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-rwxr-xr-xjs/helper-classes/3D/LinePlaneIntersectRec.js30
-rwxr-xr-xjs/helper-classes/3D/Rectangle.js30
-rwxr-xr-xjs/helper-classes/3D/StageLine.js106
-rwxr-xr-xjs/helper-classes/3D/draw-utils.js33
-rwxr-xr-xjs/helper-classes/3D/element-planes.js30
-rwxr-xr-xjs/helper-classes/3D/hit-record.js30
-rwxr-xr-xjs/helper-classes/3D/math-utils.js33
-rwxr-xr-xjs/helper-classes/3D/snap-2d-record.js30
-rwxr-xr-xjs/helper-classes/3D/snap-manager.js30
-rwxr-xr-xjs/helper-classes/3D/vec-utils.js32
-rwxr-xr-xjs/helper-classes/3D/view-utils.js30
11 files changed, 345 insertions, 69 deletions
diff --git a/js/helper-classes/3D/LinePlaneIntersectRec.js b/js/helper-classes/3D/LinePlaneIntersectRec.js
index cb172bf7..71ee81f4 100755
--- a/js/helper-classes/3D/LinePlaneIntersectRec.js
+++ b/js/helper-classes/3D/LinePlaneIntersectRec.js
@@ -1,7 +1,31 @@
1/* <copyright> 1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2Copyright (c) 2012, Motorola Mobility, Inc
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3All Rights Reserved.
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4BSD License.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9 - Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright
12 notice, this list of conditions and the following disclaimer in the
13 documentation and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors
15 may be used to endorse or promote products derived from this software
16 without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28POSSIBILITY OF SUCH DAMAGE.
5</copyright> */ 29</copyright> */
6 30
7/////////////////////////////////////////////////////////////////////// 31///////////////////////////////////////////////////////////////////////
diff --git a/js/helper-classes/3D/Rectangle.js b/js/helper-classes/3D/Rectangle.js
index b8906f18..1922bd91 100755
--- a/js/helper-classes/3D/Rectangle.js
+++ b/js/helper-classes/3D/Rectangle.js
@@ -1,7 +1,31 @@
1/* <copyright> 1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2Copyright (c) 2012, Motorola Mobility, Inc
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3All Rights Reserved.
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4BSD License.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9 - Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright
12 notice, this list of conditions and the following disclaimer in the
13 documentation and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors
15 may be used to endorse or promote products derived from this software
16 without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28POSSIBILITY OF SUCH DAMAGE.
5</copyright> */ 29</copyright> */
6 30
7/////////////////////////////////////////////////////////////////////// 31///////////////////////////////////////////////////////////////////////
diff --git a/js/helper-classes/3D/StageLine.js b/js/helper-classes/3D/StageLine.js
index 23e8cf5b..aaa9f95d 100755
--- a/js/helper-classes/3D/StageLine.js
+++ b/js/helper-classes/3D/StageLine.js
@@ -1,7 +1,31 @@
1/* <copyright> 1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2Copyright (c) 2012, Motorola Mobility, Inc
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3All Rights Reserved.
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4BSD License.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9 - Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright
12 notice, this list of conditions and the following disclaimer in the
13 documentation and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors
15 may be used to endorse or promote products derived from this software
16 without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28POSSIBILITY OF SUCH DAMAGE.
5</copyright> */ 29</copyright> */
6 30
7/////////////////////////////////////////////////////////////////////// 31///////////////////////////////////////////////////////////////////////
@@ -222,49 +246,59 @@ var StageLine = exports.StageLine = Object.create(Object.prototype, {
222 if (s0 != s1) 246 if (s0 != s1)
223 { 247 {
224 var t = Math.abs(d0)/( Math.abs(d0) + Math.abs(d1) ); 248 var t = Math.abs(d0)/( Math.abs(d0) + Math.abs(d1) );
225 if (t == 0) 249 if (MathUtils.fpSign(t) === 0)
226 { 250 {
227 if (s1 > 0) // entering the material from the beginning of the line that is to be drawn 251 // the first point of the line is on the (infinite) extension of a side of the boundary.
