diff options
Diffstat (limited to 'js/helper-classes/RDGE/GLRectangle.js')
-rw-r--r-- | js/helper-classes/RDGE/GLRectangle.js | 295 |
1 files changed, 227 insertions, 68 deletions
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js index 2899e476..e34532d2 100644 --- a/js/helper-classes/RDGE/GLRectangle.js +++ b/js/helper-classes/RDGE/GLRectangle.js | |||
@@ -210,8 +210,11 @@ function GLRectangle() | |||
210 | // get the world | 210 | // get the world |
211 | var world = this.getWorld(); | 211 | var world = this.getWorld(); |
212 | if (!world) throw( "null world in buildBuffers" ); | 212 | if (!world) throw( "null world in buildBuffers" ); |
213 | 213 | //console.log( "GLRectangle.buildBuffers " + world._worldCount ); | |
214 | if (!world._useWebGL) return; | 214 | if (!world._useWebGL) return; |
215 | |||
216 | // make sure RDGE has the correct context | ||
217 | g_Engine.setContext( world.getCanvas().uuid ); | ||
215 | 218 | ||
216 | // create the gl buffer | 219 | // create the gl buffer |
217 | var gl = world.getGLContext(); | 220 | var gl = world.getGLContext(); |
@@ -284,6 +287,7 @@ function GLRectangle() | |||
284 | xFill -= strokeSize; | 287 | xFill -= strokeSize; |
285 | yFill -= strokeSize; | 288 | yFill -= strokeSize; |
286 | var fillMaterial = this.makeFillMaterial(); | 289 | var fillMaterial = this.makeFillMaterial(); |
290 | //console.log( "fillMaterial: " + fillMaterial.getName() ); | ||
287 | var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); | 291 | var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); |
288 | this._primArray.push( fillPrim ); | 292 | this._primArray.push( fillPrim ); |
289 | this._materialNodeArray.push( fillMaterial.getMaterialNode() ); | 293 | this._materialNodeArray.push( fillMaterial.getMaterialNode() ); |
@@ -313,71 +317,72 @@ function GLRectangle() | |||
313 | var width = Math.round(this.getWidth()), | 317 | var width = Math.round(this.getWidth()), |
314 | height = Math.round(this.getHeight()); | 318 | height = Math.round(this.getHeight()); |
315 | 319 | ||
320 | // get the top left point | ||
316 | pt = [inset, inset]; // top left corner | 321 | pt = [inset, inset]; // top left corner |
322 | rad = this.getTLRadius() - inset; | ||
323 | if (rad < 0) rad = 0; | ||
324 | pt[1] += rad; | ||
325 | if (MathUtils.fpSign(rad) == 0) pt[1] = 0; | ||
326 | ctx.moveTo( pt[0], pt[1] ); | ||
327 | |||
328 | // get the bottom left point | ||
329 | pt = [inset, height - inset]; | ||
330 | rad = this.getBLRadius() - inset; | ||
331 | if (rad < 0) rad = 0; | ||
332 | pt[1] -= rad; | ||
333 | ctx.lineTo( pt[0], pt[1] ); | ||
334 | |||
335 | // get the bottom left arc | ||
336 | if (MathUtils.fpSign(rad) > 0) | ||
337 | { | ||
338 | ctr = [ this.getBLRadius(), height - this.getBLRadius() ]; | ||
339 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
340 | ctx.arc( ctr[0], ctr[1], rad, Math.PI, 0.5*Math.PI, true ); | ||
341 | } | ||
317 | 342 | ||
318 | var tlRad = this._tlRadius; //top-left radius | 343 | // do the bottom of the rectangle |
319 | var trRad = this._trRadius; | 344 | pt = [width - inset, height - inset]; |
320 | var blRad = this._blRadius; | 345 | rad = this.getBRRadius() - inset; |
321 | var brRad = this._brRadius; | 346 | if (rad < 0) rad = 0; |
347 | pt[0] -= rad; | ||
348 | ctx.lineTo( pt[0], pt[1] ); | ||
322 | 349 | ||
323 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) | 350 | // get the bottom right arc |
351 | if (MathUtils.fpSign(rad) > 0) | ||
324 | { | 352 | { |
325 | ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); | 353 | ctr = [width - this.getBRRadius(), height - this.getBRRadius()]; |
354 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
355 | ctx.arc( ctr[0], ctr[1], rad, 0.5*Math.PI, 0.0, true ); | ||
326 | } | 356 | } |
327 | else | 357 | |
358 | // get the right of the rectangle | ||
359 | pt = [width - inset, inset]; | ||
360 | rad = this.getTRRadius() - inset; | ||
361 | if (rad < 0) rad = 0; | ||
362 | pt[1] += rad; | ||
363 | ctx.lineTo( pt[0], pt[1] ); | ||
364 | |||
365 | // do the top right corner | ||
366 | if (MathUtils.fpSign(rad) > 0) | ||
367 | { | ||
368 | ctr = [width - this.getTRRadius(), this.getTRRadius()]; | ||
369 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
370 | ctx.arc( ctr[0], ctr[1], rad, 0.0, -0.5*Math.PI, true ); | ||
371 | } | ||
372 | |||
373 | // do the top of the rectangle | ||
374 | pt = [inset, inset] | ||
375 | rad = this.getTLRadius() - inset; | ||
376 | if (rad < 0) rad = 0; | ||
377 | pt[0] += rad; | ||
378 | ctx.lineTo( pt[0], pt[1] ); | ||
379 | |||
380 | // do the top left corner | ||
381 | if (MathUtils.fpSign(rad) > 0) | ||
