | vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz; | 23 | vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz; |
21 | 24 | ||