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Diffstat (limited to 'js/helper-classes/RDGE/runtime/RuntimeMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/runtime/RuntimeMaterial.js | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js new file mode 100644 index 00000000..6c57d102 --- /dev/null +++ b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | /////////////////////////////////////////////////////////////////////// | ||
8 | // Class RuntimeMaterial | ||
9 | // Runtime representation of a material. | ||
10 | /////////////////////////////////////////////////////////////////////// | ||
11 | function RuntimeMaterial( world ) | ||
12 | { | ||
13 | /////////////////////////////////////////////////////////////////////// | ||
14 | // Instance variables | ||
15 | /////////////////////////////////////////////////////////////////////// | ||
16 | this._name = "GLMaterial"; | ||
17 | this._shaderName = "undefined"; | ||
18 | |||
19 | // variables for animation speed | ||
20 | this._time = 0.0; | ||
21 | this._dTime = 0.01; | ||
22 | |||
23 | // RDGE variables | ||
24 | this._shader; | ||
25 | this._materialNode; | ||
26 | |||
27 | /////////////////////////////////////////////////////////////////////// | ||
28 | // Property Accessors | ||
29 | /////////////////////////////////////////////////////////////////////// | ||
30 | |||
31 | // a material can be animated or not. default is not. | ||
32 | // Any material needing continuous rendering should override this method | ||
33 | this.isAnimated = function() { return false; } | ||
34 | |||
35 | /////////////////////////////////////////////////////////////////////// | ||
36 | // Methods | ||
37 | /////////////////////////////////////////////////////////////////////// | ||
38 | this.init = function() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | this.update = function( time ) | ||
43 | { | ||
44 | } | ||
45 | } | ||
46 | |||
47 | function RuntimeFlatMaterial() | ||
48 | { | ||
49 | // inherit the members of RuntimeMaterial | ||
50 | this.inheritedFrom = RuntimeMaterial; | ||
51 | this.inheritedFrom(); | ||
52 | |||
53 | this._name = "FlatMaterial"; | ||
54 | this._shaderName = "flat"; | ||
55 | |||
56 | // assign a default color | ||
57 | this._color = [1,0,0,1]; | ||
58 | |||
59 | this.import = function( importStr ) | ||
60 | { | ||
61 | var colorStr = getPropertyFromString( "color: ", importStr ); | ||
62 | if (colorStr) | ||
63 | this._color = eval( "[" + colorStr + "]" ); | ||
64 | }; | ||
65 | |||
66 | |||
67 | this.init = function() | ||
68 | { | ||
69 | if (this._shader) | ||
70 | { | ||
71 | this._shader.colorMe["color"].set( this._color ); | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | |||
76 | function RuntimePulseMaterial() | ||
77 | { | ||
78 | // inherit the members of RuntimeMaterial | ||
79 | this.inheritedFrom = RuntimeMaterial; | ||
80 | this.inheritedFrom(); | ||
81 | |||
82 | this._name = "PulseMaterial"; | ||
83 | this._shaderName = "pulse"; | ||
84 | |||
85 | this._texMap = 'assets/images/cubelight.png'; | ||
86 | |||
87 | this.isAnimated = function() { return true; } | ||
88 | |||
89 | |||
90 | this.import = function( importStr ) | ||
91 | { | ||
92 | this._texMap = getPropertyFromString( "texture: ", importStr ); | ||
93 | } | ||
94 | |||
95 | this.init = function() | ||
96 | { | ||
97 | var material = this._materialNode; | ||
98 | if (material) | ||
99 | { | ||
100 | var technique = material.shaderProgram.default; | ||
101 | var renderer = g_Engine.getContext().renderer; | ||
102 | if (renderer && technique) | ||
103 | { | ||
104 | if (this._shader && this._shader.default) | ||
105 | { | ||
106 | var res = [ renderer.vpWidth, renderer.vpHeight ]; | ||
107 | technique.u_resolution.set( res ); | ||
108 | |||
109 | var wrap = 'REPEAT', mips = true; | ||
110 | var tex = renderer.getTextureByName(this._texMap, wrap, mips ); | ||
111 | if (tex) | ||
112 | technique.u_tex0.set( tex ); | ||
113 | |||