328 | { | 382 | { |
329 | // get the top left point | 383 | ctr = [this.getTLRadius(), this.getTLRadius()]; |
330 | rad = tlRad - inset; | 384 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); |
331 | if (rad < 0) rad = 0; | 385 | ctx.arc( ctr[0], ctr[1], rad, -0.5*Math.PI, Math.PI, true ); |
332 | pt[1] += rad; | ||
333 | if (MathUtils.fpSign(rad) == 0) pt[1] = inset; | ||
334 | ctx.moveTo( pt[0], pt[1] ); | ||
335 | |||
336 | // get the bottom left point | ||
337 | pt = [inset, height - inset]; | ||
338 | rad = blRad - inset; | ||
339 | if (rad < 0) rad = 0; | ||
340 | pt[1] -= rad; | ||
341 | ctx.lineTo( pt[0], pt[1] ); | ||
342 | |||
343 | // get the bottom left curve | ||
344 | if (MathUtils.fpSign(rad) > 0) | ||
345 | ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); | ||
346 | |||
347 | // do the bottom of the rectangle | ||
348 | pt = [width - inset, height - inset]; | ||
349 | rad = brRad - inset; | ||
350 | if (rad < 0) rad = 0; | ||
351 | pt[0] -= rad; | ||
352 | ctx.lineTo( pt[0], pt[1] ); | ||
353 | |||
354 | // get the bottom right arc | ||
355 | if (MathUtils.fpSign(rad) > 0) | ||
356 | ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); | ||
357 | |||
358 | // get the right of the rectangle | ||
359 | pt = [width - inset, inset]; | ||
360 | rad = trRad - inset; | ||
361 | if (rad < 0) rad = 0; | ||
362 | pt[1] += rad; | ||
363 | ctx.lineTo( pt[0], pt[1] ); | ||
364 | |||
365 | // do the top right corner | ||
366 | if (MathUtils.fpSign(rad) > 0) | ||
367 | ctx.quadraticCurveTo( width-inset, inset, width-inset-rad, inset ); | ||
368 | |||
369 | // do the top of the rectangle | ||
370 | pt = [inset, inset] | ||
371 | rad = tlRad - inset; | ||
372 | if (rad < 0) rad = 0; | ||
373 | pt[0] += rad; | ||
374 | ctx.lineTo( pt[0], pt[1] ); | ||
375 | |||
376 | // do the top left corner | ||
377 | if (MathUtils.fpSign(rad) > 0) | ||
378 | ctx.quadraticCurveTo( inset, inset, inset, inset+rad ); | ||
379 | else | ||
380 | ctx.lineTo( inset, 2*inset ); | ||
381 | } | 386 | } |
382 | } | 387 | } |
383 | 388 | ||
@@ -396,20 +401,32 @@ function GLRectangle() | |||
396 | var w = world.getViewportWidth(), | 401 | var w = world.getViewportWidth(), |
397 | h = world.getViewportHeight(); | 402 | h = world.getViewportHeight(); |
398 | 403 | ||
399 | // set the fill | 404 | // draw the fill |
400 | ctx.beginPath(); | 405 | ctx.beginPath(); |
401 | ctx.fillStyle = "#990000"; | 406 | ctx.fillStyle = "#990000"; |
407 | //ctx.strokeStyle = "#0000ff"; | ||
402 | if (this._fillColor) | 408 | if (this._fillColor) |
403 | ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); | 409 | ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); |
404 | 410 | ||
405 | // set the stroke | 411 | //ctx.lineWidth = 0; |
412 | //ctx.rect( lw, lw, w - 2*lw, h- 2*lw ); | ||
413 | //this.renderPath( lw, ctx ) | ||
414 | //ctx.fill(); | ||
415 | //ctx.closePath(); | ||
416 | |||
417 | // draw the stroke | ||
418 | //ctx.beginPath(); | ||
419 | //ctx.fillStyle = "#990000"; | ||
406 | ctx.strokeStyle = "#0000ff"; | 420 | ctx.strokeStyle = "#0000ff"; |
407 | if (this._strokeColor) | 421 | if (this._strokeColor) |
408 | ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); | 422 | ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); |
409 | 423 | ||
410 | ctx.lineWidth = lw; | 424 | ctx.lineWidth = lw; |
425 | //ctx.rect( 0.5*lw, 0.5*lw, w-lw, h-lw ); | ||
411 | var inset = Math.ceil( 0.5*lw ) + 0.5; | 426 | var inset = Math.ceil( 0.5*lw ) + 0.5; |
427 | // console.log( "linewidth: " + lw + ", inset: " + inset+ ", width: " + Math.round(this.getWidth()) + ", height: " + Math.round(this.getHeight()) ); | ||
412 | this.renderPath( inset, ctx ); | 428 | this.renderPath( inset, ctx ); |
429 | //this.renderPath( lw, ctx ); | ||
413 | ctx.fill(); | 430 | ctx.fill(); |
414 | ctx.stroke(); | 431 | ctx.stroke(); |
415 | ctx.closePath(); | 432 | ctx.closePath(); |
@@ -418,7 +435,7 @@ function GLRectangle() | |||
418 | this.createStroke = function(ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad, material) | 435 | this.createStroke = function(ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad, material) |
419 | { | 436 | { |
420 | // create the geometry | 437 | // create the geometry |
421 | var prim = RectangleStroke.create( ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad) | 438 | var prim = RectangleStroke.create( ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad, material) |
422 | return prim; | 439 | return prim; |
423 | } | 440 | } |
424 | 441 | ||
@@ -428,9 +445,9 @@ function GLRectangle() | |||
428 | // special the (common) case of no rounded corners | 445 |