diff options
Diffstat (limited to 'js/helper-classes/RDGE/GLRectangle.js')
-rw-r--r-- | js/helper-classes/RDGE/GLRectangle.js | 377 |
1 files changed, 228 insertions, 149 deletions
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js index 1334d7e6..4216fe53 100644 --- a/js/helper-classes/RDGE/GLRectangle.js +++ b/js/helper-classes/RDGE/GLRectangle.js | |||
@@ -33,14 +33,6 @@ function GLRectangle() | |||
33 | 33 | ||
34 | this._strokeWidth = 0.25; | 34 | this._strokeWidth = 0.25; |
35 | 35 | ||
36 | // stroke and fill colors | ||
37 | this._strokeColor; | ||
38 | this._fillColor; | ||
39 | |||
40 | // stroke and fill materials | ||
41 | this._fillMaterial; | ||
42 | this._strokeMaterial; | ||
43 | |||
44 | this._strokeStyle = "Solid"; | 36 | this._strokeStyle = "Solid"; |
45 | this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, | 37 | this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, |
46 | tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle) | 38 | tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle) |
@@ -80,13 +72,14 @@ function GLRectangle() | |||
80 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; | 72 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; |
81 | 73 | ||
82 | if(strokeMaterial) | 74 | if(strokeMaterial) |
83 | { | ||
84 | this._strokeMaterial = strokeMaterial; | 75 | this._strokeMaterial = strokeMaterial; |
85 | } | 76 | else |
77 | this._strokeMaterial = new FlatMaterial(); | ||
78 | |||
86 | if(fillMaterial) | 79 | if(fillMaterial) |
87 | { | ||
88 | this._fillMaterial = fillMaterial; | 80 | this._fillMaterial = fillMaterial; |
89 | } | 81 | else |
82 | this._fillMaterial = new FlatMaterial(); | ||
90 | } | 83 | } |
91 | 84 | ||
92 | /////////////////////////////////////////////////////////////////////// | 85 | /////////////////////////////////////////////////////////////////////// |
@@ -185,9 +178,9 @@ function GLRectangle() | |||
185 | this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) ); | 178 | this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) ); |
186 | this._innerRadius = Number( this.getPropertyFromString( "innerRadius: ", importStr ) ); | 179 | this._innerRadius = Number( this.getPropertyFromString( "innerRadius: ", importStr ) ); |
187 | this._strokeStyle = Number( this.getPropertyFromString( "strokeStyle: ", importStr ) ); | 180 | this._strokeStyle = Number( this.getPropertyFromString( "strokeStyle: ", importStr ) ); |
188 | var strokeMaterialName = Number( this.getPropertyFromString( "strokeMat: ", importStr ) ); | 181 | var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr ); |
189 | var fillMaterialName = Number( this.getPropertyFromString( "fillMat: ", importStr ) ); | 182 | var fillMaterialName = this.getPropertyFromString( "fillMat: ", importStr ); |
190 | this._strokeStyle = Number( this.getPropertyFromString( "strokeColor: ", importStr ) ); | 183 | this._strokeStyle = this.getPropertyFromString( "strokeStyle: ", importStr ); |
191 | this._fillColor = eval( "[" + this.getPropertyFromString( "fillColor: ", importStr ) + "]" ); | 184 | this._fillColor = eval( "[" + this.getPropertyFromString( "fillColor: ", importStr ) + "]" ); |
192 | this._strokeColor = eval( "[" + this.getPropertyFromString( "strokeColor: ", importStr ) + "]" ); | 185 | this._strokeColor = eval( "[" + this.getPropertyFromString( "strokeColor: ", importStr ) + "]" ); |
193 | this._tlRadius = Number( this.getPropertyFromString( "tlRadius: ", importStr ) ); | 186 | this._tlRadius = Number( this.getPropertyFromString( "tlRadius: ", importStr ) ); |
@@ -217,8 +210,11 @@ function GLRectangle() | |||
217 | // get the world | 210 | // get the world |
218 | var world = this.getWorld(); | 211 | var world = this.getWorld(); |
219 | if (!world) throw( "null world in buildBuffers" ); | 212 | if (!world) throw( "null world in buildBuffers" ); |
220 | 213 | //console.log( "GLRectangle.buildBuffers " + world._worldCount ); | |
221 | if (!world._useWebGL) return; | 214 | if (!world._useWebGL) return; |
215 | |||
216 | // make sure RDGE has the correct context | ||
217 | g_Engine.setContext( world.getCanvas().uuid ); | ||
222 | 218 | ||
223 | // create the gl buffer | 219 | // create the gl buffer |
224 | var gl = world.getGLContext(); | 220 | var gl = world.getGLContext(); |
@@ -279,8 +275,8 @@ function GLRectangle() | |||
279 | 275 | ||
280 | // stroke | 276 | // stroke |
281 | var strokeMaterial = this.makeStrokeMaterial(); | 277 | var strokeMaterial = this.makeStrokeMaterial(); |
282 | prim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial) | 278 | var strokePrim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial); |
283 | this._primArray.push( prim ); | 279 | this._primArray.push( strokePrim ); |
284 | this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); | 280 | this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); |
285 | 281 | ||
286 | // fill | 282 | // fill |
@@ -291,60 +287,14 @@ function GLRectangle() | |||
