diff options
Diffstat (limited to 'assets')
30 files changed, 2132 insertions, 1615 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 6268f0bb..13b36540 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -56,60 +56,64 @@ NinjaCvsRt.initWebGl = function (rootElement, directory, data) { | |||
56 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
57 | NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { | 57 | NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { |
58 | 58 | ||
59 | loadGLData: { | 59 | loadGLData: { |
60 | value: function(root, valueArray, assetPath) { | 60 | value: function(root, valueArray, assetPath) { |
61 | if (assetPath) | 61 | if (assetPath) |
62 | this._assetPath = assetPath.slice(); | 62 | this._assetPath = assetPath.slice(); |
63 | 63 | ||
64 | var value = valueArray; | 64 | var value = valueArray; |
65 | var nWorlds = value.length; | 65 | var nWorlds = value.length; |
66 | for (var i=0; i<nWorlds; i++) | 66 | for (var i=0; i<nWorlds; i++) |
67 | { | 67 | { |
68 | var importStr = value[i]; | 68 | var importStr = value[i]; |
69 | 69 | ||
70 | // there should be some version information in | 70 | // there should be some version information in |
71 | // the form of 'v0.0;' Pull that off. (the trailing ';' should | 71 | // the form of 'v0.0;' Pull that off. (the trailing ';' should |
72 | // be in the first 24 characters). | 72 | // be in the first 24 characters). |
73 | var index = importStr.indexOf( ';' ); | 73 | var index = importStr.indexOf( ';' ); |
74 | if ((importStr[0] === 'v') && (index < 24)) | 74 | if ((importStr[0] === 'v') && (index < 24)) |
75 | { | 75 | { |
76 | // JSON format. pull off the version info | 76 | // JSON format. pull off the version info |
77 | importStr = importStr.substr( index+1 ); | 77 | importStr = importStr.substr( index+1 ); |
78 | 78 | ||
79 | var jObj = JSON.parse( importStr ); | 79 | var jObj = JSON.parse( importStr ); |
80 | var id = jObj.id; | 80 | var id = jObj.id; |
81 | if (id) | 81 | if (id) |
82 | { | 82 | { |
83 | var canvas = this.findCanvasWithID( id, root ); | 83 | var canvas = this.findCanvasWithID( id, root ); |
84 | if (canvas) | 84 | if (canvas) |
85 | { | 85 | { |
86 | // new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); | 86 | // new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); |
87 | var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); | 87 | var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); |
88 | glRt.renderWorld(canvas, jObj, this._assetPath); | 88 | glRt.renderWorld(canvas, jObj, this._assetPath); |
89 | } | 89 | } |
90 | } | 90 | else |
91 | } | 91 | { |
92 | } | 92 | console.log( "***** COULD NOT FIND CANVAS WITH ID " + id + " *****" ); |
93 | } | 93 | } |
94 | }, | 94 | } |
95 | 95 | } | |
96 | findCanvasWithID: { | 96 | } |
97 | value: function(id, elt) { | 97 | } |
98 | var cid = elt.getAttribute( "data-RDGE-id" ); | 98 | }, |
99 | if (cid == id) return elt; | 99 | |
100 | 100 | findCanvasWithID: { | |
101 | if (elt.children) | 101 | value: function(id, elt) { |
102 | { | 102 | var cid = elt.getAttribute( "data-RDGE-id" ); |
103 | var nKids = elt.children.length; | 103 | if (cid == id) return elt; |
104 | for (var i=0; i<nKids; i++) | 104 | |
105 | { | 105 | if (elt.children) |
106 | var child = elt.children[i]; | 106 | { |
107 | var foundElt = this.findCanvasWithID( id, child ); | 107 | var nKids = elt.children.length; |
108 | if (foundElt) return foundElt; | 108 | for (var i=0; i<nKids; i++) |
109 | } | 109 | { |
110 | } | 110 | var child = elt.children[i]; |
111 | } | 111 | var foundElt = this.findCanvasWithID( id, child ); |
112 | } | 112 | if (foundElt) return foundElt; |
113 | } | ||
114 | } | ||
115 | } | ||
116 | } | ||
113 | }); | 117 | }); |
114 | 118 | ||
115 | /////////////////////////////////////////////////////////////////////// | 119 | /////////////////////////////////////////////////////////////////////// |
@@ -117,266 +121,266 @@ NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { | |||