114 | this._shader.default.u_time.set( [this._time] ); | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | |||
120 | // several materials inherit from pulse. | ||
121 | // they may share this update method | ||
122 | this.update = function( time ) | ||
123 | { | ||
124 | var material = this._materialNode; | ||
125 | if (material) | ||
126 | { | ||
127 | var technique = material.shaderProgram.default; | ||
128 | var renderer = g_Engine.getContext().renderer; | ||
129 | if (renderer && technique) | ||
130 | { | ||
131 | if (this._shader && this._shader.default) | ||
132 | this._shader.default.u_time.set( [this._time] ); | ||
133 | this._time += this._dTime; | ||
134 | if (this._time > 200.0) this._time = 0.0; | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | |||
140 | function RuntimeRadialGradientMaterial() | ||
141 | { | ||
142 | // inherit the members of RuntimeMaterial | ||
143 | this.inheritedFrom = RuntimeMaterial; | ||
144 | this.inheritedFrom(); | ||
145 | |||
146 | this._name = "RadialGradientMaterial"; | ||
147 | this._shaderName = "radialGradient"; | ||
148 | |||
149 | // setup default values | ||
150 | this._color1 = [1,0,0,1]; this._colorStop1 = 0.0; | ||
151 | this._color2 = [0,1,0,1]; this._colorStop2 = 0.3; | ||
152 | this._color3 = [0,1,0,1]; this._colorStop3 = 0.6; | ||
153 | this._color4 = [0,1,0,1]; this._colorStop4 = 1.0; | ||
154 | |||
155 | this.init = function() | ||
156 | { | ||
157 | var material = this._materialNode; | ||
158 | if (material) | ||
159 | { | ||
160 | var technique = material.shaderProgram.default; | ||
161 | var renderer = g_Engine.getContext().renderer; | ||
162 | if (renderer && technique) | ||
163 | { | ||
164 | if (this._shader && this._shader.default) | ||
165 | { | ||
166 | this._shader.default.u_color1.set( this._color1 ); | ||
167 | this._shader.default.u_color2.set( this._color2 ); | ||
168 | this._shader.default.u_color3.set( this._color3 ); | ||
169 | this._shader.default.u_color4.set( this._color4 ); | ||
170 | |||
171 | this._shader.default.u_colorStop1.set( [this._colorStop1] ); | ||
172 | this._shader.default.u_colorStop2.set( [this._colorStop2] ); | ||
173 | this._shader.default.u_colorStop3.set( [this._colorStop3] ); | ||
174 | this._shader.default.u_colorStop4.set( [this._colorStop4] ); | ||
175 | |||
176 | if (this._angle !== undefined) | ||
177 | this._shader.default.u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | |||
183 | this.import = function( importStr ) | ||
184 | { | ||
185 | var colorStr; | ||
186 | colorStr = getPropertyFromString( "color1: ", importStr ); | ||
187 | this._color1 = eval( "[" + colorStr + "]" ); | ||
188 | colorStr = getPropertyFromString( "color2: ", importStr ); | ||
189 | this._color2 = eval( "[" + colorStr + "]" ); | ||
190 | colorStr = getPropertyFromString( "color3: ", importStr ); | ||
191 | this._color3 = eval( "[" + colorStr + "]" ); | ||
192 | colorStr = getPropertyFromString( "color4: ", importStr ); | ||
193 | this._color4 = eval( "[" + colorStr + "]" ); | ||
194 | |||
195 | this._colorStop1 = Number( getPropertyFromString( "colorStop1: ", importStr ) ); | ||
196 | this._colorStop2 = Number( getPropertyFromString( "colorStop2: ", importStr ) ); | ||
197 | this._colorStop3 = Number( getPropertyFromString( "colorStop3: ", importStr ) ); | ||
198 | this._colorStop4 = Number( getPropertyFromString( "colorStop4: ", importStr ) ); | ||
199 | |||
200 | if (this._angle !== undefined) | ||
201 | this._angle = getPropertyFromString( "angle: ", importStr ); | ||
202 | } | ||
203 | |||
204 | } | ||
205 | |||
206 | function RuntimeLinearGradientMaterial() | ||
207 | { | ||
208 | // inherit the members of RuntimeMaterial | ||
209 | this.inheritedFrom = RuntimeRadialGradientMaterial; | ||
210 | this.inheritedFrom(); | ||
211 | |||
212 | this._name = "LinearGradientMaterial"; | ||
213 | this._shaderName = "linearGradient"; | ||
214 | |||
215 | // the only difference between linear & radial gradient is the existance of an angle for linear. | ||