diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/canvas-runtime.js | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 7893786e..32829351 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -121,6 +121,13 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
121 | // all "live" materials | 121 | // all "live" materials |
122 | this._materials = []; | 122 | this._materials = []; |
123 | 123 | ||
124 | // provide the mapping for the asset directory | ||
125 | if (assetPath) { | ||
126 | this._assetPath = assetPath.slice(); | ||
127 | if (this._assetPath[this._assetPath.length - 1] != '/') | ||
128 | this._assetPath += '/'; | ||
129 | } | ||
130 | |||
124 | if(this._assetPath !== undefined) { | 131 | if(this._assetPath !== undefined) { |
125 | RDGE.globals.engine.setAssetPath(this._assetPath); | 132 | RDGE.globals.engine.setAssetPath(this._assetPath); |
126 | } | 133 | } |
@@ -1229,11 +1236,11 @@ NinjaCvsRt.RuntimePulseMaterial = function () | |||
1229 | var material = this._materialNode; | 1236 | var material = this._materialNode; |
1230 | if (material) | 1237 | if (material) |
1231 | { | 1238 | { |
1232 | var technique = material.shaderProgram.default; | 1239 | var technique = material.shaderProgram["default"]; |
1233 | var renderer = RDGE.globals.engine.getContext().renderer; | 1240 | var renderer = RDGE.globals.engine.getContext().renderer; |
1234 | if (renderer && technique) | 1241 | if (renderer && technique) |
1235 | { | 1242 | { |
1236 | if (this._shader && this._shader.default) | 1243 | if (this._shader && this._shader["default"]) |
1237 | { | 1244 | { |
1238 | var res = [ renderer.vpWidth, renderer.vpHeight ]; | 1245 | var res = [ renderer.vpWidth, renderer.vpHeight ]; |
1239 | technique.u_resolution.set( res ); | 1246 | technique.u_resolution.set( res ); |
@@ -1243,7 +1250,7 @@ NinjaCvsRt.RuntimePulseMaterial = function () | |||
1243 | if (tex) | 1250 | if (tex) |
1244 | technique.u_tex0.set( tex ); | 1251 | technique.u_tex0.set( tex ); |
1245 | 1252 | ||
1246 | this._shader.default.u_time.set( [this._time] ); | 1253 | this._shader["default"].u_time.set( [this._time] ); |
1247 | } | 1254 | } |
1248 | } | 1255 | } |
1249 | } | 1256 | } |
@@ -1256,12 +1263,12 @@ NinjaCvsRt.RuntimePulseMaterial = function () | |||
1256 | var material = this._materialNode; | 1263 | var material = this._materialNode; |
1257 | if (material) | 1264 | if (material) |
1258 | { | 1265 | { |
1259 | var technique = material.shaderProgram.default; | 1266 | var technique = material.shaderProgram["default"]; |
1260 | var renderer = RDGE.globals.engine.getContext().renderer; | 1267 | var renderer = RDGE.globals.engine.getContext().renderer; |
1261 | if (renderer && technique) | 1268 | if (renderer && technique) |
1262 | { | 1269 | { |
1263 | if (this._shader && this._shader.default) | 1270 | if (this._shader && this._shader["default"]) |
1264 | this._shader.default.u_time.set( [this._time] ); | 1271 | this._shader["default"].u_time.set( [this._time] ); |
1265 | this._time += this._dTime; | 1272 | this._time += this._dTime; |
1266 | if (this._time > 200.0) this._time = 0.0; | 1273 | if (this._time > 200.0) this._time = 0.0; |
1267 | } | 1274 | } |
@@ -1289,24 +1296,24 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = function () | |||
1289 | var material = this._materialNode; | 1296 | var material = this._materialNode; |
1290 | if (material) | 1297 | if (material) |
1291 | { | 1298 | { |
1292 | var technique = material.shaderProgram.default; | 1299 | var technique = material.shaderProgram["default"]; |
