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diff --git a/js/helper-classes/RDGE/src/core/script/jpass.js b/js/helper-classes/RDGE/src/core/script/jpass.js
index e3c5a342..9cc8c28a 100755
--- a/js/helper-classes/RDGE/src/core/script/jpass.js
+++ b/js/helper-classes/RDGE/src/core/script/jpass.js
@@ -1,673 +1,674 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License. 4
5 5Redistribution and use in source and binary forms, with or without
6Redistribution and use in source and binary forms, with or without 6modification, are permitted provided that the following conditions are met:
7modification, are permitted provided that the following conditions are met: 7
8 8* Redistributions of source code must retain the above copyright notice,
9 - Redistributions of source code must retain the above copyright notice, 9 this list of conditions and the following disclaimer.
10 this list of conditions and the following disclaimer. 10
11 - Redistributions in binary form must reproduce the above copyright 11* Redistributions in binary form must reproduce the above copyright notice,
12 notice, this list of conditions and the following disclaimer in the 12 this list of conditions and the following disclaimer in the documentation
13 documentation and/or other materials provided with the distribution. 13 and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors 14
15 may be used to endorse or promote products derived from this software 15* Neither the name of Motorola Mobility LLC nor the names of its
16 without specific prior written permission. 16 contributors may be used to endorse or promote products derived from this
17 17 software without specific prior written permission.
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28POSSIBILITY OF SUCH DAMAGE. 28ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29</copyright> */ 29POSSIBILITY OF SUCH DAMAGE.
30 30</copyright> */
31 31
32// RDGE namespaces 32
33var RDGE = RDGE || {}; 33// RDGE namespaces
34 34var RDGE = RDGE || {};
35/* 35
36* jpass geometry set - determines the category(s) of geometry that a pass will render 36/*
37* can be OR'ed together 37* jpass geometry set - determines the category(s) of geometry that a pass will render
38*/ 38* can be OR'ed together
39RDGE.jpassGeoSet = 39*/
40{ 40RDGE.jpassGeoSet =
41 'BACKGROUND': 1, 41{
42 'OPAQUE': 2, 42 'BACKGROUND': 1,
43 'TRANSPARENT': 4, 43 'OPAQUE': 2,
44 'ADDITIVE': 8, 44 'TRANSPARENT': 4,
45 'TRANSLUCENT': 16, 45 'ADDITIVE': 8,
46 'FOREGROUND': 32, 46 'TRANSLUCENT': 16,
47 'ALL': 127, 47 'FOREGROUND': 32,
48 'SCREEN_QUAD': 128, // a screen aligned quad - for rendering a texture to screen 48 'ALL': 127,
49 'SHADOW': 256, // the opaque geometry from shadow light's point of view 49 'SCREEN_QUAD': 128, // a screen aligned quad - for rendering a texture to screen
50 'MAXSETS': 9 50 'SHADOW': 256, // the opaque geometry from shadow light's point of view
51}; 51 'MAXSETS': 9
52 52};
53 53
54/* 54
55* The abstract base class that defines a jpass 55/*
56* a jpass represents a single render pass of the scene graph 56* The abstract base class that defines a jpass
57*/ 57* a jpass represents a single render pass of the scene graph
58RDGE._jpassBaseClass = function () { 58*/
59 this.context = RDGE.globals.engine.getContext(); 59RDGE._jpassBaseClass = function () {
60 this.renderer = RDGE.globals.engine.getContext().renderer; 60 this.context = RDGE.globals.engine.getContext();
61 this.sortCats = RDGE.rdgeConstants.categoryEnumeration; 61 this.renderer = RDGE.globals.engine.getContext().renderer;
62 this.bucketCount = RDGE.rdgeConstants.categoryEnumeration.MAX_CAT; 62 this.sortCats = RDGE.rdgeConstants.categoryEnumeration;
63 63 this.bucketCount = RDGE.rdgeConstants.categoryEnumeration.MAX_CAT;
64 // render order 64
65 this.renderOrder = []; 65 // render order
