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diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
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1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */
6
7 ///////////////////////////////////////////////////////////////////////
8// Class GLRectangle
9// GL representation of a rectangle.
10// Derived from class GLGeomObj
11///////////////////////////////////////////////////////////////////////
12function GLRectangle()
13{
14 // CONSTANTS
15 this.N_TRIANGLES = 15;
16
17 // initialize the inherited members
18 this.inheritedFrom = GLGeomObj;
19 this.inheritedFrom();
20
21 ///////////////////////////////////////////////////////////////////////
22 // Instance variables
23 ///////////////////////////////////////////////////////////////////////
24 this._width = 2.0;
25 this._height = 2.0;
26 this._xOffset = 0;
27 this._yOffset = 0;
28
29 this._tlRadius = 0;
30 this._trRadius = 0;
31 this._blRadius = 0;
32 this._brRadius = 0;
33
34 this._strokeWidth = 0.25;
35
36 this._strokeStyle = "Solid";
37 this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor,
38 tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle)
39 {
40
41
42 this.m_world = world;
43
44 if (arguments.length > 0)
45 {
46 this._width = width;
47 this._height = height;
48 this._xOffset = xOffset;
49 this._yOffset = yOffset;
50
51 this._strokeWidth = strokeSize;
52 this._strokeColor = strokeColor;
53 this._fillColor = fillColor;
54
55 this.setTLRadius(tlRadius);
56 this.setTRRadius(trRadius);
57 this.setBLRadius(blRadius);
58 this.setBRRadius(brRadius);
59
60 this._strokeStyle = strokeStyle;
61 }
62
63 // the overall radius includes the fill and the stroke. separate the two based onthe stroke width
64 // this._fillRad = this._radius - this._strokeWidth;
65 // var err = 0.05;
66 var err = 0;
67 this._fillWidth = this._width - this._strokeWidth + err;
68 this._fillHeight = this._height - this._strokeWidth + err;
69
70 this._materialAmbient = [0.2, 0.2, 0.2, 1.0];
71 this._materialDiffuse = [0.4, 0.4, 0.4, 1.0];
72 this._materialSpecular = [0.4, 0.4, 0.4, 1.0];
73
74 if(strokeMaterial)
75 this._strokeMaterial = strokeMaterial;
76 else
77 this._strokeMaterial = new FlatMaterial();
78
79 if(fillMaterial)
80 this._fillMaterial = fillMaterial;
81 else
82 this._fillMaterial = new FlatMaterial();
83 }
84
85 ///////////////////////////////////////////////////////////////////////
86 // Property Accessors
87 ///////////////////////////////////////////////////////////////////////
88 this.getStrokeWidth = function() { return this._strokeWidth; }
89 this.setStrokeWidth = function(w) { this._strokeWidth = w; }
90
91 this.getStrokeMaterial = function() { return this._strokeMaterial; }
92 this.setStrokeMaterial = function(m) { this._strokeMaterial = m; }
93
94 this.getFillMaterial = function() { return this._fillMaterial; }
95 this.setFillMaterial = function(m) { this._fillMaterial = m; }
96
97 this.getStrokeColor = function() { return this._strokeColor; }
98 //this.setStrokeColor = function(c) { this._strokeColor = c; }
99
100 this.getFillColor = function() { return this._fillColor; }
101 //this.setFillColor = function(c) { this._fillColor = c.slice(0); }
102
103 this.getTLRadius = function() { return this._tlRadius; }
104 this.setTLRadius = function(r) { this._tlRadius = Math.min(r, (this._height - this._strokeWidth)/2, (this._width - this._strokeWidth)/2); }
105
106 this.getTRRadius = function() { return this._trRadius; }
107 this.setTRRadius = function(r) { this._trRadius = Math.min(r, (this._height - this._strokeWidth)/2, (this._width - this._strokeWidth)/2); }
108
109 this.getBLRadius = function() { return this._blRadius; }
110 this.setBLRadius = function(r) { this._blRadius = Math.min(r, (this._height - this._strokeWidth)/2, (this._width - this._strokeWidth)/2); }
111
112 this.getBRRadius = function() { return this._brRadius; }
113 this.setBRRadius = function(r) { this._brRadius = Math.min(r, (this._height - this._strokeWidth)/2, (this._width - this._strokeWidth)/2); }
114
115 this.getStrokeStyle = function() { return this._strokeStyle; }
116 this.setStrokeStyle = function(s) { this._strokeStyle = s; }
117
118 this.getWidth = function() { return this._width; }
