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-rwxr-xr-xjs/helper-classes/RDGE/GLWorld.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index 0addcadc..8017207f 100755
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -157,7 +157,7 @@ function GLWorld( canvas, use3D )
157 157
158 // change clear color 158 // change clear color
159 //this.renderer.setClearFlags(g_Engine.getContext().DEPTH_BUFFER_BIT); 159 //this.renderer.setClearFlags(g_Engine.getContext().DEPTH_BUFFER_BIT);
160 this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); 160 this.renderer.setClearColor([0.0, 0.0, 0.0, 0.0]);
161 //this.renderer.NinjaWorld = this; 161 //this.renderer.NinjaWorld = this;
162 162
163 // create an empty scene graph 163 // create an empty scene graph
@@ -824,7 +824,7 @@ GLWorld.prototype.export = function()
824 824
825 // we need 2 export modes: One for save/restore, one for publish. 825 // we need 2 export modes: One for save/restore, one for publish.
826 // hardcoding for now 826 // hardcoding for now
827 var exportForPublish = true; 827 var exportForPublish = false;
828 exportStr += "publish: " + exportForPublish + "\n"; 828 exportStr += "publish: " + exportForPublish + "\n";
829 829
830 if (exportForPublish) 830 if (exportForPublish)