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-rw-r--r--assets/canvas-runtime.js20
1 files changed, 10 insertions, 10 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index a35f473d..2ca76962 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -121,13 +121,13 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath )
121 // all "live" materials 121 // all "live" materials
122 this._materials = []; 122 this._materials = [];
123 123
124 // provide the mapping for the asset directory 124 // provide the mapping for the asset directory
125 if (assetPath) 125 if (assetPath)
126 { 126 {
127 this._assetPath = assetPath.slice(); 127 this._assetPath = assetPath.slice();
128 if (this._assetPath[this._assetPath.length-1] != '/') 128 if (this._assetPath[this._assetPath.length-1] != '/')
129 this._assetPath += '/'; 129 this._assetPath += '/';
130 } 130 }
131 131
132 if(this._assetPath !== undefined) { 132 if(this._assetPath !== undefined) {
133 RDGE.globals.engine.setAssetPath(this._assetPath); 133 RDGE.globals.engine.setAssetPath(this._assetPath);
@@ -638,7 +638,7 @@ NinjaCvsRt.RuntimeGeomObj = function ()
638 638
639 return mat; 639 return mat;
640 }; 640 };
641 641
642 this.MatrixRotationZ = function( angle ) 642 this.MatrixRotationZ = function( angle )
643 { 643 {
644 var mat = this.MatrixIdentity(4); 644 var mat = this.MatrixIdentity(4);
@@ -998,7 +998,7 @@ NinjaCvsRt.RuntimeOval = function ()
998 mat[5] = yScale; 998 mat[5] = yScale;
999 999
1000 // get the bezier points 1000 // get the bezier points
1001 var bezPtsInside = this.circularArcToBezier( Vector.create([0,0,0]), Vector.create([1,0,0]), -2.0*Math.PI ); 1001 var bezPtsInside = this.circularArcToBezier( [0,0,0], [1,0,0], -2.0*Math.PI );
1002 if (bezPtsInside) 1002 if (bezPtsInside)
1003 { 1003 {
1004 n = bezPtsInside.length; 1004 n = bezPtsInside.length;
@@ -1465,7 +1465,7 @@ NinjaCvsRt.RuntimeUberMaterial = function ()
1465 // currently not exported 1465 // currently not exported
1466 var uvTransform = [ 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1]; 1466 var uvTransform = [ 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1];
1467 technique.u_uvMatrix.set(uvTransform); 1467 technique.u_uvMatrix.set(uvTransform);
1468 1468
1469 var tex = null; 1469 var tex = null;
1470 if (this._diffuseMap) 1470 if (this._diffuseMap)
1471 { 1471 {