252 // Make sure the point (pt0) is within the range of the polygon edge
253 var vt0 = vecUtils.vecSubtract(3, pt0, bp0),
254 vt1 = vecUtils.vecSubtract(3, bp1, pt0);
255 var dt0 = vecUtils.vecDot(3, vec, vt0),
256 dt1 = vecUtils.vecDot(3, vec, vt1);
257 var st0 = MathUtils.fpSign(dt0), st1 = MathUtils.fpSign(dt1);
258 if ((st0 >= 0) && (st1 >= 0))
228 { 259 {
229 // see if the start point of the line is at a corner of the bounded plane 260 if (s1 > 0) // entering the material from the beginning of the line that is to be drawn
230 var lineDir = vecUtils.vecSubtract(3, pt1, pt0);
231 vecUtils.vecNormalize(3, lineDir);
232 var dist = vecUtils.vecDist( 3, pt0, bp1 );
233 var bp2, bv0, bv1, cross1, cross2, cross3;
234 if ( MathUtils.fpSign(dist) == 0)
235 { 261 {
236 bp2 = boundaryPts[(i+1) % 4]; 262 // see if the start point of the line is at a corner of the bounded plane
237 bv0 = vecUtils.vecSubtract(3, bp2, bp1); 263 var lineDir = vecUtils.vecSubtract(3, pt1, pt0);
238 bv1 = vecUtils.vecSubtract(3, bp0, bp1); 264 vecUtils.vecNormalize(3, lineDir);
239 cross1 = vecUtils.vecCross(3, bv0, lineDir); 265 var dist = vecUtils.vecDist( 3, pt0, bp1 );
240 cross2 = vecUtils.vecCross(3, lineDir, bv1); 266 var bp2, bv0, bv1, cross1, cross2, cross3;
241 cross3 = vecUtils.vecCross(3, bv0, bv1); 267 if ( MathUtils.fpSign(dist) == 0)
242 if ( (MathUtils.fpSign(vecUtils.vecDot(3, cross1, cross3)) == 0) && (MathUtils.fpSign(vecUtils.vecDot(3, cross2, cross3)) == 0))
243 { 268 {
244 gotEnter = true; 269 bp2 = boundaryPts[(i+1) % 4];
245 this.addIntersection( plane, t, 1 ); 270 bv0 = vecUtils.vecSubtract(3, bp2, bp1);
271 bv1 = vecUtils.vecSubtract(3, bp0, bp1);
272 cross1 = vecUtils.vecCross(3, bv0, lineDir);
273 cross2 = vecUtils.vecCross(3, lineDir, bv1);
274 cross3 = vecUtils.vecCross(3, bv0, bv1);
275 if ( (MathUtils.fpSign(vecUtils.vecDot(3, cross1, cross3)) == 0) && (MathUtils.fpSign(vecUtils.vecDot(3, cross2, cross3)) == 0))
276 {
277 gotEnter = true;
278 this.addIntersection( plane, t, 1 );
279 }
246 } 280 }
247 } 281 else if (MathUtils.fpSign( vecUtils.vecDist(3, pt0, bp0)) === 0)
248 else if (MathUtils.fpSign( vecUtils.vecDist(3, pt0, bp0)) === 0)
249 {
250 bp2 = boundaryPts[(i+2) % 4];
251 bv0 = vecUtils.vecSubtract(3, bp2, bp0);
252 bv1 = vecUtils.vecSubtract(3, bp1, bp0);
253 cross1 = vecUtils.vecCross(3, bv0, lineDir);
254 cross2 = vecUtils.vecCross(3, lineDir, bv1);
255 cross3 = vecUtils.vecCross(3, bv0, bv1);
256 if ( (MathUtils.fpSign(vecUtils.vecDot(3, cross1, cross3)) == 0) && (MathUtils.fpSign(vecUtils.vecDot(3, cross2, cross3)) == 0))
257 { 282 {
283 bp2 = boundaryPts[(i+2) % 4];
284 bv0 = vecUtils.vecSubtract(3, bp2, bp0);
285 bv1 = vecUtils.vecSubtract(3, bp1, bp0);
286 cross1 = vecUtils.vecCross(3, bv0, lineDir);
287 cross2 = vecUtils.vecCross(3, lineDir, bv1);
288 cross3 = vecUtils.vecCross(3, bv0, bv1);
289 if ( (MathUtils.fpSign(vecUtils.vecDot(3, cross1, cross3)) == 0) && (MathUtils.fpSign(vecUtils.vecDot(3, cross2, cross3)) == 0))