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-rw-r--r--assets/canvas-runtime.js58
1 files changed, 47 insertions, 11 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index 655e52fa..51c1de1f 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -4,6 +4,8 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7
8
7/////////////////////////////////////////////////////////////////////// 9///////////////////////////////////////////////////////////////////////
8//Loading webGL/canvas data 10//Loading webGL/canvas data
9function initWebGl (rootElement, directory) { 11function initWebGl (rootElement, directory) {
@@ -27,7 +29,8 @@ function CanvasDataManager()
27{ 29{
28 this.loadGLData = function(root, valueArray, assetPath ) 30 this.loadGLData = function(root, valueArray, assetPath )
29 { 31 {
30 this._assetPath = assetPath.slice(); 32 if (assetPath)
33 this._assetPath = assetPath.slice();
31 34
32 var value = valueArray; 35 var value = valueArray;
33 var nWorlds = value.length; 36 var nWorlds = value.length;
@@ -118,17 +121,22 @@ function GLRuntime( canvas, importStr, assetPath )
118 this._zFar = 100.0; 121 this._zFar = 100.0;
119 this._viewDist = 5.0; 122 this._viewDist = 5.0;
120 123
124 this.elapsed = 0;
125
121 this._aspect = canvas.width/canvas.height; 126 this._aspect = canvas.width/canvas.height;
122 127
123 this._geomRoot; 128 this._geomRoot = null;
124 129
125 // all "live" materials 130 // all "live" materials
126 this._materials = []; 131 this._materials = [];
127 132
128 // provide the mapping for the asset directory 133 // provide the mapping for the asset directory
129 this._assetPath = assetPath.slice(); 134 if (assetPath)
130 if (this._assetPath[this._assetPath.length-1] != '/') 135 {
131 this._assetPath += '/'; 136 this._assetPath = assetPath.slice();
137 if (this._assetPath[this._assetPath.length-1] != '/')
138 this._assetPath += '/';
139 }
132 140
133 /////////////////////////////////////////////////////////////////////// 141 ///////////////////////////////////////////////////////////////////////
134 // accessors 142 // accessors
@@ -166,6 +174,7 @@ function GLRuntime( canvas, importStr, assetPath )
166 this.importObjects( importStr ); 174 this.importObjects( importStr );
167 this.linkMaterials( this._geomRoot ); 175 this.linkMaterials( this._geomRoot );
168 this.initMaterials(); 176 this.initMaterials();
177 this.linkLights();
169 } 178 }
170 else 179 else
171 { 180 {
@@ -221,8 +230,8 @@ function GLRuntime( canvas, importStr, assetPath )
221 rdgeGlobalParameters.u_light0Pos.set( [5*Math.cos(this.elapsed), 5*Math.sin(this.elapsed), 20]); 230 rdgeGlobalParameters.u_light0Pos.set( [5*Math.cos(this.elapsed), 5*Math.sin(this.elapsed), 20]);
222 231
223 // orbit the light nodes around the boxes 232 // orbit the light nodes around the boxes
224 //this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]); 233 if (this.light ) this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]);
225 //this.light2.setPosition([-1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), -1.2*Math.cos(this.elapsed)]); 234 if (this.light2) this.light2.setPosition([-1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), -1.2*Math.cos(this.elapsed)]);
226 235
227 this.updateMaterials(); 236 this.updateMaterials();
228 237
@@ -344,6 +353,16 @@ function GLRuntime( canvas, importStr, assetPath )
344 parent.addChild( obj ); 353 parent.addChild( obj );
345 } 354 }
346 355
356 this.linkLights = function()
357 {
358 var matNode = this.findMaterialNode( "lights", this.myScene.scene );
359 if (matNode)
360 {
361 this.light = matNode.lightChannel[1];
362 this.light2 = matNode.lightChannel[2];
363 }
364 }
365
347 this.linkMaterials = function( obj ) 366 this.linkMaterials = function( obj )
348 { 367 {
349 if (!obj) return; 368 if (!obj) return;
@@ -377,6 +396,7 @@ function GLRuntime( canvas, importStr, assetPath )
377 396
378 this.remapAssetFolder = function( url ) 397 this.remapAssetFolder = function( url )
379 { 398 {
399 /*
380 var searchStr = "assets/"; 400 var searchStr = "assets/";
381 var index = url.indexOf( searchStr ); 401 var index = url.indexOf( searchStr );
382 var rtnPath = url; 402 var rtnPath = url;
@@ -386,6 +406,8 @@ function GLRuntime( canvas, importStr, assetPath )
386 rtnPath = this._assetPath + rtnPath; 406 rtnPath = this._assetPath + rtnPath;
387 } 407 }
388 return rtnPath; 408 return rtnPath;
409 */
410 return url;
389 } 411 }
390 412
391 this.findMaterialNode = function( nodeName, node ) 413 this.findMaterialNode = function( nodeName, node )
@@ -1080,7 +1102,7 @@ function RuntimeMaterial( world )
1080 /////////////////////////////////////////////////////////////////////// 1102 ///////////////////////////////////////////////////////////////////////
1081 // Methods 1103 // Methods
1082 /////////////////////////////////////////////////////////////////////// 1104 ///////////////////////////////////////////////////////////////////////
1083 this.init = function() 1105 this.init = function( world )
1084 { 1106 {
1085 } 1107 }
1086 1108
@@ -1127,7 +1149,7 @@ function RuntimeFlatMaterial()
1127 }; 1149 };
1128 1150
1129 1151
1130 this.init = function() 1152 this.init = function( world )
1131 { 1153 {
1132 if (this._shader) 1154 if (this._shader)
1133 { 1155 {
@@ -1302,7 +1324,7 @@ function RuntimeBumpMetalMaterial()
1302 this._normalTexture = this.getPropertyFromString( "normalMap: ", importStr ); 1324 this._normalTexture = this.getPropertyFromString( "normalMap: ", importStr );
1303 } 1325 }
1304 1326
1305 this.init = function() 1327 this.init = function( world )
1306 { 1328 {
1307 var material = this._materialNode; 1329 var material = this._materialNode;
1308 if (material) 1330 if (material)
@@ -1322,7 +1344,6 @@ function RuntimeBumpMetalMaterial()
1322 this._diffuseTexture = world.remapAssetFolder( this._diffuseTexture ); 1344 this._diffuseTexture = world.remapAssetFolder( this._diffuseTexture );
1323 tex = renderer.getTextureByName(this._diffuseTexture, wrap, mips ); 1345 tex = renderer.getTextureByName(this._diffuseTexture, wrap, mips );
1324 if (tex) technique.u_colMap.set( tex ); 1346 if (tex) technique.u_colMap.set( tex );
1325
1326 } 1347 }
1327 if (this._normalTexture) 1348 if (this._normalTexture)
1328 { 1349 {
@@ -1344,6 +1365,21 @@ function RuntimeBumpMetalMaterial()
1344 1365
1345function RuntimeUberMaterial() 1366function RuntimeUberMaterial()
1346{ 1367{
1368 // inherit the members of RuntimeMaterial
1369 this.inheritedFrom = RuntimeMaterial;
1370 this.inheritedFrom();
1371
1372 this.init = function( )
1373 {
1374 }
1375
1376 this.update = function( time )
1377 {
1378 }
1379
1380 this.import = function( importStr )
1381 {
1382 }
1347} 1383}
1348 1384
1349function RuntimePlasmaMaterial() 1385function RuntimePlasmaMaterial()