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Diffstat (limited to 'js/helper-classes/RDGE/GLRectangle.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLRectangle.js81
1 files changed, 42 insertions, 39 deletions
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
index 3c1cb7dc..a801d3c4 100755
--- a/js/helper-classes/RDGE/GLRectangle.js
+++ b/js/helper-classes/RDGE/GLRectangle.js
@@ -400,29 +400,33 @@ function GLRectangle()
400 var w = world.getViewportWidth(), 400 var w = world.getViewportWidth(),
401 h = world.getViewportHeight(); 401 h = world.getViewportHeight();
402 402
403 // set the fill 403 // render the fill
404 ctx.beginPath(); 404 ctx.beginPath();
405 ctx.fillStyle = "#990000";
406 if (this._fillColor) 405 if (this._fillColor)
407 { 406 {
408 var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")"; 407 var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")";
409 ctx.fillStyle = c; 408 ctx.fillStyle = c;
409
410 ctx.lineWidth = lw;
411 var inset = Math.ceil( lw ) + 0.5;
412 this.renderPath( inset, ctx );
413 ctx.fill();
414 ctx.closePath();
410 } 415 }
411 416
412 // set the stroke 417 // render the stroke
413 ctx.strokeStyle = "#0000ff"; 418 ctx.beginPath();
414 if (this._strokeColor) 419 if (this._strokeColor)
415 { 420 {
416 var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")"; 421 var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")";
417 ctx.strokeStyle = c; 422 ctx.strokeStyle = c;
418 }
419 423
420 ctx.lineWidth = lw; 424 ctx.lineWidth = lw;
421 var inset = Math.ceil( 0.5*lw ) + 0.5; 425 var inset = Math.ceil( 0.5*lw ) + 0.5;
422 this.renderPath( inset, ctx ); 426 this.renderPath( inset, ctx );
423 ctx.fill(); 427 ctx.stroke();
424 ctx.stroke(); 428 ctx.closePath();
425 ctx.closePath(); 429 }
426 } 430 }
427 431
428 this.createStroke = function(ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad, material) 432 this.createStroke = function(ctr, width, height, strokeWidth, tlRad, blRad, brRad, trRad, material)
@@ -777,15 +781,15 @@ RectangleFill.create = function( rectCtr, width, height, tlRad, blRad, brRad,
777 } 781 }
778 782
779 //refine the mesh for vertex deformations 783 //refine the mesh for vertex deformations
780 if (material) 784// if (material)
781 { 785// {
782 if (material.hasVertexDeformation()) 786// if (material.hasVertexDeformation())
783 { 787// {
784 var paramRange = material.getVertexDeformationRange(); 788// var paramRange = material.getVertexDeformationRange();
785 var tolerance = material.getVertexDeformationTolerance(); 789// var tolerance = material.getVertexDeformationTolerance();
786 nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance ); 790// nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance );
787 } 791// }
788 } 792// }
789 793
790 // create the RDGE primitive 794 // create the RDGE primitive
791 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices); 795 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices);
@@ -1051,15 +1055,15 @@ RectangleStroke.create = function( rectCtr, width, height, strokeWidth, tlRad,
1051 } 1055 }
1052 1056
1053 //refine the mesh for vertex deformations 1057 //refine the mesh for vertex deformations
1054 if (material) 1058// if (material)
1055 { 1059// {
1056 if (material.hasVertexDeformation()) 1060// if (material.hasVertexDeformation())
1057 { 1061// {
1058 var paramRange = material.getVertexDeformationRange(); 1062// var paramRange = material.getVertexDeformationRange();
1059 var tolerance = material.getVertexDeformationTolerance(); 1063// var tolerance = material.getVertexDeformationTolerance();
1060 //nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance ); 1064// nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance );
1061 } 1065// }
1062 } 1066// }
1063 1067
1064 // create the RDGE primitive 1068 // create the RDGE primitive
1065 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices); 1069 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices);
@@ -1144,19 +1148,18 @@ RectangleGeometry.create = function( ctr, width, height, material )
1144 RectangleGeometry.pushIndices( 0, 3, 2 ); 1148 RectangleGeometry.pushIndices( 0, 3, 2 );
1145 1149
1146 //refine the mesh for vertex deformations 1150 //refine the mesh for vertex deformations
1147 if (material) 1151// if (material)
1148 { 1152// {
1149 if (material.hasVertexDeformation()) 1153// if (material.hasVertexDeformation())
1150 { 1154// {
1151 var paramRange = material.getVertexDeformationRange(); 1155// var paramRange = material.getVertexDeformationRange();
1152 var tolerance = material.getVertexDeformationTolerance(); 1156// var tolerance = material.getVertexDeformationTolerance();
1153 //nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance ); 1157// nVertices = ShapePrimitive.refineMesh( this.vertices, this.normals, this.uvs, this.indices, nVertices, paramRange, tolerance );
1154 } 1158// }
1155 } 1159// }
1156 1160
1157 // create the RDGE primitive 1161 // create the RDGE primitive
1158 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices); 1162 var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.TRIANGLES, nVertices);
1159 //var prim = ShapePrimitive.create(this.vertices, this.normals, this.uvs, this.indices, g_Engine.getContext().renderer.LINES, nVertices);
1160 return prim; 1163 return prim;
1161} 1164}
1162 1165