diff options
Diffstat (limited to 'js/helper-classes/RDGE/GLWorld.js')
-rwxr-xr-x[-rw-r--r--] | js/helper-classes/RDGE/GLWorld.js | 84 |
1 files changed, 49 insertions, 35 deletions
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js index b86d9715..1edd5cff 100644..100755 --- a/js/helper-classes/RDGE/GLWorld.js +++ b/js/helper-classes/RDGE/GLWorld.js | |||
@@ -14,6 +14,7 @@ var fragmentShaderSource = ""; | |||
14 | var rdgeStarted = false; | 14 | var rdgeStarted = false; |
15 | 15 | ||
16 | var nodeCounter = 0; | 16 | var nodeCounter = 0; |
17 | var worldCounter = 0; | ||
17 | 18 | ||
18 | 19 | ||
19 | /////////////////////////////////////////////////////////////////////// | 20 | /////////////////////////////////////////////////////////////////////// |
@@ -70,6 +71,9 @@ function GLWorld( canvas, use3D ) | |||
70 | // no animated materials | 71 | // no animated materials |
71 | this._firstRender = true; | 72 | this._firstRender = true; |
72 | 73 | ||
74 | this._worldCount = worldCounter; | ||
75 | worldCounter++; | ||
76 | |||
73 | /////////////////////////////////////////////////////////////////////// | 77 | /////////////////////////////////////////////////////////////////////// |
74 | // Property accessors | 78 | // Property accessors |
75 | /////////////////////////////////////////////////////////////////////// | 79 | /////////////////////////////////////////////////////////////////////// |
@@ -147,6 +151,7 @@ function GLWorld( canvas, use3D ) | |||
147 | ctx2 = g_Engine.getContext(); | 151 | ctx2 = g_Engine.getContext(); |
148 | if (ctx1 != ctx2) console.log( "***** different contexts *****" ); | 152 | if (ctx1 != ctx2) console.log( "***** different contexts *****" ); |
149 | this.renderer = ctx1.renderer; | 153 | this.renderer = ctx1.renderer; |
154 | this.renderer._world = this; | ||
150 | 155 | ||
151 | // create a camera, set its perspective, and then point it at the origin | 156 | // create a camera, set its perspective, and then point it at the origin |
152 | var cam = new camera(); | 157 | var cam = new camera(); |
@@ -158,7 +163,7 @@ function GLWorld( canvas, use3D ) | |||
158 | this.renderer.cameraManager().setActiveCamera(cam); | 163 | this.renderer.cameraManager().setActiveCamera(cam); |
159 | 164 | ||
160 | // change clear color | 165 | // change clear color |
161 | this.renderer.setClearFlags(g_Engine.getContext().DEPTH_BUFFER_BIT); | 166 | //this.renderer.setClearFlags(g_Engine.getContext().DEPTH_BUFFER_BIT); |
162 | this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); | 167 | this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); |
163 | //this.renderer.NinjaWorld = this; | 168 | //this.renderer.NinjaWorld = this; |
164 | 169 | ||
@@ -201,6 +206,7 @@ function GLWorld( canvas, use3D ) | |||
201 | { | 206 | { |
202 | if (!dt) dt = 0.2; | 207 | if (!dt) dt = 0.2; |
203 | 208 | ||
209 | dt = 0.01; // use our own internal throttle | ||
204 | this.elapsed += dt; | 210 | this.elapsed += dt; |
205 | 211 | ||
206 | if (this._useWebGL) | 212 | if (this._useWebGL) |
@@ -225,41 +231,38 @@ function GLWorld( canvas, use3D ) | |||
225 | { | 231 | { |
226 | if (this._useWebGL) | 232 | if (this._useWebGL) |
227 | { | 233 | { |
228 | if (this._allMapsLoaded) | 234 | g_Engine.setContext( this._canvas.uuid ); |
235 | var ctx = g_Engine.getContext(); | ||
236 | var renderer = ctx.renderer; | ||
237 | if (renderer.unloadedTextureCount <= 0) | ||
229 | { | 238 | { |
230 | var ctx = g_Engine.getContext(); | ||
231 | //console.log( "RDGE state: " + ctx.ctxStateManager.currentState().name); | ||
232 | |||
233 | ///////////////////////////// | ||
234 | var ctx1 = g_Engine.ctxMan.handleToObject(this._canvas.rdgeCtxHandle); | ||
235 | if (ctx1 != ctx) console.log( "***** different contexts (2) *****" ); | ||
236 | var aRenderer = ctx1.renderer; | ||
237 | ////////////////////////////////////////// | ||
238 | |||
239 | var renderer = ctx.renderer; | ||
240 | if (renderer != aRenderer) console.log( "***** DIFFERENT RENDERERS *****" ); | ||
241 | renderer.disableCulling(); | 239 | renderer.disableCulling(); |
240 | //console.log( "GLWorld.draw " + renderer._world._worldCount ); | ||
241 | renderer._clear(); | ||
242 | this.myScene.render(); | 242 | this.myScene.render(); |
243 | //console.log( "render" ); | ||
244 | 243 | ||
245 | if (this._firstRender) | 244 | if (this._firstRender) |
246 | { | 245 | { |
247 | this._firstRender = false; | 246 | if (this._canvas.task) |
248 | |||
249 | if (!this.hasAnimatedMaterials()) | ||
250 | { | 247 | { |