291 | xFill -= strokeSize; | 287 | xFill -= strokeSize; |
292 | yFill -= strokeSize; | 288 | yFill -= strokeSize; |
293 | var fillMaterial = this.makeFillMaterial(); | 289 | var fillMaterial = this.makeFillMaterial(); |
294 | prim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial) | 290 | //console.log( "fillMaterial: " + fillMaterial.getName() ); |
295 | this._primArray.push( prim ); | 291 | var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); |
292 | this._primArray.push( fillPrim ); | ||
296 | this._materialNodeArray.push( fillMaterial.getMaterialNode() ); | 293 | this._materialNodeArray.push( fillMaterial.getMaterialNode() ); |
297 | 294 | ||
298 | world.updateObject(this); | 295 | world.updateObject(this); |
299 | } | 296 | } |
300 | 297 | ||
301 | this.makeStrokeMaterial = function() | ||
302 | { | ||
303 | var strokeMaterial; | ||
304 | if (this.getStrokeMaterial()) | ||
305 | strokeMaterial = this.getStrokeMaterial().dup(); | ||
306 | else | ||
307 | strokeMaterial = new FlatMaterial(); | ||
308 | |||
309 | if (strokeMaterial) | ||
310 | { | ||
311 | strokeMaterial.init( this.getWorld() ); | ||
312 | if(this._strokeColor) | ||
313 | { | ||
314 | strokeMaterial.setProperty("color", this._strokeColor); | ||
315 | } | ||
316 | } | ||
317 | |||
318 | this._materialArray.push( strokeMaterial ); | ||
319 | this._materialTypeArray.push( "stroke" ); | ||
320 | |||
321 | return strokeMaterial; | ||
322 | } | ||
323 | |||
324 | this.makeFillMaterial = function() | ||
325 | { | ||
326 | var fillMaterial; | ||
327 | if (this.getFillMaterial()) | ||
328 | fillMaterial = this.getFillMaterial().dup(); | ||
329 | else | ||
330 | fillMaterial = new FlatMaterial(); | ||
331 | |||
332 | if (fillMaterial) | ||
333 | { | ||
334 | fillMaterial.init( this.getWorld() ); | ||
335 | //if(!this.getFillMaterial() && this._fillColor) | ||
336 | if (this._fillColor) | ||
337 | { | ||
338 | fillMaterial.setProperty("color", this._fillColor); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | this._materialArray.push( fillMaterial ); | ||
343 | this._materialTypeArray.push( "fill" ); | ||
344 | |||
345 | return fillMaterial; | ||
346 | } | ||
347 | |||
348 | this.renderQuadraticBezier = function( bPts, ctx ) | 298 | this.renderQuadraticBezier = function( bPts, ctx ) |
349 | { | 299 | { |
350 | if (!bPts) return; | 300 | if (!bPts) return; |
@@ -367,72 +317,71 @@ function GLRectangle() | |||
367 | var width = Math.round(this.getWidth()), | 317 | var width = Math.round(this.getWidth()), |
368 | height = Math.round(this.getHeight()); | 318 | height = Math.round(this.getHeight()); |
369 | 319 | ||
370 | // get the top left point | ||
371 | pt = [inset, inset]; // top left corner | 320 | pt = [inset, inset]; // top left corner |
372 | rad = this.getTLRadius() - inset; | ||
373 | if (rad < 0) rad = 0; | ||
374 | pt[1] += rad; | ||
375 | if (MathUtils.fpSign(rad) == 0) pt[1] = 0; | ||
376 | ctx.moveTo( pt[0], pt[1] ); | ||
377 | |||
378 | // get the bottom left point | ||
379 | pt = [inset, height - inset]; | ||
380 | rad = this.getBLRadius() - inset; | ||
381 | if (rad < 0) rad = 0; | ||
382 | pt[1] -= rad; | ||
383 | ctx.lineTo( pt[0], pt[1] ); | ||
384 | |||
385 | // get the bottom left arc | ||
386 | if (MathUtils.fpSign(rad) > 0) | ||
387 | { | ||
388 | ctr = [ this.getBLRadius(), height - this.getBLRadius() ]; | ||
389 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
390 | ctx.arc( ctr[0], ctr[1], rad, Math.PI, 0.5*Math.PI, true ); | ||
391 | } | ||
392 | |||
393 | // do the bottom of the rectangle | ||
394 | pt = [width - inset, height - inset]; | ||
395 | rad = this.getBRRadius() - inset; | ||
396 | if (rad < 0) rad = 0; | ||
397 | pt[0] -= rad; | ||
398 | ctx.lineTo( pt[0], pt[1] ); | ||
399 | |||
400 | // get the bottom right arc | ||
401 | if (MathUtils.fpSign(rad) > 0) | ||
402 | { | ||
403 | ctr = [width - this.getBRRadius(), height - this.getBRRadius()]; | ||
404 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
405 | ctx.arc( ctr[0], ctr[1], rad, 0.5*Math.PI, 0.0, true ); | ||
406 | } | ||
407 | 321 | ||
408 | // get the right of the rectangle | 322 | var tlRad = this._tlRadius; //top-left radius |
409 | pt = [width - inset, inset]; | 323 | var trRad = this._trRadius; |
410 | rad = this.getTRRadius() - inset; | 324 | var blRad = this._blRadius; |
411 | if (rad < 0) rad = 0; | 325 | var brRad = this._brRadius; |
412 | pt[1] += rad; | ||
413 | ctx.lineTo( pt[0], pt[1] ); | ||
414 | 326 | ||
415 | // do the top right corner | 327 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) |
416 | if (MathUtils.fpSign(rad) > 0) | ||
417 | { | 328 | { |
418 | ctr = [width - this.getTRRadius(), this.getTRRadius()]; | 329 | ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); |
419 | //this.renderQuadraticBezier( MathUtils.circularArcToBezier( ctr, pt, -0.5*Math.PI ), ctx ); | ||
420 | ctx.arc( ctr[0], ctr[1], rad, 0.0, -0.5*Math.PI, true ); | ||
421 | } | 330 | } |
422 | 331 | else | |
423 | // do the top of the rectangle |