diff options
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/fx/blur.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/fx/blur.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/fx/blur.js b/js/helper-classes/RDGE/src/core/script/fx/blur.js index 110ea8e3..2a8c2ff1 100755 --- a/js/helper-classes/RDGE/src/core/script/fx/blur.js +++ b/js/helper-classes/RDGE/src/core/script/fx/blur.js | |||
@@ -56,7 +56,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) { | |||
56 | 56 | ||
57 | quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); | 57 | quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); |
58 | quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); | 58 | quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); |
59 | } | 59 | }; |
60 | 60 | ||
61 | function renderInitCombine(quad) { | 61 | function renderInitCombine(quad) { |
62 | quad.shader = RDGE.createShader(gl, 'separableBlur_vshader', separableBlurCombine_fshader, ["vert", "texcoord"]); | 62 | quad.shader = RDGE.createShader(gl, 'separableBlur_vshader', separableBlurCombine_fshader, ["vert", "texcoord"]); |
@@ -73,7 +73,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) { | |||
73 | 73 | ||
74 | quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); | 74 | quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); |
75 | quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); | 75 | quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); |
76 | } | 76 | }; |
77 | 77 | ||
78 | // Screen aligned quad geometry | 78 | // Screen aligned quad geometry |
79 | var quadBuf = getScreenAlignedQuad(); | 79 | var quadBuf = getScreenAlignedQuad(); |
@@ -87,7 +87,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) { | |||
87 | for (var i in mipSizes) { | 87 | for (var i in mipSizes) { |
88 | this.fboSet1.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); | 88 | this.fboSet1.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); |
89 | this.fboSet2.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); | 89 | this.fboSet2.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); |
90 | } | 90 | }; |
91 | 91 | ||
92 | // Blitter for downsampling | 92 | // Blitter for downsampling |
93 | this.blitQuad = new RDGE.ScreenQuad(null); | 93 | this.blitQuad = new RDGE.ScreenQuad(null); |