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-rw-r--r--assets/shaders/Cloud.frag.glsl4
-rw-r--r--assets/shaders/Cloud.vert.glsl2
2 files changed, 3 insertions, 3 deletions
diff --git a/assets/shaders/Cloud.frag.glsl b/assets/shaders/Cloud.frag.glsl
index 522e17bb..b07bb627 100644
--- a/assets/shaders/Cloud.frag.glsl
+++ b/assets/shaders/Cloud.frag.glsl
@@ -12,12 +12,12 @@ precision highp float;
12uniform sampler2D u_tex0; 12uniform sampler2D u_tex0;
13uniform float u_surfaceAlpha; 13uniform float u_surfaceAlpha;
14 14
15varying vec4 v_Colors;
16varying vec2 v_texCoord0; 15varying vec2 v_texCoord0;
17 16
18 17
19void main() 18void main()
20{ 19{
21 gl_FragColor = texture2D(u_tex0, v_texCoord0) * u_surfaceAlpha; 20 // gl_FragColor = texture2D(u_tex0, v_texCoord0) * u_surfaceAlpha;
21 gl_FragColor = vec4(1,0,0,1);
22} 22}
23 \ No newline at end of file 23 \ No newline at end of file
diff --git a/assets/shaders/Cloud.vert.glsl b/assets/shaders/Cloud.vert.glsl
index c673e40c..9a235349 100644
--- a/assets/shaders/Cloud.vert.glsl
+++ b/assets/shaders/Cloud.vert.glsl
@@ -35,7 +35,7 @@ void main()
35{ 35{
36 // Transform position 36 // Transform position
37 vec4 pos = vec4(a_pos,1); 37 vec4 pos = vec4(a_pos,1);
38 pos.z += u_time*zSpeed; 38 //pos.z += u_time*zSpeed;
39 gl_Position = u_projMatrix * u_mvMatrix * pos; 39 gl_Position = u_projMatrix * u_mvMatrix * pos;
40 40
41 v_texCoord0 = texcoord; 41 v_texCoord0 = texcoord;