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diff --git a/js/helper-classes/RDGE/src/core/script/math/mat4.js b/js/helper-classes/RDGE/src/core/script/math/mat4.js
index 32c7111c..fb95ee21 100755
--- a/js/helper-classes/RDGE/src/core/script/math/mat4.js
+++ b/js/helper-classes/RDGE/src/core/script/math/mat4.js
@@ -1,769 +1,770 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License. 4
5 5Redistribution and use in source and binary forms, with or without
6Redistribution and use in source and binary forms, with or without 6modification, are permitted provided that the following conditions are met:
7modification, are permitted provided that the following conditions are met: 7
8 8* Redistributions of source code must retain the above copyright notice,
9 - Redistributions of source code must retain the above copyright notice, 9 this list of conditions and the following disclaimer.
10 this list of conditions and the following disclaimer. 10
11 - Redistributions in binary form must reproduce the above copyright 11* Redistributions in binary form must reproduce the above copyright notice,
12 notice, this list of conditions and the following disclaimer in the 12 this list of conditions and the following disclaimer in the documentation
13 documentation and/or other materials provided with the distribution. 13 and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors 14
15 may be used to endorse or promote products derived from this software 15* Neither the name of Motorola Mobility LLC nor the names of its
16 without specific prior written permission. 16 contributors may be used to endorse or promote products derived from this
17 17 software without specific prior written permission.
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28POSSIBILITY OF SUCH DAMAGE. 28ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29</copyright> */ 29POSSIBILITY OF SUCH DAMAGE.
30 30</copyright> */
31/** 31
32* This library contains functions for operating on 4x4 matrices. Any JS array 32/**
33* containing at least 16 numeric components can represent a 4x4 matrix. 33* This library contains functions for operating on 4x4 matrices. Any JS array
34* 34* containing at least 16 numeric components can represent a 4x4 matrix.
35* For example, all of these are valid matrix construction methods: 35*
36* ... 36* For example, all of these are valid matrix construction methods:
37* var a = mat4.identity(); 37* ...
38* var b = mat4.perspective(90, aspectRatio, 0.1, 100.00); 38* var a = mat4.identity();
39* var c = mat4.lookAt( [0, 0, 0], [1, 0, 0], [ 0, 1, 0 ] ); 39* var b = mat4.perspective(90, aspectRatio, 0.1, 100.00);
40* var d = mat4.basis( [1, 0, 0], [0, 1, 0], [ 0, 0, 1 ] ); 40* var c = mat4.lookAt( [0, 0, 0], [1, 0, 0], [ 0, 1, 0 ] );
41* 41* var d = mat4.basis( [1, 0, 0], [0, 1, 0], [ 0, 0, 1 ] );
42* This library is implemented assuming components are arranged 42*
43* contiguously in memory as such: 43* This library is implemented assuming components are arranged
44* M = [ x0, x1, x2, x3, 44* contiguously in memory as such:
45* y0, y1, y2, y3, 45* M = [ x0, x1, x2, x3,
46* z0, z1, z2, z3, 46* y0, y1, y2, y3,
47* w0, w1, w2, w3 ]; 47* z0, z1, z2, z3,
48* The translation components of a transformation matrix would be stored in 48* w0, w1, w2, w3 ];
49* w0, w1, w2, or at indices 12, 13, and 14 of the array, as is consistent 49* The translation components of a transformation matrix would be stored in
50* with OpenGL. 50* w0, w1, w2, or at indices 12, 13, and 14 of the array, as is consistent
51*/ 51* with OpenGL.
