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-rw-r--r--assets/canvas-runtime.js493
1 files changed, 493 insertions, 0 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index afb9563e..753161aa 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -382,6 +382,16 @@ NinjaCvsRt.GLRuntime = Object.create(Object.prototype, {
382 obj.importJSON( jObj ); 382 obj.importJSON( jObj );
383 break; 383 break;
384 384
385 case 5: //subpath (created by pen tool)
386 obj = Object.create(NinjaCvsRt.RuntimeSubPath, {_materials: { value:[], writable:true}});
387 obj.importJSON (jObj );
388 break;
389
390 case 6: //brushstroke (created by brush tool)
391 obj = Object.create(NinjaCvsRt.RuntimeBrushStroke, {_materials: { value:[], writable:true}});
392 obj.importJSON (jObj );
393 break;
394
385 default: 395 default:
386 throw new Error( "Attempting to load unrecognized object type: " + type ); 396 throw new Error( "Attempting to load unrecognized object type: " + type );
387 break; 397 break;
@@ -524,6 +534,7 @@ NinjaCvsRt.RuntimeGeomObj = Object.create(Object.prototype, {
524 GEOM_TYPE_LINE: { value: 3, writable: false }, 534 GEOM_TYPE_LINE: { value: 3, writable: false },
525 GEOM_TYPE_PATH: { value: 4, writable: false }, 535 GEOM_TYPE_PATH: { value: 4, writable: false },
526 GEOM_TYPE_CUBIC_BEZIER: { value: 5, writable: false }, 536 GEOM_TYPE_CUBIC_BEZIER: { value: 5, writable: false },
537 GEOM_TYPE_BRUSH_STROKE: { value: 6, writable: false },
527 GEOM_TYPE_UNDEFINED: { value: -1, writable: false }, 538 GEOM_TYPE_UNDEFINED: { value: -1, writable: false },
528 539
529 /////////////////////////////////////////////////////////////////////// 540 ///////////////////////////////////////////////////////////////////////
@@ -2144,3 +2155,485 @@ NinjaCvsRt.RuntimePlasmaMaterial = Object.create(NinjaCvsRt.RuntimeMaterial, {
2144}); 2155});
2145 2156
2146 2157
2158
2159// **************************************************************************
2160// Runtime for the pen tool path
2161// **************************************************************************
2162NinjaCvsRt.AnchorPoint = Object.create(Object.prototype, {
2163 /////////////////////////////////////////
2164 // Instance variables
2165 /////////////////////////////////////////
2166 _x: {value: 0.0, writable: true},
2167 _y: {value: 0.0, writable: true},
2168 _z: {value: 0.0, writable: true},
2169
2170 _prevX: {value: 0.0, writable: true},
2171 _prevY: {value: 0.0, writable: true},
2172 _prevZ: {value: 0.0, writable: true},
2173
2174 _nextX: {value: 0.0, writable: true},
2175 _nextY: {value: 0.0, writable: true},
2176 _nextZ: {value: 0.0, writable: true},
2177
2178 // *********** setters ************
2179 setPos: {
2180 value: function(x,y,z){
2181 this._x = x;
2182 this._y = y;
2183 this._z = z;
2184 }
2185 },
2186
2187 setPrevPos: {
2188 value: function (x, y, z) {
2189 this._prevX = x;
2190 this._prevY = y;
2191 this._prevZ = z;
2192 }
2193 },
2194
2195 setNextPos: {
2196 value: function (x, y, z) {
2197 this._nextX = x;
2198 this._nextY = y;
2199 this._nextZ = z;
2200 }
2201 },
2202
2203 // *************** getters ******************
2204 // (add as needed)
2205 getPosX: {
2206 value: function () {
2207 return this._x;
2208 }
2209 },
2210
2211 getPosY: {
2212 value: function () {
2213 return this._y;
2214 }
2215 },
2216
2217 getPosZ: {
2218 value: function () {
2219 return this._z;
2220 }
2221 },
2222
2223 getPrevX: {
2224 value: function () {
2225 return this._prevX;
2226 }
2227 },
2228
2229 getPrevY: {
2230 value: function () {
2231 return this._prevY;
2232 }
2233 },
2234
2235 getPrevZ: {
2236 value: function () {
2237 return this._prevZ;
2238 }
2239 },
2240
2241 getNextX: {
2242 value: function () {