117 | // Manages runtime fora WebGL canvas | 121 | // Manages runtime fora WebGL canvas |
118 | /////////////////////////////////////////////////////////////////////// | 122 | /////////////////////////////////////////////////////////////////////// |
119 | NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { | 123 | NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { |
120 | /////////////////////////////////////////////////////////////////////// | 124 | /////////////////////////////////////////////////////////////////////// |
121 | // Instance variables | 125 | // Instance variables |
122 | /////////////////////////////////////////////////////////////////////// | 126 | /////////////////////////////////////////////////////////////////////// |
123 | _canvas: { value: null, writable: true }, | 127 | _canvas: { value: null, writable: true }, |
124 | _context : { value: null, writable: true }, | 128 | _context : { value: null, writable: true }, |
125 | //this._importStr = importStr; | 129 | //this._importStr = importStr; |
126 | _jObj: { value: null, writable: true }, | 130 | _jObj: { value: null, writable: true }, |
127 | 131 | ||
128 | _renderer: { value: null, writable: true }, | 132 | _renderer: { value: null, writable: true }, |
129 | myScene: { value: null, writable: true }, | 133 | myScene: { value: null, writable: true }, |
130 | light: { value: null, writable: true }, | 134 | light: { value: null, writable: true }, |
131 | light2: { value: null, writable: true }, | 135 | light2: { value: null, writable: true }, |
132 | _rootNode: { value: null, writable: true }, | 136 | _rootNode: { value: null, writable: true }, |
133 | 137 | ||
134 | _firstRender: { value: true, writable: true }, | 138 | _firstRender: { value: true, writable: true }, |
135 | _renderCount: { value: -1, writable: true }, | 139 | _renderCount: { value: -1, writable: true }, |
136 | _initialized: { value: false, writable: true }, | 140 | _initialized: { value: false, writable: true }, |
137 | 141 | ||
138 | _useWebGL: { value: false, writable: true }, | 142 | _useWebGL: { value: false, writable: true }, |
139 | _assetPath: { value: undefined, writable: true }, | 143 | _assetPath: { value: undefined, writable: true }, |
140 | 144 | ||
141 | // view parameters | 145 | // view parameters |
142 | _fov: { value: 45.0, writable: true }, | 146 | _fov: { value: 45.0, writable: true }, |
143 | _zNear: { value: 0.1, writable: true }, | 147 | _zNear: { value: 0.1, writable: true }, |
144 | _zFar: { value: 100.0, writable: true }, | 148 | _zFar: { value: 100.0, writable: true }, |
145 | _viewDist: { value: 5.0, writable: true }, | 149 | _viewDist: { value: 5.0, writable: true }, |
146 | 150 | ||
147 | elapsed: { value: 0, writable: true }, | 151 | elapsed: { value: 0, writable: true }, |
148 | 152 | ||
149 | _aspect: { value: 1, writable: true }, | 153 | _aspect: { value: 1, writable: true }, |
150 | 154 | ||
151 | //this._geomRoot = null; | 155 | //this._geomRoot = null; |
152 | _rootChildren: { value: [], writable: true }, | 156 | _rootChildren: { value: [], writable: true }, |
153 | 157 | ||
154 | // all "live" materials | 158 | // all "live" materials |
155 | _materials: { value: [], writable: true }, | 159 | _materials: { value: [], writable: true }, |
156 | 160 | ||
157 | renderWorld: { | 161 | renderWorld: { |
158 | value: function(canvas, jObj, assetPath) { | 162 | value: function(canvas, jObj, assetPath) { |
159 | this._materials = []; | 163 | this._materials = []; |
160 | this._rootChildren = []; | 164 | this._rootChildren = []; |
161 | this._canvas = canvas; | 165 | this._canvas = canvas; |
162 | this._aspect = this._canvas.width/this._canvas.height; | 166 | this._aspect = this._canvas.width/this._canvas.height; |
163 | 167 | ||
164 | this._jObj= jObj; | 168 | this._jObj= jObj; |
165 | 169 | ||
166 | // provide the mapping for the asset directory | 170 | // provide the mapping for the asset directory |
167 | if (assetPath) { | 171 | if (assetPath) { |
168 | this._assetPath = assetPath.slice(); | 172 | this._assetPath = assetPath.slice(); |
169 |