diff options
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rwxr-xr-x | js/helper-classes/RDGE/GLLine.js | 594 |
1 files changed, 307 insertions, 287 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js index 5ec51230..0d815145 100755 --- a/js/helper-classes/RDGE/GLLine.js +++ b/js/helper-classes/RDGE/GLLine.js | |||
@@ -11,74 +11,74 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
11 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
12 | function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, strokeColor, strokeMaterial, strokeStyle, xAdj, yAdj) | 12 | function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, strokeColor, strokeMaterial, strokeStyle, xAdj, yAdj) |
13 | { | 13 | { |
14 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
15 | // Instance variables | 15 | // Instance variables |
16 | /////////////////////////////////////////////////////////////////////// | 16 | /////////////////////////////////////////////////////////////////////// |
17 | this._width = 2.0; | 17 | this._width = 2.0; |
18 | this._height = 2.0; | 18 | this._height = 2.0; |
19 | this._xOffset = 0; | 19 | this._xOffset = 0; |
20 | this._yOffset = 0; | 20 | this._yOffset = 0; |
21 | 21 | ||
22 | // If line doesn't fit in canvas world, we had to grow the canvas by this much on either side | 22 | // If line doesn't fit in canvas world, we had to grow the canvas by this much on either side |
23 | this._xAdj = 0; | 23 | this._xAdj = 0; |
24 | this._yAdj = 0; | 24 | this._yAdj = 0; |
25 | 25 | ||
26 | this._slope = 0; | 26 | this._slope = 0; |
27 | 27 | ||
28 | this._strokeWidth = 0.25; | 28 | this._strokeWidth = 0.25; |
29 | 29 | ||
30 | this._strokeStyle = "Solid"; | 30 | this._strokeStyle = "Solid"; |
31 | this._scaleX = 1.0; | 31 | this._scaleX = 1.0; |
32 | this._scaleY = 1.0; | 32 | this._scaleY = 1.0; |
33 | 33 | ||
34 | if (arguments.length > 0) | 34 | if (arguments.length > 0) |
35 | { | 35 | { |
36 | this._width = width; | 36 | this._width = width; |
37 | this._height = height; | 37 | this._height = height; |
38 | this._xOffset = xOffset; | 38 | this._xOffset = xOffset; |
39 | this._yOffset = yOffset; | 39 | this._yOffset = yOffset; |
40 | 40 | ||
41 | this._xAdj = xAdj; | 41 | this._xAdj = xAdj; |
42 | this._yAdj = yAdj; | 42 | this._yAdj = yAdj; |
43 | 43 | ||
44 | this._slope = slope; | 44 | this._slope = slope; |
45 | this._strokeWidth = strokeSize; | 45 | this._strokeWidth = strokeSize; |
46 | this._strokeColor = strokeColor; | 46 | this._strokeColor = strokeColor; |
47 | 47 | ||
48 | this._strokeStyle = strokeStyle; | 48 | this._strokeStyle = strokeStyle; |
49 | this._scaleX = (world.getViewportWidth())/(world.getViewportHeight()); | 49 | this._scaleX = (world.getViewportWidth())/(world.getViewportHeight()); |
50 | } | 50 | } |
51 | 51 | ||
52 | this._strokeVerticesLen = 0; | 52 | this._strokeVerticesLen = 0; |
53 | 53 | ||
54 | this.m_world = world; | 54 | this.m_world = world; |
55 | 55 | ||
56 | this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; | 56 | this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; |
57 | this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; | 57 | this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; |
58 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; | 58 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; |
59 | 59 | ||
60 | // initialize the inherited members | 60 | // initialize the inherited members |
61 | this.inheritedFrom = GLGeomObj; | 61 | this.inheritedFrom = GLGeomObj; |
62 | this.inheritedFrom(); | 62 | this.inheritedFrom(); |
63 | 63 | ||
64 | if(strokeMaterial) | 64 | if(strokeMaterial) |
65 | { | 65 | { |
66 | this._strokeMaterial = strokeMaterial; | 66 | this._strokeMaterial = strokeMaterial; |
67 | } | 67 | } |
68 | 68 | ||
69 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
70 | // Property Accessors | 70 | // Property Accessors |
71 | /////////////////////////////////////////////////////////////////////// | 71 | /////////////////////////////////////////////////////////////////////// |
72 | this.getStrokeWidth = function() { return this._strokeWidth; } | 72 | this.getStrokeWidth = function() { return this._strokeWidth; } |
73 | this.setStrokeWidth = function(w) { this._strokeWidth = w; } | 73 | this.setStrokeWidth = function(w) { this._strokeWidth = w; } |
74 | 74 | ||
75 | this.getStrokeMaterial = function() { return this._strokeMaterial; } | 75 | this.getStrokeMaterial = function() { return this._strokeMaterial; } |
76 | this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } | 76 | this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } |
77 | 77 | ||
78 | this.getStrokeColor = function() { return this._strokeColor; } | 78 | this.getStrokeColor = function() { return this._strokeColor; } |
79 | //this.setStrokeColor = function(c) { this._strokeColor = c; } | 79 | //this.setStrokeColor = function(c) { this._strokeColor = c; } |
80 | 80 | ||
81 | this.getStrokeStyle = function() { return this._strokeStyle; } | 81 | this.getStrokeStyle = function() { return this._strokeStyle; } |
82 | this.setStrokeStyle = function(s) { this._strokeStyle = s; } | 82 | this.setStrokeStyle = function(s) { this._strokeStyle = s; } |
83 | 83 | ||
84 | this.getFillMaterial = function() { return null; } | 84 | this.getFillMaterial = function() { return null; } |
@@ -86,24 +86,24 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro | |||