66 this.renderOrder[this.sortCats.BACKGROUND] = 0; 66 this.renderOrder = [];
67 this.renderOrder[this.sortCats.OPAQUE] = 1; 67 this.renderOrder[this.sortCats.BACKGROUND] = 0;
68 this.renderOrder[this.sortCats.TRANSPARENT] = 2; 68 this.renderOrder[this.sortCats.OPAQUE] = 1;
69 this.renderOrder[this.sortCats.ADDITIVE] = 3 69 this.renderOrder[this.sortCats.TRANSPARENT] = 2;
70 this.renderOrder[this.sortCats.TRANSLUCENT] = 4; 70 this.renderOrder[this.sortCats.ADDITIVE] = 3
71 this.renderOrder[this.sortCats.FOREGROUND] = 5; 71 this.renderOrder[this.sortCats.TRANSLUCENT] = 4;
72 72 this.renderOrder[this.sortCats.FOREGROUND] = 5;
73 // the name of this pass 73
74 this.name = "renderPass_" + RDGE.nodeIdGen.getId(); 74 // the name of this pass
75 75 this.name = "renderPass_" + RDGE.nodeIdGen.getId();
76 /* 76
77 * if 0 this pass and children are culled from rendering 77 /*
78 */ 78 * if 0 this pass and children are culled from rendering
79 this.visibility = 1; 79 */
80 80 this.visibility = 1;
81 /* 81
82 * called when the pass is hidden - override for customication 82 /*
83 */ 83 * called when the pass is hidden - override for customication
84 this.onHide = function () { 84 */
85 }; 85 this.onHide = function () {
86 86 };
87 /* 87
88 * Called by the system to hide the pass and its children 88 /*
89 */ 89 * Called by the system to hide the pass and its children
90 this.hidePass = function () { 90 */
91 this.onHide(); 91 this.hidePass = function () {
92 92 this.onHide();
93 for (var i = 0, len = this.children.length; i < len; ++i) { 93
94 this.children[i].hidePass(); 94 for (var i = 0, len = this.children.length; i < len; ++i) {
95 } 95 this.children[i].hidePass();
96 }; 96 }
97 97 };
98 /* 98
99 * the default output render targets that this pass will create 99 /*
100 */ 100 * the default output render targets that this pass will create
101 this.defaultTargetOut = {}; 101 */
102 102 this.defaultTargetOut = {};
103 /* 103
104 * All the outputs required by the pass 104 /*
105 */ 105 * All the outputs required by the pass
106 this.outputs = 106 */
107 [ 107 this.outputs =
108 // example 108 [
109 // {'name':"u_mainRT", 'type':"target", 'width':1024, 'height':1024, 'mips':false} 109 // example
110 ]; 110 // {'name':"u_mainRT", 'type':"target", 'width':1024, 'height':1024, 'mips':false}
111 111 ];
112 /* 112
113 * notifies the the renderer that the viewport was modified and needs to be reset 113 /*
114 */ 114 * notifies the the renderer that the viewport was modified and needs to be reset
115 this.dirty = false; 115 */
116 116 this.dirty = false;
117 /* 117
118 * Index of the currently selected output target 118 /*
119 */ 119 * Index of the currently selected output target
120 this.outputIndex = 0; 120 */
121 121 this.outputIndex = 0;
122 /* 122
123 * outputs from the previous pass are set as inputs for this pass 123 /*
124 */ 124 * outputs from the previous pass are set as inputs for this pass
125 this.inputs = []; 125 */
126 126 this.inputs = [];
127 /* 127
128 * other textures requested for this pass 128 /*
129 */ 129 * other textures requested for this pass
130 this.textures = []; 130 */
131 131 this.textures = [];
132 /* 132
133 * the flags that control how the pass is rendered 133 /*
134 */ 134 * the flags that control how the pass is rendered
135 this.frustum_culling = "enable"; // disable/enable frustum culling during the pass 135 */
136 this.clear = null; // flags to clear the output target with before rendering 136 this.frustum_culling = "enable"; // disable/enable frustum culling during the pass
137 this.clearColor = null; 137 this.clear = null; // flags to clear the output target with before rendering
138 138 this.clearColor = null;
139 /* 139
140 * Contains a list of geometry to be rendered, during a post process render pass this will usually by a screen quad