251 | //this.myScene.render(); | 248 | this._firstRender = false; |
252 | //this._canvas.task.stop(); | 249 | |
253 | this._renderCount = 10; | 250 | if (!this.hasAnimatedMaterials()) |
251 | { | ||
252 | this._canvas.task.stop(); | ||
253 | //this._renderCount = 10; | ||
254 | } | ||
254 | } | 255 | } |
255 | } | 256 | } |
256 | else if (this._renderCount >= 0) | 257 | else if (this._renderCount >= 0) |
257 | { | 258 | { |
258 | this._renderCount--; | 259 | if (this._canvas.task) |
259 | if (this._renderCount <= 0) | 260 | { |
260 | this._canvas.task.stop(); | 261 | this._renderCount--; |
262 | if (this._renderCount <= 0) | ||
263 | this._canvas.task.stop(); | ||
264 | } | ||
261 | } | 265 | } |
262 | |||
263 | } | 266 | } |
264 | } | 267 | } |
265 | else | 268 | else |
@@ -270,13 +273,13 @@ function GLWorld( canvas, use3D ) | |||
270 | 273 | ||
271 | this.onRunState = function() | 274 | this.onRunState = function() |
272 | { | 275 | { |
273 | console.log( "GLWorld.onRunState" ); | 276 | // console.log( "GLWorld.onRunState" ); |
274 | this.restartRenderLoop(); | 277 | this.restartRenderLoop(); |
275 | } | 278 | } |
276 | 279 | ||
277 | this.onLoadState = function() | 280 | this.onLoadState = function() |
278 | { | 281 | { |
279 | console.log( "GLWorld.onLoadState" ); | 282 | // console.log( "GLWorld.onLoadState" ); |
280 | } | 283 | } |
281 | 284 | ||
282 | this.textureToLoad = function( texture ) | 285 | this.textureToLoad = function( texture ) |
@@ -333,7 +336,7 @@ function GLWorld( canvas, use3D ) | |||
333 | 336 | ||
334 | this.textureLoadedCallback = function( name ) | 337 | this.textureLoadedCallback = function( name ) |
335 | { | 338 | { |
336 | console.log( "*** material texture loaded: " + name ); | 339 | // console.log( "*** material texture loaded: " + name ); |
337 | 340 | ||
338 | var world = this._world; | 341 | var world = this._world; |
339 | if (!world) | 342 | if (!world) |
@@ -388,9 +391,7 @@ function GLWorld( canvas, use3D ) | |||
388 | if (this._useWebGL) | 391 | if (this._useWebGL) |
389 | { | 392 | { |
390 | rdgeStarted = true; | 393 | rdgeStarted = true; |
391 | 394 | this._canvas.rdgeid = this._canvas.uuid; | |
392 | // TODO - temporary fix for RDGE id's | ||
393 | this._canvas.id = "rdge_" + this._canvas.uuid; | ||
394 | g_Engine.registerCanvas(this._canvas, this); | 395 | g_Engine.registerCanvas(this._canvas, this); |
395 | RDGEStart( this._canvas ); | 396 | RDGEStart( this._canvas ); |
396 | 397 | ||
@@ -508,16 +509,22 @@ GLWorld.prototype.addObject = function( obj ) | |||
508 | 509 | ||
509 | GLWorld.prototype.restartRenderLoop = function() | 510 | GLWorld.prototype.restartRenderLoop = function() |
510 | { | 511 | { |
511 | console.log( "restartRenderLoop" ); | 512 | //console.log( "restartRenderLoop" ); |
512 | 513 | ||
513 | this._firstRender = true; | 514 | this._firstRender = true; |
514 | this._renderCount = -1; | 515 | this._renderCount = -1; |
515 | if (this._canvas.task) | 516 | if (this._canvas.task) |
516 | { | 517 | { |
517 | if (this._allMapsLoaded) | 518 | if (this._allMapsLoaded) |
519 | { | ||
520 | //console.log( "starting task" ); | ||
518 | this._canvas.task.start(); | 521 | this._canvas.task.start(); |
522 | } | ||
519 | else | 523 | else |
524 | { | ||
525 | //console.log( "stopping task" ); | ||
520 | this._canvas.task.stop(); | 526 | this._canvas.task.stop(); |
527 | } | ||
521 | } | 528 | } |
522 | } | 529 | } |
523 | 530 | ||
@@ -757,7 +764,10 @@ GLWorld.prototype.render = function() | |||
757 | } | 764 | } |
758 | else | 765 | else |
759 | { | 766 | { |
760 | this.draw(); | 767 | // console.log( "GLWorld.render, " + this._worldCount ); |
768 | g_Engine.setContext( this._canvas.uuid ); | ||
769 | //this.draw(); | ||
770 | this.restartRenderLoop(); | ||
761 | } | 771 | } |
762 | } | 772 | } |
763 | 773 | ||
@@ -794,7 +804,7 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY ) | |||
794 | var go = this._geomRoot; | 804 | var go = this._geomRoot; |
795 | if(go.collidesWithPoint(x,y)) | 805 | if(go.collidesWithPoint(x,y)) |
796 | { | 806 | { |
797 | console.log("collision found"); | 807 | // console.log("collision found"); |
798 | return go; | 808 | return go; |
799 | } | 809 | } |
800 | while (go.getNext()) | 810 | while (go.getNext()) |
@@ -802,7 +812,7 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY ) | |||
802 | go = go.getNext(); | 812 | go = go.getNext(); |
803 | if(go.collidesWithPoint(x,y)) | 813 | if(go.collidesWithPoint(x,y)) |
804 | { | 814 | { |
805 | console.log("collision found"); | 815 | // console.log("collision found"); |