diff options
Diffstat (limited to 'assets/shaders/linearGradient.vert.glsl')
-rwxr-xr-x | assets/shaders/linearGradient.vert.glsl | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/assets/shaders/linearGradient.vert.glsl b/assets/shaders/linearGradient.vert.glsl index 165c2646..fa19e713 100755 --- a/assets/shaders/linearGradient.vert.glsl +++ b/assets/shaders/linearGradient.vert.glsl | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -51,25 +52,25 @@ uniform mat4 u_normalMatrix; | |||
51 | uniform mat4 u_projMatrix; | 52 | uniform mat4 u_projMatrix; |
52 | uniform mat4 u_worldMatrix; | 53 | uniform mat4 u_worldMatrix; |
53 | 54 | ||
54 | uniform vec4 u_color1; | 55 | uniform vec4 u_color1; |
55 | uniform vec4 u_color2; | 56 | uniform vec4 u_color2; |
56 | uniform vec4 u_color3; | 57 | uniform vec4 u_color3; |
57 | uniform vec4 u_color4; | 58 | uniform vec4 u_color4; |
58 | uniform float u_colorStop1; | 59 | uniform float u_colorStop1; |
59 | uniform float u_colorStop2; | 60 | uniform float u_colorStop2; |
60 | uniform float u_colorStop3; | 61 | uniform float u_colorStop3; |
61 | uniform float u_colorStop4; | 62 | uniform float u_colorStop4; |
62 | uniform vec2 u_cos_sin_angle; | 63 | uniform vec2 u_cos_sin_angle; |
63 | //uniform int u_colorCount; // currently using 4 | 64 | //uniform int u_colorCount; // currently using 4 |
64 | uniform mat3 u_texTransform; | 65 | uniform mat3 u_texTransform; |
65 | 66 | ||
66 | varying vec2 v_uv; | 67 | varying vec2 v_uv; |
67 | 68 | ||
68 | 69 | ||
69 | void main(void) | 70 | void main(void) |
70 | { | 71 | { |
71 | gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; | 72 | gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; |
72 | //v_uv = texcoord; | 73 | //v_uv = texcoord; |
73 | vec3 tmp = u_texTransform * vec3( texcoord, 1.0); | 74 | vec3 tmp = u_texTransform * vec3( texcoord, 1.0); |
74 | v_uv = tmp.xy; | 75 | v_uv = tmp.xy; |
75 | } | 76 | } |