119 this.setWidth = function(w) { this._width = w; }
120
121 this.getHeight = function() { return this._height; }
122 this.setHeight = function(h) { this._height = h; }
123
124 this.geomType = function() { return this.GEOM_TYPE_RECTANGLE; }
125
126
127 ///////////////////////////////////////////////////////////////////////
128 // Methods
129 ///////////////////////////////////////////////////////////////////////
130 this.export = function()
131 {
132 var rtnStr = "type: " + this.geomType() + "\n";
133
134 /////////////////////////////////////////////////////////////////////////
135 //
136 // world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor,
137 // tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle
138 //
139 /////////////////////////////////////////////////////////////////////////////
140
141 rtnStr += "xoff: " + this._xOffset + "\n";
142 rtnStr += "yoff: " + this._yOffset + "\n";
143 rtnStr += "width: " + this._width + "\n";
144 rtnStr += "height: " + this._height + "\n";
145 rtnStr += "strokeWidth: " + this._strokeWidth + "\n";
146 rtnStr += "strokeColor: " + String(this._strokeColor) + "\n";
147 rtnStr += "fillColor: " + String(this._fillColor) + "\n";
148 rtnStr += "tlRadius: " + this._tlRadius + "\n";
149 rtnStr += "trRadius: " + this._trRadius + "\n";
150 rtnStr += "blRadius: " + this._blRadius + "\n";
151 rtnStr += "brRadius: " + this._brRadius + "\n";
152 rtnStr += "innerRadius: " + this._innerRadius + "\n";
153 rtnStr += "strokeStyle: " + this._strokeStyle + "\n";
154
155 rtnStr += "strokeMat: ";
156 if (this._strokeMaterial)
157 rtnStr += this._strokeMaterial.getName();
158 else
159 rtnStr += "flatMaterial";
160 rtnStr += "\n";
161
162 rtnStr += "fillMat: ";
163 if (this._fillMaterial)
164 rtnStr += this._fillMaterial.getName();
165 else
166 rtnStr += "flatMaterial";
167 rtnStr += "\n";
168
169 return rtnStr;
170 }
171
172 this.import = function( importStr )
173 {
174 this._xOffset = Number( this.getPropertyFromString( "xoff: ", importStr ) );
175 this._yOffset = Number( this.getPropertyFromString( "yoff: ", importStr ) );
176 this._width = Number( this.getPropertyFromString( "width: ", importStr ) );
177 this._height = Number( this.getPropertyFromString( "height: ", importStr ) );
178 this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) );
179 this._innerRadius = Number( this.getPropertyFromString( "innerRadius: ", importStr ) );
180 this._strokeStyle = Number( this.getPropertyFromString( "strokeStyle: ", importStr ) );
181 var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr );
182 var fillMaterialName = this.getPropertyFromString( "fillMat: ", importStr );
183 this._strokeStyle = this.getPropertyFromString( "strokeStyle: ", importStr );
184 this._fillColor = eval( "[" + this.getPropertyFromString( "fillColor: ", importStr ) + "]" );
185 this._strokeColor = eval( "[" + this.getPropertyFromString( "strokeColor: ", importStr ) + "]" );
186 this._tlRadius = Number( this.getPropertyFromString( "tlRadius: ", importStr ) );
187 this._trRadius = Number( this.getPropertyFromString( "trRadius: ", importStr ) );
188 this._blRadius = Number( this.getPropertyFromString( "blRadius: ", importStr ) );
189 this._brRadius = Number( this.getPropertyFromString( "brRadius: ", importStr ) );
190
191 var strokeMat = MaterialsLibrary.getMaterial( strokeMaterialName );
192 if (!strokeMat)
193 {
194 console.log( "object material not found in library: " + strokeMaterialName );
195 strokeMat = new FlatMaterial();
196 }
197 this._strokeMaterial = strokeMat;
198
199 var fillMat = MaterialsLibrary.getMaterial( fillMaterialName );
200 if (!fillMat)
201 {
202 console.log( "object material not found in library: " + fillMaterialName );
203 fillMat = new FlatMaterial();
204 }
205 this._fillMaterial = fillMat;
206 }
207
208 this.buildBuffers = function()
209 {
210 // get the world
211 var world = this.getWorld();
212 if (!world) throw( "null world in buildBuffers" );
213 //console.log( "GLRectangle.buildBuffers " + world._worldCount );
214 if (!world._useWebGL) return;
215
216 // make sure RDGE has the correct context
217 g_Engine.setContext( world.getCanvas().rdgeid );
218
219 // create the gl buffer
220 var gl = world.getGLContext();