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-rw-r--r--js/helper-classes/RDGE/GLCircle.js89
1 files changed, 19 insertions, 70 deletions
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index fc2e6460..942eb528 100644
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -33,14 +33,6 @@ function GLCircle()
33 33
34 this._ovalHeight = this._ovalHeight = 2.0*this.radius; 34 this._ovalHeight = this._ovalHeight = 2.0*this.radius;
35 35
36 // stroke and fill colors
37 this._strokeColor = [0.4, 0.4, 0.4, 1.0];
38 this._fillColor = [0.0, 0.6, 0.0, 1.0];
39
40 // stroke and fill materials
41 this._fillMaterial;
42 this._strokeMaterial;
43
44 this._strokeStyle = "Solid"; 36 this._strokeStyle = "Solid";
45 37
46 this._aspectRatio = 1.0; 38 this._aspectRatio = 1.0;
@@ -63,14 +55,16 @@ function GLCircle()
63 55
64 this.m_world = world; 56 this.m_world = world;
65 57
58
66 if(strokeMaterial) 59 if(strokeMaterial)
67 {
68 this._strokeMaterial = strokeMaterial; 60 this._strokeMaterial = strokeMaterial;
69 } 61 else
62 this._strokeMaterial = new FlatMaterial();
63
70 if(fillMaterial) 64 if(fillMaterial)
71 {
72 this._fillMaterial = fillMaterial; 65 this._fillMaterial = fillMaterial;
73 } 66 else
67 this._fillMaterial = new FlatMaterial();
74 } 68 }
75 69
76 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
@@ -189,19 +183,19 @@ function GLCircle()
189 var reverseRotMat = Matrix.RotationZ( -angle ); 183 var reverseRotMat = Matrix.RotationZ( -angle );
190 184
191 // calculate matrices to scale the circle and stroke to fit the bounds of the ellipse 185 // calculate matrices to scale the circle and stroke to fit the bounds of the ellipse
192 strokeScaleMat = Matrix.I(4); 186 var strokeScaleMat = Matrix.I(4);
193 strokeScaleMat[0] = xRad; 187 strokeScaleMat[0] = xRad;
194 strokeScaleMat[5] = yRad; 188 strokeScaleMat[5] = yRad;
195 189
196 fillScaleMat = Matrix.I(4); 190 var fillScaleMat = Matrix.I(4);
197 fillScaleMat[0] = xRad - xStroke; 191 fillScaleMat[0] = xRad - xStroke;
198 fillScaleMat[5] = yRad - yStroke; 192 fillScaleMat[5] = yRad - yStroke;
199 193
200 innerRadiusScaleMat = Matrix.I(4); 194 var innerRadiusScaleMat = Matrix.I(4);
201 innerRadiusScaleMat[0] = xInnRad; 195 innerRadiusScaleMat[0] = xInnRad;
202 innerRadiusScaleMat[5] = yInnRad; 196 innerRadiusScaleMat[5] = yInnRad;
203 197
204 innerStrokeScaleMat = Matrix.I(4); 198 var innerStrokeScaleMat = Matrix.I(4);
205 innerStrokeScaleMat[0] = xInnRad - xStroke; 199 innerStrokeScaleMat[0] = xInnRad - xStroke;
206 innerStrokeScaleMat[5] = yInnRad - yStroke; 200 innerStrokeScaleMat[5] = yInnRad - yStroke;
207 201
@@ -233,69 +227,24 @@ function GLCircle()
233 227
234 if (fillPrim) 228 if (fillPrim)
235 { 229 {
236 this._primArray.push( fillPrim ); 230 fillMaterial = this.makeFillMaterial();
237
238 if (this.getFillMaterial())
239 fillMaterial = this.getFillMaterial().dup();
240 else
241 fillMaterial = new FlatMaterial();
242 231
243 if (fillMaterial) 232 this._primArray.push( fillPrim );
244 { 233 this._materialNodeArray.push( fillMaterial.getMaterialNode() );
245 fillMaterial.init( this.getWorld() );
246 if(!this.getFillMaterial() && this._fillColor)
247 {
248 fillMaterial.setProperty("color", this._fillColor);
249 }
250 this._materialArray.push( fillMaterial );
251 this._materialTypeArray.push( "fill" );
252 var matNode = fillMaterial.getMaterialNode();
253 this._materialNodeArray.push( matNode );
254 }
255 } 234 }
256 if (strokePrim0) 235 if (strokePrim0)
257 { 236 {
258 if (this.getStrokeMaterial()) 237 strokeMaterial0 = this.makeStrokeMaterial();
259 strokeMaterial = this.getStrokeMaterial().dup();
260 else
261 strokeMaterial = new FlatMaterial();
262 238
263 if (strokeMaterial) 239 this._primArray.push( strokePrim0 );
264 { 240 this._materialNodeArray.push( strokeMaterial0.getMaterialNode() );
265 strokeMaterial.init( this.getWorld() );
266 if(!this.getStrokeMaterial() && this._strokeColor)
267 {
268 strokeMaterial.setProperty("color", this._strokeColor);
269 }
270 this._primArray.push( strokePrim0 );
271
272 var materialNode = createMaterialNode("ovalFillMaterial");
273 this._materialArray.push( strokeMaterial );
274 this._materialTypeArray.push( "stroke" );
275 this._materialNodeArray.push( strokeMaterial.getMaterialNode() );
276 }
277 } 241 }
278 if (strokePrim1) 242 if (strokePrim1)
279 { 243 {
280 if (this.getStrokeMaterial()) 244 strokeMaterial2 = this.makeStrokeMaterial();
281 strokeMaterial = this.getStrokeMaterial().dup();
282 else
283 strokeMaterial = new FlatMaterial();
284 245
285 if (strokeMaterial) 246 this._primArray.push( strokePrim1 );
286 { 247 this._materialNodeArray.push( strokeMaterial2.getMaterialNode() );
287 strokeMaterial.init( this.getWorld() );
288 if(!this.getStrokeMaterial() && this._strokeColor)
289 {
290 strokeMaterial.setProperty("color", this._strokeColor);
291 }
292 this._primArray.push( strokePrim1 );
293
294 var materialNode = createMaterialNode("ovalFillMaterial");
295 this._materialArray.push( strokeMaterial );
296 this._materialTypeArray.push( "stroke" );
297 this._materialNodeArray.push( strokeMaterial.getMaterialNode() );
298 }
299 } 248 }
300 249
301 world.updateObject(this); 250 world.updateObject(this);