diff options
Diffstat (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/FlatMaterial.js | 53 |
1 files changed, 32 insertions, 21 deletions
diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index 5177a8a0..de039231 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js | |||
@@ -26,8 +26,13 @@ function FlatMaterial() | |||
26 | /////////////////////////////////////////////////////////////////////// | 26 | /////////////////////////////////////////////////////////////////////// |
27 | // Property Accessors | 27 | // Property Accessors |
28 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
29 | this.getColor = function() { return this._color; } | 29 | this.getColor = function() { return this._color; } |
30 | this.getShaderName = function() { return this._shaderName; } | 30 | this.getShaderName = function() { return this._shaderName; } |
31 | |||
32 | this.isAnimated = function() { return false; } | ||
33 | this.hasVertexDeformation = function() { return true; } | ||
34 | this._hasVertexDeformation = true; | ||
35 | this._vertexDeformationTolerance = 0.2; | ||
31 | 36 | ||
32 | //////////////////////////////////s///////////////////////////////////// | 37 | //////////////////////////////////s///////////////////////////////////// |
33 | // Methods | 38 | // Methods |
@@ -48,6 +53,13 @@ function FlatMaterial() | |||
48 | // set up the material node | 53 | // set up the material node |
49 | this._materialNode = createMaterialNode("flatMaterial"); | 54 | this._materialNode = createMaterialNode("flatMaterial"); |
50 | this._materialNode.setShader(this._shader); | 55 | this._materialNode.setShader(this._shader); |
56 | |||
57 | // initialize the taper properties | ||
58 | // this._shader.colorMe.u_limit1.set( [0.25] ); | ||
59 | // this._shader.colorMe.u_limit2.set( [0.5] ); | ||
60 | // this._shader.colorMe.u_limit3.set( [0.75] ); | ||
61 | // this._shader.colorMe.u_center.set( [0.0] ); | ||
62 | // this._shader.colorMe.u_taperAmount.set( [0.5] ); | ||
51 | } | 63 | } |
52 | 64 | ||
53 | 65 | ||
@@ -100,10 +112,11 @@ function FlatMaterial() | |||
100 | var rtnStr = importStr.substr( index ); | 112 | var rtnStr = importStr.substr( index ); |
101 | return rtnStr; | 113 | return rtnStr; |
102 | } | 114 | } |
103 | } | ||
104 | 115 | ||
105 | // used to create unique names | 116 | this.update = function( time ) |
106 | var flatMaterialCounter = 0; | 117 | { |
118 | } | ||
119 | } | ||
107 | 120 | ||
108 | /////////////////////////////////////////////////////////////////////////////////////// | 121 | /////////////////////////////////////////////////////////////////////////////////////// |
109 | // RDGE shader | 122 | // RDGE shader |
@@ -112,35 +125,33 @@ var flatMaterialCounter = 0; | |||
112 | flatShaderDef = | 125 | flatShaderDef = |
113 | { | 126 | { |
114 | 'shaders': { // shader files | 127 | 'shaders': { // shader files |
115 | 'defaultVShader': "\ | 128 | //'defaultVShader':"assets/shaders/Taper.vert.glsl", |
116 | uniform mat4 u_mvMatrix;\ | 129 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
117 | uniform mat4 u_projMatrix;\ | 130 | 'defaultFShader':"assets/shaders/Basic.frag.glsl", |
118 | attribute vec3 a_pos;\ | ||
119 | void main() {\ | ||
120 | gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ | ||
121 | }", | ||
122 | 'defaultFShader': "\ | ||
123 | precision highp float;\ | ||
124 | uniform vec4 color;\ | ||
125 | void main() {\ | ||
126 | gl_FragColor = color;\ | ||
127 | }", | ||
128 | }, | 131 | }, |
129 | 'techniques': { // rendering control | 132 | 'techniques': { // rendering control |
130 | 'colorMe':[ // simple color pass | 133 | 'colorMe':[ // simple color pass |
131 | { | 134 | { |
132 | 'vshader' : 'defaultVShader', | 135 | 'vshader' : 'defaultVShader', |
133 | 'fshader' : 'defaultFShader', | 136 | 'fshader' : 'defaultFShader', |
134 | 137 | ||
135 | // attributes | 138 | // attributes |
136 | 'attributes' : | 139 | 'attributes' : |
137 | { | 140 | { |
138 | 'a_pos' : { 'type' : 'vec3' } // only using position for this shader | 141 | 'vert' : { 'type' : 'vec3' }, |
142 | 'normal' : { 'type' : 'vec3' }, | ||
143 | 'texcoord' : { 'type' : 'vec2' }, | ||
139 | }, | 144 | }, |
140 | // attributes | 145 | // attributes |
141 | 'params' : | 146 | 'params' : |
142 | { | 147 | { |
143 | 'color' : { 'type' : 'vec4' } | 148 | 'color' : { 'type' : 'vec4' }, |
149 | |||
150 | //'u_limit1': { 'type': 'float' }, | ||
151 | //'u_limit2': { 'type': 'float' }, | ||
152 | //'u_limit3': { 'type': 'float' }, | ||
153 | //'u_center': { 'type': 'float' }, | ||
154 | //'u_taperAmount': { 'type': 'float' } | ||
144 | }, | 155 | }, |
145 | }, | 156 | }, |
146 | ] | 157 | ] |