1293 | var renderer = RDGE.globals.engine.getContext().renderer; | 1300 | var renderer = RDGE.globals.engine.getContext().renderer; |
1294 | if (renderer && technique) | 1301 | if (renderer && technique) |
1295 | { | 1302 | { |
1296 | if (this._shader && this._shader.default) | 1303 | if (this._shader && this._shader["default"]) |
1297 | { | 1304 | { |
1298 | this._shader.default.u_color1.set( this._color1 ); | 1305 | this._shader["default"].u_color1.set( this._color1 ); |
1299 | this._shader.default.u_color2.set( this._color2 ); | 1306 | this._shader["default"].u_color2.set( this._color2 ); |
1300 | this._shader.default.u_color3.set( this._color3 ); | 1307 | this._shader["default"].u_color3.set( this._color3 ); |
1301 | this._shader.default.u_color4.set( this._color4 ); | 1308 | this._shader["default"].u_color4.set( this._color4 ); |
1302 | 1309 | ||
1303 | this._shader.default.u_colorStop1.set( [this._colorStop1] ); | 1310 | this._shader["default"].u_colorStop1.set( [this._colorStop1] ); |
1304 | this._shader.default.u_colorStop2.set( [this._colorStop2] ); | 1311 | this._shader["default"].u_colorStop2.set( [this._colorStop2] ); |
1305 | this._shader.default.u_colorStop3.set( [this._colorStop3] ); | 1312 | this._shader["default"].u_colorStop3.set( [this._colorStop3] ); |
1306 | this._shader.default.u_colorStop4.set( [this._colorStop4] ); | 1313 | this._shader["default"].u_colorStop4.set( [this._colorStop4] ); |
1307 | 1314 | ||
1308 | if (this._angle !== undefined) | 1315 | if (this._angle !== undefined) |
1309 | this._shader.default.u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); | 1316 | this._shader["default"].u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); |
1310 | } | 1317 | } |
1311 | } | 1318 | } |
1312 | } | 1319 | } |
@@ -1368,11 +1375,11 @@ NinjaCvsRt.RuntimeBumpMetalMaterial = function () | |||
1368 | var material = this._materialNode; | 1375 | var material = this._materialNode; |
1369 | if (material) | 1376 | if (material) |
1370 | { | 1377 | { |
1371 | var technique = material.shaderProgram.default; | 1378 | var technique = material.shaderProgram["default"]; |
1372 | var renderer = RDGE.globals.engine.getContext().renderer; | 1379 | var renderer = RDGE.globals.engine.getContext().renderer; |
1373 | if (renderer && technique) | 1380 | if (renderer && technique) |
1374 | { | 1381 | { |
1375 | if (this._shader && this._shader.default) | 1382 | if (this._shader && this._shader["default"]) |
1376 | { | 1383 | { |
1377 | technique.u_light0Diff.set( this._lightDiff ); | 1384 | technique.u_light0Diff.set( this._lightDiff ); |
1378 | 1385 | ||
@@ -1582,12 +1589,12 @@ NinjaCvsRt.RuntimePlasmaMaterial = function () | |||
1582 | var material = this._materialNode; | 1589 | var material = this._materialNode; |
1583 | if (material) | 1590 | if (material) |
1584 | { | 1591 | { |
1585 | var technique = material.shaderProgram.default; | 1592 | var technique = material.shaderProgram["default"]; |
1586 | var renderer = RDGE.globals.engine.getContext().renderer; | 1593 | var renderer = RDGE.globals.engine.getContext().renderer; |
1587 | if (renderer && technique) | 1594 | if (renderer && technique) |
1588 | { | 1595 | { |
1589 | if (this._shader && this._shader.default) | 1596 | if (this._shader && this._shader["default"]) |
1590 | this._shader.default.u_time.set( [this._time] ); | 1597 | this._shader["default"].u_time.set( [this._time] ); |
1591 | this._time += this._dTime; | 1598 | this._time += this._dTime; |
1592 | if (this._time > 200.0) this._time = 0.0; | 1599 | if (this._time > 200.0) this._time = 0.0; |
1593 | } | 1600 | } |