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-rw-r--r--assets/canvas-runtime.js2998
1 files changed, 1536 insertions, 1462 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index ce2a15de..eeafaab6 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -17,7 +17,7 @@ NinjaCvsRt.initWebGl = function (rootElement, directory) {
17 } 17 }
18 } 18 }
19 //Creating data manager 19 //Creating data manager
20 cvsDataMngr = new NinjaCvsRt.CanvasDataManager(); 20 cvsDataMngr = Object.create(NinjaCvsRt.CanvasDataManager, {});
21 //Loading data to canvas(es) 21 //Loading data to canvas(es)
22 cvsDataMngr.loadGLData(rootElement, ninjaWebGlData.data, directory); 22 cvsDataMngr.loadGLData(rootElement, ninjaWebGlData.data, directory);
23}; 23};
@@ -26,1024 +26,870 @@ NinjaCvsRt.initWebGl = function (rootElement, directory) {
26// Class ShapeRuntime 26// Class ShapeRuntime
27// Manages runtime shape display 27// Manages runtime shape display
28/////////////////////////////////////////////////////////////////////// 28///////////////////////////////////////////////////////////////////////
29NinjaCvsRt.CanvasDataManager = function () 29NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, {
30{ 30
31 this.loadGLData = function(root, valueArray, assetPath ) 31 loadGLData: {
32 { 32 value: function(root, valueArray, assetPath) {
33 if (assetPath) 33 if (assetPath)
34 this._assetPath = assetPath.slice(); 34 this._assetPath = assetPath.slice();
35 35
36 var value = valueArray; 36 var value = valueArray;
37 var nWorlds = value.length; 37 var nWorlds = value.length;
38 for (var i=0; i<nWorlds; i++) 38 for (var i=0; i<nWorlds; i++)
39 { 39 {
40 var importStr = value[i]; 40 var importStr = value[i];
41 41
42 // there should be some version information in 42 // there should be some version information in
43 // the form of 'v0.0;' Pull that off. (the trailing ';' should 43 // the form of 'v0.0;' Pull that off. (the trailing ';' should
44 // be in the first 24 characters). 44 // be in the first 24 characters).
45 var index = importStr.indexOf( ';' ); 45 var index = importStr.indexOf( ';' );
46 if ((importStr[0] === 'v') && (index < 24)) 46 if ((importStr[0] === 'v') && (index < 24))
47 { 47 {
48 // JSON format. pull off the version info 48 // JSON format. pull off the version info
49 importStr = importStr.substr( index+1 ); 49 importStr = importStr.substr( index+1 );
50 50
51 var jObj = JSON.parse( importStr ); 51 var jObj = JSON.parse( importStr );
52 var id = jObj.id; 52 var id = jObj.id;
53 if (id) 53 if (id)
54 { 54 {
55 var canvas = this.findCanvasWithID( id, root ); 55 var canvas = this.findCanvasWithID( id, root );
56 if (canvas) 56 if (canvas)
57 { 57 {
58 new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); 58// new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath );
59 } 59 var glRt = Object.create(NinjaCvsRt.GLRuntime, {});
60 } 60 glRt.renderWorld(canvas, jObj, this._assetPath);
61 } 61 }
62 } 62 }
63 }; 63 }
64 64 }
65 this.findCanvasWithID = function( id, elt ) 65 }
66 { 66 },
67 var cid = elt.getAttribute( "data-RDGE-id" ); 67
68 if (cid == id) return elt; 68 findCanvasWithID: {
69 69 value: function(id, elt) {
70 if (elt.children) 70 var cid = elt.getAttribute( "data-RDGE-id" );
71 { 71 if (cid == id) return elt;
72 var nKids = elt.children.length; 72
73 for (var i=0; i<nKids; i++) 73 if (elt.children)
74 { 74 {
75 var child = elt.children[i]; 75 var nKids = elt.children.length;
76 var foundElt = this.findCanvasWithID( id, child ); 76 for (var i=0; i<nKids; i++)
77 if (foundElt) return foundElt; 77 {
78 } 78 var child = elt.children[i];
79 } 79 var foundElt = this.findCanvasWithID( id, child );
80 }; 80 if (foundElt) return foundElt;
81}; 81 }
82 }
83 }
84 }
85});
82 86
83/////////////////////////////////////////////////////////////////////// 87///////////////////////////////////////////////////////////////////////
84// Class GLRuntime 88// Class GLRuntime
85// Manages runtime fora WebGL canvas 89// Manages runtime fora WebGL canvas
86/////////////////////////////////////////////////////////////////////// 90///////////////////////////////////////////////////////////////////////
87NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) 91NinjaCvsRt.GLRuntime = Object.create(Object.prototype, {
88{