86 | this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } | 86 | this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } |
87 | this.getStrokeMaterial = function() { return this._strokeMaterial; } | 87 | this.getStrokeMaterial = function() { return this._strokeMaterial; } |
88 | 88 | ||
89 | this.getWidth = function() { return this._width; } | 89 | this.getWidth = function() { return this._width; } |
90 | this.setWidth = function(w) { this._width = w; } | 90 | this.setWidth = function(w) { this._width = w; } |
91 | 91 | ||
92 | this.getHeight = function() { return this._height; } | 92 | this.getHeight = function() { return this._height; } |
93 | this.setHeight = function(h) { this._height = h; } | 93 | this.setHeight = function(h) { this._height = h; } |
94 | 94 | ||
95 | this.getXAdj = function() { return this._xAdj; } | 95 | this.getXAdj = function() { return this._xAdj; } |
96 | this.setXAdj = function(x) { this._xAdj = x; } | 96 | this.setXAdj = function(x) { this._xAdj = x; } |
97 | 97 | ||
98 | this.getYAdj = function() { return this._yAdj; } | 98 | this.getYAdj = function() { return this._yAdj; } |
99 | this.setYAdj = function(y) { this._yAdj = y; } | 99 | this.setYAdj = function(y) { this._yAdj = y; } |
100 | 100 | ||
101 | this.getSlope = function() { return this._slope; } | 101 | this.getSlope = function() { return this._slope; } |
102 | this.setSlope = function(m) { this._slope = m; } | 102 | this.setSlope = function(m) { this._slope = m; } |
103 | 103 | ||
104 | this.geomType = function() { return this.GEOM_TYPE_LINE; } | 104 | this.geomType = function() { return this.GEOM_TYPE_LINE; } |
105 | 105 | ||
106 | /////////////////////////////////////////////////////////////////////// | 106 | /////////////////////////////////////////////////////////////////////// |
107 | // Methods | 107 | // Methods |
108 | /////////////////////////////////////////////////////////////////////// | 108 | /////////////////////////////////////////////////////////////////////// |
109 | this.export = function() | 109 | this.export = function() |
@@ -137,14 +137,14 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro | |||
137 | this._yOffset = Number( this.getPropertyFromString( "yoff: ", importStr ) ); | 137 | this._yOffset = Number( this.getPropertyFromString( "yoff: ", importStr ) ); |
138 | this._width = Number( this.getPropertyFromString( "width: ", importStr ) ); | 138 | this._width = Number( this.getPropertyFromString( "width: ", importStr ) ); |
139 | this._height = Number( this.getPropertyFromString( "height: ", importStr ) ); | 139 | this._height = Number( this.getPropertyFromString( "height: ", importStr ) ); |
140 | this._xAdj = Number( this.getPropertyFromString( "xAdj: ", importStr ) ); | 140 | this._xAdj = Number( this.getPropertyFromString( "xAdj: ", importStr ) ); |
141 | this._yAdj = Number( this.getPropertyFromString( "yAdj: ", importStr ) ); | 141 | this._yAdj = Number( this.getPropertyFromString( "yAdj: ", importStr ) ); |
142 | this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) ); | 142 | this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) ); |
143 | var slope = this.getPropertyFromString( "slope: ", importStr ); | 143 | var slope = this.getPropertyFromString( "slope: ", importStr ); |
144 | if(isNaN(Number(slope))) | 144 | if(isNaN(Number(slope))) |
145 | this._slope = slope; | 145 | this._slope = slope; |
146 | else | 146 | else |
147 | this._slope = Number(slope); | 147 | this._slope = Number(slope); |
148 | 148 | ||
149 | var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr ); | 149 | var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr ); |
150 | this._strokeStyle = this.getPropertyFromString( "strokeStyle: ", importStr ); | 150 | this._strokeStyle = this.getPropertyFromString( "strokeStyle: ", importStr ); |
@@ -160,28 +160,28 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro | |||
160 | 160 | ||
161 | } | 161 | } |
162 | 162 | ||
163 | /////////////////////////////////////////////////////////////////////// | 163 | /////////////////////////////////////////////////////////////////////// |
164 | // Methods | 164 | // Methods |
165 | /////////////////////////////////////////////////////////////////////// | 165 | /////////////////////////////////////////////////////////////////////// |
166 | this.buildBuffers = function() | 166 | this.buildBuffers = function() |
167 | { | 167 | { |
168 | // get the world | 168 | // get the world |
169 | var world = this.getWorld(); | 169 | var world = this.getWorld(); |
170 | if (!world) throw( "null world in buildBuffers" ); | 170 | if (!world) throw( "null world in buildBuffers" ); |
171 | if (!world._useWebGL) return; | 171 | if (!world._useWebGL) return; |
172 | 172 | ||
173 | // make sure RDGE has the correct context | 173 | // make sure RDGE has the correct context |
174 | g_Engine.setContext( world.getCanvas().uuid ); | 174 | g_Engine.setContext( world.getCanvas().uuid ); |
175 | 175 | ||
176 | // create the gl buffer | 176 | // create the gl buffer |
177 | var gl = world.getGLContext(); | 177 | var gl = world.getGLContext(); |
178 | 178 | ||
179 | this._strokeVerticesLen = 0; | 179 | this._strokeVerticesLen = 0; |
180 | 180 | ||
181 | var strokeVertices = []; | 181 | var strokeVertices = []; |
182 | var strokeTextures = []; | 182 | var strokeTextures = []; |
183 | var strokeNormals = []; | 183 | var strokeNormals = []; |