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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jshader.js43
1 files changed, 22 insertions, 21 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js
index b9170857..b8cf24d4 100755
--- a/js/helper-classes/RDGE/src/core/script/jshader.js
+++ b/js/helper-classes/RDGE/src/core/script/jshader.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -31,7 +32,7 @@ POSSIBILITY OF SUCH DAMAGE.
31// RDGE namespaces 32// RDGE namespaces
32var RDGE = RDGE || {}; 33var RDGE = RDGE || {};
33 34
34/* 35/*
35this API should be familiar to anyone who has worked with HLSL effect files. 36this API should be familiar to anyone who has worked with HLSL effect files.
36*/ 37*/
37 38
@@ -45,27 +46,27 @@ RDGE.bindMap['vec2'] = function(ctx, a,b) { ctx.uniform2fv(a,b); };
45RDGE.bindMap['vec3'] = function(ctx, a,b) { ctx.uniform3fv(a,b); }; 46RDGE.bindMap['vec3'] = function(ctx, a,b) { ctx.uniform3fv(a,b); };
46RDGE.bindMap['vec4'] = function(ctx, a,b) { ctx.uniform4fv(a,b); }; 47RDGE.bindMap['vec4'] = function(ctx, a,b) { ctx.uniform4fv(a,b); };
47RDGE.bindMap['mat3'] = function(ctx, a,b) { ctx.uniformMatrix3fv(a,false,b); }; 48RDGE.bindMap['mat3'] = function(ctx, a,b) { ctx.uniformMatrix3fv(a,false,b); };
48RDGE.bindMap['mat4'] = function(ctx, a,b) 49RDGE.bindMap['mat4'] = function(ctx, a,b)
49{ 50{
50 ctx.uniformMatrix4fv(a,false,b); 51 ctx.uniformMatrix4fv(a,false,b);
51 RDGE.globals.engine.getContext().debug.mat4CallCount++; 52 RDGE.globals.engine.getContext().debug.mat4CallCount++;
52}; 53};
53 54
54RDGE.bindMap['tex2d'] = function(ctx, a,b) 55RDGE.bindMap['tex2d'] = function(ctx, a,b)
55{ 56{
56 ctx.activeTexture(ctx.TEXTURE0+b[0]); 57 ctx.activeTexture(ctx.TEXTURE0+b[0]);
57 ctx.bindTexture(ctx.TEXTURE_2D, b[1]); 58 ctx.bindTexture(ctx.TEXTURE_2D, b[1]);
58 ctx.uniform1iv(a,[b[0]]); 59 ctx.uniform1iv(a,[b[0]]);
59}; 60};
60 61
61RDGE.bindMap['texCube']=function(ctx, a,b) 62RDGE.bindMap['texCube']=function(ctx, a,b)
62{ 63{
63 ctx.activeTexture(ctx.TEXTURE0+b[0]); 64 ctx.activeTexture(ctx.TEXTURE0+b[0]);
64 ctx.bindTexture(ctx.TEXTURE_CUBE_MAP, b[1]); 65 ctx.bindTexture(ctx.TEXTURE_CUBE_MAP, b[1]);
65 ctx.uniform1iv(a,[b[0]]); 66 ctx.uniform1iv(a,[b[0]]);
66}; 67};
67 68
68RDGE.lightDataMap = 69RDGE.lightDataMap =
69[ 70[
70 function(ctx, loc, lightNode) { ctx.uniform3fv(loc, lightNode.position); }, 71 function(ctx, loc, lightNode) { ctx.uniform3fv(loc, lightNode.position); },
71 function(ctx, loc, lightNode) { ctx.uniform4fv(loc, lightNode.lightDiffuse); }, 72 function(ctx, loc, lightNode) { ctx.uniform4fv(loc, lightNode.lightDiffuse); },
@@ -410,7 +411,7 @@ RDGE.jshader = function (addr) {
410 // link up aliases 411 // link up aliases
411 for (var p in curTechnique[i].params) { 412 for (var p in curTechnique[i].params) {
412 if (typeof curTechnique[i].params[p] == 'string') { 413 if (typeof curTechnique[i].params[p] == 'string') {
413 // this just redirects to an already existing parameter. 414 // this just redirects to an already existing parameter.
414 this[t][p] = this[t].passes[i].params[p]; 415 this[t][p] = this[t].passes[i].params[p];
415 } 416 }
416 } 417 }
@@ -446,7 +447,7 @@ RDGE.jshader = function (addr) {
446 447
447 /* 448 /*
448 * Init a local parameter at any time during the life of the jshader. 449 * Init a local parameter at any time during the life of the jshader.
449 * This will add the parameter to the list of parameters to be bound 450 * This will add the parameter to the list of parameters to be bound
450 * before rendering 451 * before rendering
451 */ 452 */
452 this.initLocalParameter = function (name, param) { 453 this.initLocalParameter = function (name, param) {
@@ -518,7 +519,7 @@ RDGE.jshader = function (addr) {
518 source = vShaderDef; 519 source = vShaderDef;
519 } else { 520 } else {
520 var vshaderRequest = new XMLHttpRequest(); 521 var vshaderRequest = new XMLHttpRequest();
521 var urlVertShader = vShaderDef; 522 var urlVertShader = vShaderDef;
522 vshaderRequest.open("GET", urlVertShader, false); 523 vshaderRequest.open("GET", urlVertShader, false);
523 vshaderRequest.send(null); 524 vshaderRequest.send(null);
524 source = vshaderRequest.responseText; 525 source = vshaderRequest.responseText;