2243 return this._nextX;
2244 }
2245 },
2246
2247 getNextY: {
2248 value: function () {
2249 return this._nextY;
2250 }
2251 },
2252
2253 getNextZ: {
2254 value: function () {
2255 return this._nextZ;
2256 }
2257 }
2258});
2259
2260NinjaCvsRt.RuntimeSubPath = Object.create(NinjaCvsRt.RuntimeGeomObj, {
2261 // array of anchor points
2262 _Anchors: { value: null, writable: true },
2263
2264 //path properties
2265 _isClosed: {value: false, writable: true},
2266 _strokeWidth: {value: 0, writable: true},
2267 _strokeColor: {value: null, writable: true},
2268 _fillColor: {value: null, writable: true},
2269
2270 geomType: {
2271 value: function () {
2272 return this.GEOM_TYPE_CUBIC_BEZIER;
2273 }
2274 },
2275
2276 importJSON: {
2277 value: function(jo) {
2278 if (this.geomType()!== jo.geomType){
2279 return;
2280 }
2281 //the geometry for this object
2282 this._Anchors = [];
2283 var i=0;
2284 for (i=0;i<jo.anchors.length;i++){
2285 var newAnchor = Object.create(NinjaCvsRt.AnchorPoint);
2286 var ipAnchor = jo.anchors[i];
2287 newAnchor.setPos(ipAnchor._x, ipAnchor._y, ipAnchor._z);
2288 newAnchor.setPrevPos(ipAnchor._prevX, ipAnchor._prevY, ipAnchor._prevZ);
2289 newAnchor.setNextPos(ipAnchor._nextX, ipAnchor._nextY, ipAnchor._nextZ);
2290 this._Anchors.push(newAnchor);
2291 }
2292 this._isClosed = jo.isClosed;
2293
2294 //stroke appearance properties
2295 this._strokeWidth = jo.strokeWidth;
2296 this._strokeColor = jo.strokeColor;
2297 this._fillColor = jo.fillColor;
2298 }
2299 },
2300
2301 //buildColor returns the fillStyle or strokeStyle for the Canvas 2D context
2302 buildColor: {
2303 value: function(ctx, //the 2D rendering context (for creating gradients if necessary)
2304 ipColor, //color string, also encodes whether there's a gradient and of what type
2305 w, //width of the region of color
2306 h, //height of the region of color
2307 lw) //linewidth (i.e. stroke width/size)
2308 {
2309 if (ipColor.gradientMode){
2310 var position, gradient, cs, inset; //vars used in gradient calculations
2311 inset = Math.ceil( lw ) - 0.5;
2312
2313 if(ipColor.gradientMode === "radial") {
2314 var ww = w - 2*lw, hh = h - 2*lw;
2315 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(ww, hh)/2);
2316 } else {
2317 gradient = ctx.createLinearGradient(inset, h/2, w-inset, h/2);
2318 }
2319 var colors = ipColor.color;
2320
2321 var len = colors.length;
2322 for(n=0; n<len; n++) {
2323 position = colors[n].position/100;
2324 cs = colors[n].value;
2325 gradient.addColorStop(position, "rgba(" + cs.r + "," + cs.g + "," + cs.b + "," + cs.a + ")");
2326 }
2327 return gradient;
2328 } else {
2329 var c = "rgba(" + 255*ipColor[0] + "," + 255*ipColor[1] + "," + 255*ipColor[2] + "," + ipColor[3] + ")";
2330 return c;
2331 }
2332 }
2333 },
2334
2335 render: {
2336 value: function() {
2337 // get the world
2338 var world = this.getWorld();
2339 if (!world) {
2340 throw( "null world in subpath render" );
2341 return;
2342 }
2343
2344 // get the context
2345 var ctx = world.get2DContext();
2346 if (!ctx) {
2347 throw( "null world in subpath render" );
2348 return;
2349 }
2350
2351 //vars used for the gradient computation in buildColor
2352 var w = world.getViewportWidth(), h = world.getViewportHeight();
2353
2354 ctx.save();
2355 ctx.lineWidth = this._strokeWidth;
2356 ctx.strokeStyle = "black";
2357 if (this._strokeColor) {
2358 ctx.strokeStyle = this.buildColor(ctx, this._strokeColor, w,h, this._strokeWidth);
2359 }
2360
2361 ctx.fillStyle = "white";
2362 if (this._fillColor){
2363 ctx.fillStyle = this.buildColor(ctx, this._fillColor, w,h, this._strokeWidth);
2364 }
2365 var lineCap = ['butt','round','square'];
2366 ctx.lineCap = lineCap[1];
2367 var lineJoin = ['round','bevel','miter'];