89 /////////////////////////////////////////////////////////////////////// 92 ///////////////////////////////////////////////////////////////////////
90 // Instance variables 93 // Instance variables
91 /////////////////////////////////////////////////////////////////////// 94 ///////////////////////////////////////////////////////////////////////
92 this._canvas = canvas; 95 _canvas: { value: null, writable: true },
93 this._context = null; 96 _context : { value: null, writable: true },
94 //this._importStr = importStr; 97 //this._importStr = importStr;
95 this._jObj = jObj; 98 _jObj: { value: null, writable: true },
96 99
97 this.renderer = null; 100 _renderer: { value: null, writable: true },
98 this.myScene = null; 101 myScene: { value: null, writable: true },
99 this.light = null; 102 light: { value: null, writable: true },
100 this.light2 = null; 103 light2: { value: null, writable: true },
101 this._rootNode = null; 104 _rootNode: { value: null, writable: true },
102 105
103 this._firstRender = true; 106 _firstRender: { value: true, writable: true },
104 this._initialized = false; 107 _renderCount: { value: -1, writable: true },
108 _initialized: { value: false, writable: true },
105 109
106 this._useWebGL = false; 110 _useWebGL: { value: false, writable: true },
107 this._assetPath = undefined; 111 _assetPath: { value: undefined, writable: true },
108 112
109 // view parameters 113 // view parameters
110 this._fov = 45.0; 114 _fov: { value: 45.0, writable: true },
111 this._zNear = 0.1; 115 _zNear: { value: 0.1, writable: true },
112 this._zFar = 100.0; 116 _zFar: { value: 100.0, writable: true },
113 this._viewDist = 5.0; 117 _viewDist: { value: 5.0, writable: true },
114 118
115 this.elapsed = 0; 119 elapsed: { value: 0, writable: true },
116 120
117 this._aspect = canvas.width/canvas.height; 121 _aspect: { value: 1, writable: true },
118 122
119 this._geomRoot = null; 123 //this._geomRoot = null;
124 _rootChildren: { value: [], writable: true },
120 125
121 // all "live" materials 126 // all "live" materials
122 this._materials = []; 127 _materials: { value: [], writable: true },
128
129 renderWorld: {
130 value: function(canvas, jObj, assetPath) {
131 this._materials = [];
132 this._rootChildren = [];
133 this._canvas = canvas;
134 this._aspect = this._canvas.width/this._canvas.height;
135
136 this._jObj= jObj;
137
138 // provide the mapping for the asset directory
139 if (assetPath) {
140 this._assetPath = assetPath.slice();
141 if (this._assetPath[this._assetPath.length - 1] != '/')
142 this._assetPath += '/';
143 }
123 144
124 // provide the mapping for the asset directory 145 if(this._assetPath !== undefined) {
125 if (assetPath) { 146 RDGE.globals.engine.setAssetPath(this._assetPath);
126 this._assetPath = assetPath.slice(); 147 }
127 if (this._assetPath[this._assetPath.length - 1] != '/')
128 this._assetPath += '/';
129 }
130 148
131 if(this._assetPath !== undefined) { 149 // start RDGE or load Canvas 2D objects
132 RDGE.globals.engine.setAssetPath(this._assetPath); 150 if (jObj.scenedata) this._useWebGL = true;
133 } 151 if (this._useWebGL)
152 {
153 var id = this._canvas.getAttribute( "data-RDGE-id" );
154 this._canvas.rdgeid = id;
155 RDGE.globals.engine.registerCanvas(this._canvas, this);
156 RDGE.RDGEStart( this._canvas );
157 }
158 else
159 {
160 this.loadScene();
161 }
162 }
163 },
134 164
135 /////////////////////////////////////////////////////////////////////// 165 ///////////////////////////////////////////////////////////////////////
136 // accessors 166 // accessors
137 /////////////////////////////////////////////////////////////////////// 167 ///////////////////////////////////////////////////////////////////////
138 this.getZNear = function() { return this._zNear; }; 168 getZNear: { value: function() { return this._zNear; }},
139 this.getZFar = function() { return this._zFar; }; 169 getZFar: { value: function() { return this._zFar; }},
140 this.getFOV = function() { return this._fov; }; 170 getFOV: { value: function() { return this._fov; }},
141 this.getAspect = function() { return this._aspect; }; 171 getAspect: { value: function() { return this._aspect; }},
142 this.getViewDistance = function() { return this._viewDist; }; 172 getViewDistance: { value: function() { return this._viewDist; }},
173
174 get2DContext: { value: function() { return this._context; }},
175