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-rw-r--r--assets/shaders/plasma.frag.glsl16
1 files changed, 11 insertions, 5 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
index 248288a6..4a5ac3da 100644
--- a/assets/shaders/plasma.frag.glsl
+++ b/assets/shaders/plasma.frag.glsl
@@ -16,15 +16,21 @@ precision highp float;
16 16
17varying vec2 v_uv; 17varying vec2 v_uv;
18uniform float u_time; 18uniform float u_time;
19uniform vec4 color; 19
20uniform float u_wave;
21uniform float u_wave1;
22uniform float u_wave2;
23uniform float u_speed;
20 24
21void main(void) 25void main(void)
22{ 26{
23 float x = v_uv.x ; 27 float x = v_uv.x ;
24 float y = v_uv.y ; 28 float y = v_uv.y ;
25 float time = u_time; 29 float time = u_time*u_speed;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); 30
27 float wave1 = (sin(abs(wave + y/0.6))); 31 float wave = (cos(time + y / (u_wave+0.2) + cos(x / (u_wave+0.3) + cos((y / (u_wave+0.1))))));
28 float wave2 = (sin(abs(wave1 + y/0.8))); 32 float wave1 = (sin(abs(wave + y/u_wave1)));
33 float wave2 = (sin(abs(wave1 + y/u_wave2)));
34
29 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); 35 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
30} 36}