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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/engine.js923
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diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js
index 36a34689..8331d0a0 100755
--- a/js/helper-classes/RDGE/src/core/script/engine.js
+++ b/js/helper-classes/RDGE/src/core/script/engine.js
@@ -1,461 +1,462 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License. 4
5 5Redistribution and use in source and binary forms, with or without
6Redistribution and use in source and binary forms, with or without 6modification, are permitted provided that the following conditions are met:
7modification, are permitted provided that the following conditions are met: 7
8 8* Redistributions of source code must retain the above copyright notice,
9 - Redistributions of source code must retain the above copyright notice, 9 this list of conditions and the following disclaimer.
10 this list of conditions and the following disclaimer. 10
11 - Redistributions in binary form must reproduce the above copyright 11* Redistributions in binary form must reproduce the above copyright notice,
12 notice, this list of conditions and the following disclaimer in the 12 this list of conditions and the following disclaimer in the documentation
13 documentation and/or other materials provided with the distribution. 13 and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors 14
15 may be used to endorse or promote products derived from this software 15* Neither the name of Motorola Mobility LLC nor the names of its
16 without specific prior written permission. 16 contributors may be used to endorse or promote products derived from this
17 17 software without specific prior written permission.
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28POSSIBILITY OF SUCH DAMAGE. 28ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29</copyright> */ 29POSSIBILITY OF SUCH DAMAGE.
30 30</copyright> */
31var RDGE = RDGE || {}; 31
32 32var RDGE = RDGE || {};
33/* 33
34 * Manage state instances 34/*
35 */ 35 * Manage state instances
36RDGE.stateManager = function () { 36 */
37 // a stack of states 37RDGE.stateManager = function () {
38 this.stateStack = []; 38 // a stack of states
39 39 this.stateStack = [];
40 // number of states on the stack 40
41 this.stateTop = undefined; 41 // number of states on the stack
42 42 this.stateTop = undefined;
43 // the states of the context 43
44 this.RDGEInitState = null; 44 // the states of the context
45 this.RDGERunState = null; 45 this.RDGEInitState = null;
46 46 this.RDGERunState = null;
47 this.currentState = function () { 47
48 if(this.stateTop != undefined) 48 this.currentState = function () {
49 return this.stateStack[this.stateTop]; 49 if(this.stateTop != undefined)
50 50 return this.stateStack[this.stateTop];
51 return null; 51
52 }; 52 return null;
53 53 };
54 /* 54
55 * Push new IRuntime state - engine executes the new state 55 /*
56 */ 56 * Push new IRuntime state - engine executes the new state
57 this.PushState = function (state, flags) { 57 */
58 if (state != null && typeof state.Init == 'function') { 58 this.PushState = function (state, flags) {
59 if(this.stateTop != undefined) 59 if (state != null && typeof state.Init == 'function') {
60 this.stateStack[this.stateTop].LeaveState(); 60 if(this.stateTop != undefined)
61 61 this.stateStack[this.stateTop].LeaveState();
62 if(flags == undefined || flags != "noInit") 62
63 state.Init(); 63 if(flags == undefined || flags != "noInit")
64 64 state.Init();
65 this.stateTop = this.stateStack.push(state) - 1; 65
66 } 66 this.stateTop = this.stateStack.push(state) - 1;
67 }; 67 }
68 68 };
69 /* 69
70 * Remove IRuntime state from stack, engine executes previous state 70 /*
71 */ 71 * Remove IRuntime state from stack, engine executes previous state
72 this.PopState = function () { 72 */
73 state = this.stateStack.pop(); 73 this.PopState = function () {
74 if (state != null) { 74 state = this.stateStack.pop();
75 state.Shutdown(); 75 if (state != null) {
76 } 76 state.Shutdown();
77 77 }
78 this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; 78
79 79 this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0;
80 if (this.stateStack[this.stateTop]) { 80
81 this.stateStack[this.stateTop].ReInit(); 81 if (this.stateStack[this.stateTop]) {
82 } 82 this.stateStack[this.stateTop].ReInit();
83 }; 83 }
84 84 };
85 /* 85
86 * Remove all states from the stack 86 /*
87 */ 87 * Remove all states from the stack
88 this.PopAll = function () { 88 */
89 while (this.stateStack[this.stateTop] != null) { 89 this.PopAll = function () {
90 this.PopState(); 90 while (this.stateStack[this.stateTop] != null) {
91 } 91 this.PopState();
92 }; 92 }
93 93 };
94 this.tick = function (dt) { 94
95 if (this.stateStack[this.stateTop] != null) { 95 this.tick = function (dt) {
96 this.stateStack[this.stateTop].Update(dt); 96 if (this.stateStack[this.stateTop] != null) {
97 this.stateStack[this.stateTop].Resize(); 97 this.stateStack[this.stateTop].Update(dt);
98 this.stateStack[this.stateTop].Draw(); 98 this.stateStack[this.stateTop].Resize();
99 } 99 this.stateStack[this.stateTop].Draw();
100 }; 100 }
101}; 101 };
102 102};
103RDGE.Engine = function () { 103
104 this._assetPath = "assets/"; 104RDGE.Engine = function () {
105 105 this._assetPath = "assets/";
106 // map of scene graphs to names 106
107 this.sceneMap = []; 107 // map of scene graphs to names
108 108 this.sceneMap = [];
109 // number of states on the stack 109
110 this.stateTop = undefined; 110 // number of states on the stack
111 111 this.stateTop = undefined;
112 // size of the browser window 112
113 this.lastWindowWidth = window.innerWidth; 113 // size of the browser window
114 this.lastWindowHeight = window.innerHeight; 114 this.lastWindowWidth = window.innerWidth;
115 115 this.lastWindowHeight = window.innerHeight;
116 this.defaultContext = null; 116
117 117 this.defaultContext = null;
118 this.lightManager = null; 118
119 119 this.lightManager = null;
120 clearColor = [0.0, 0.0, 0.0, 0.0]; 120
121 121 clearColor = [0.0, 0.0, 0.0, 0.0];
122 this.initializeComplete = false; 122
123 123 this.initializeComplete = false;
124 this.RDGECanvas = null; 124
125 125 this.RDGECanvas = null;
126 /* 126
127 * a map of canvas names to renderer 127 /*
128 */ 128 * a map of canvas names to renderer
129 this.canvasToRendererMap = {}; 129 */
130 130 this.canvasToRendererMap = {};
131 /* 131
132 * states to canvas map - maps a state stack to the canvas context it belongs to 132 /*
133 */ 133 * states to canvas map - maps a state stack to the canvas context it belongs to
134 this.canvasNameToStateStack = {}; 134 */
135 135 this.canvasNameToStateStack = {};
136 /* 136
137 * the list of context's that are active 137 /*
138 */ 138 * the list of context's that are active
139 this.canvasCtxList = []; 139 */
140