52// RDGE namespaces 52*/
53var RDGE = RDGE || {}; 53// RDGE namespaces
54RDGE.mat4 = {}; 54var RDGE = RDGE || {};
55 55RDGE.mat4 = {};
56/** 56
57* RDGE.mat4.string 57/**
58*/ 58* RDGE.mat4.string
59RDGE.mat4.string = function (m) { 59*/
60 var out = "{ "; 60RDGE.mat4.string = function (m) {
61 out += m[0] + ", " + m[1] + ", " + m[2] + ", " + m[3] + ", "; 61 var out = "{ ";
62 out += m[4] + ", " + m[5] + ", " + m[6] + ", " + m[7] + ", "; 62 out += m[0] + ", " + m[1] + ", " + m[2] + ", " + m[3] + ", ";
63 out += m[8] + ", " + m[9] + ", " + m[10] + ", " + m[11] + ", "; 63 out += m[4] + ", " + m[5] + ", " + m[6] + ", " + m[7] + ", ";
64 out += m[12] + ", " + m[13] + ", " + m[14] + ", " + m[15] + " }"; 64 out += m[8] + ", " + m[9] + ", " + m[10] + ", " + m[11] + ", ";
65 return out; 65 out += m[12] + ", " + m[13] + ", " + m[14] + ", " + m[15] + " }";
66}; 66 return out;
67 67};
68RDGE.mat4.toCSSString = function (m, conversionConstant) { 68
69 var cc = 10.0; 69RDGE.mat4.toCSSString = function (m, conversionConstant) {
70 70 var cc = 10.0;
71 if (conversionConstant) 71
72 cc = conversionConstant; 72 if (conversionConstant)
73 73 cc = conversionConstant;
74 var out = "matrix3d("; 74
75 out += m[0].toFixed(10) + ", " + m[1].toFixed(10) + ", " + m[2].toFixed(10) + ", " + m[3].toFixed(10) + ", "; 75 var out = "matrix3d(";
76 out += m[4].toFixed(10) + ", " + m[5].toFixed(10) + ", " + m[6].toFixed(10) + ", " + m[7].toFixed(10) + ", "; 76 out += m[0].toFixed(10) + ", " + m[1].toFixed(10) + ", " + m[2].toFixed(10) + ", " + m[3].toFixed(10) + ", ";
77 out += m[8].toFixed(10) + ", " + m[9].toFixed(10) + ", " + m[10].toFixed(10) + ", " + m[11].toFixed(10) + ", "; 77 out += m[4].toFixed(10) + ", " + m[5].toFixed(10) + ", " + m[6].toFixed(10) + ", " + m[7].toFixed(10) + ", ";
78 out += m[12].toFixed(10) * cc + ", " + (600 - m[13].toFixed(10) * cc) + ", " + m[14].toFixed(10) * cc + ", " + m[15].toFixed(10) + ")"; 78 out += m[8].toFixed(10) + ", " + m[9].toFixed(10) + ", " + m[10].toFixed(10) + ", " + m[11].toFixed(10) + ", ";
79 return out; 79 out += m[12].toFixed(10) * cc + ", " + (600 - m[13].toFixed(10) * cc) + ", " + m[14].toFixed(10) * cc + ", " + m[15].toFixed(10) + ")";
80}; 80 return out;
81 81};
82/** 82
83* RDGE.mat4.verify 83/**
84* This function is provided for debugging purposes only. It is not recommended 84* RDGE.mat4.verify
85* to be used in performance critical areas of the code. 85* This function is provided for debugging purposes only. It is not recommended
86*/ 86* to be used in performance critical areas of the code.
87RDGE.mat4.verify = function (m) { 87*/
88 if (m == undefined || m.length == undefined || m.length < 16) { 88RDGE.mat4.verify = function (m) {
89 return false; 89 if (m == undefined || m.length == undefined || m.length < 16) {
90 } 90 return false;
91 var i = 16; 91 }
92 while (i--) { 92 var i = 16;
93 if (typeof (m[i]) != "number") { 93 while (i--) {
94 return false; 94 if (typeof (m[i]) != "number") {
95 } 95 return false;
96 } 96 }
97 return true; 97 }
98}; 98 return true;
99 99};
100/** 100
101* RDGE.mat4.copy 101/**
102*/ 102* RDGE.mat4.copy
103RDGE.mat4.copy = function (m) { 103*/
104 return [m[0], m[1], m[2], m[3], 104RDGE.mat4.copy = function (m) {
105 m[4], m[5], m[6], m[7], 105 return [m[0], m[1], m[2], m[3],
106 m[8], m[9], m[10], m[11], 106 m[4], m[5], m[6], m[7],
107 m[12], m[13], m[14], m[15]]; 107 m[8], m[9], m[10], m[11],
108}; 108 m[12], m[13], m[14], m[15]];
109 109};
110/** 110
111* RDGE.mat4.inplace_copy 111/**
112*/ 112* RDGE.mat4.inplace_copy
113RDGE.mat4.inplace_copy = function (dst, src) { 113*/
114 dst[0] = src[0]; 114RDGE.mat4.inplace_copy = function (dst, src) {
115 dst[1] = src[1]; 115 dst[0] = src[0];
116 dst[2] = src[2]; 116 dst[1] = src[1];
117 dst[3] = src[3]; 117 dst[2] = src[2];
118 dst[4] = src[4]; 118 dst[3] = src[3];
119 dst[5] = src[5]; 119 dst[4] = src[4];
120 dst[6] = src[6]; 120 dst[5] = src[5];
121 dst[7] = src[7]; 121 dst[6] = src[6];
122 dst[8] = src[8]; 122 dst[7] = src[7];
123 dst[9] = src[9]; 123 dst[8] = src[8];
124 dst[10] = src[10]; 124 dst[9] = src[9];
125 dst[11] = src[11]; 125 dst[10] = src[10];
126 dst[12] = src[12]; 126 dst[11] = src[11];
127 dst[13] = src[13]; 127 dst[12] = src[12];
128 dst[14] = src[14]; 128 dst[13] = src[13];
129 dst[15] = src[15]; 129 dst[14] = src[14];
130}; 130 dst[15] = src[15];
131 131};
132/** 132
133* RDGE.mat4.identity 133/**
134*/ 134* RDGE.mat4.identity
135RDGE.mat4.identity = function () { 135