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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderUtils.js793
1 files changed, 397 insertions, 396 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js
index 2d2a5930..60a51d4e 100755
--- a/js/helper-classes/RDGE/src/core/script/renderUtils.js
+++ b/js/helper-classes/RDGE/src/core/script/renderUtils.js
@@ -1,396 +1,397 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License. 4
5 5Redistribution and use in source and binary forms, with or without
6Redistribution and use in source and binary forms, with or without 6modification, are permitted provided that the following conditions are met:
7modification, are permitted provided that the following conditions are met: 7
8 8* Redistributions of source code must retain the above copyright notice,
9 - Redistributions of source code must retain the above copyright notice, 9 this list of conditions and the following disclaimer.
10 this list of conditions and the following disclaimer. 10
11 - Redistributions in binary form must reproduce the above copyright 11* Redistributions in binary form must reproduce the above copyright notice,
12 notice, this list of conditions and the following disclaimer in the 12 this list of conditions and the following disclaimer in the documentation
13 documentation and/or other materials provided with the distribution. 13 and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors 14
15 may be used to endorse or promote products derived from this software 15* Neither the name of Motorola Mobility LLC nor the names of its
16 without specific prior written permission. 16 contributors may be used to endorse or promote products derived from this
17 17 software without specific prior written permission.
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28POSSIBILITY OF SUCH DAMAGE. 28ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29</copyright> */ 29POSSIBILITY OF SUCH DAMAGE.
30 30</copyright> */
31var RDGE = RDGE || {}; 31
32RDGE.renderUtils = RDGE.renderUtils || {}; 32var RDGE = RDGE || {};
33 33RDGE.renderUtils = RDGE.renderUtils || {};
34/* 34
35* Creates an indexed box primitive 35/*
36* @return a rdge primitive 36* Creates an indexed box primitive
37*/ 37* @return a rdge primitive
38RDGE.renderUtils.createBox = function () { 38*/
39 var renderer = RDGE.globals.engine.getContext().renderer; 39RDGE.renderUtils.createBox = function () {
40 40 var renderer = RDGE.globals.engine.getContext().renderer;
41 var coords = 41
42 [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front 42 var coords =
43 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right 43 [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front
44 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top 44 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right
45 -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left 45 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top
46 -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom 46 -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left
47 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back 47 -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom
48 48 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back
49 var normals = 49
50 [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front 50 var normals =
51 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right 51 [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front
52 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top 52 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right
53 -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left 53 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top
54 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom 54 -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left
55 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back 55 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom
56 56 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back
57 var uvs = 57
58 [1, 1, 0, 1, 0, 0, 1, 0, // front 58 var uvs =
59 0, 1, 0, 0, 1, 0, 1, 1, // right 59 [1, 1, 0, 1, 0, 0, 1, 0, // front
60 1, 0, 1, 1, 0, 1, 0, 0, // top 60 0, 1, 0, 0, 1, 0, 1, 1, // right
61 1, 1, 0, 1, 0, 0, 1, 0, // left 61 1, 0, 1, 1, 0, 1, 0, 0, // top
62 0, 0, 1, 0, 1, 1, 0, 1, // bottom 62 1, 1, 0, 1, 0, 0, 1, 0, // left
63 0, 0, 1, 0, 1, 1, 0, 1]; // back 63 0, 0, 1, 0, 1, 1, 0, 1, // bottom
64 64 0, 0, 1, 0, 1, 1, 0, 1]; // back
65 var indices = 65
66 [0, 1, 2, 0, 2, 3, // front 66 var indices =
67 4, 5, 6, 4, 6, 7, // right 67 [0, 1, 2, 0, 2, 3, // front
68 8, 9, 10, 8, 10, 11, // top 68 4, 5, 6, 4, 6, 7, // right
69 12, 13, 14, 12, 14, 15, // left 69 8, 9, 10, 8, 10, 11, // top
70 16, 17, 18, 16, 18, 19, // bottom 70 12, 13, 14, 12, 14, 15, // left
71 20, 21, 22, 20, 22, 23]; // back 71 16, 17, 18, 16, 18, 19, // bottom
72 72 20, 21, 22, 20, 22, 23]; // back
73 73
74 var prim = new RDGE.rdgePrimitiveDefinition(); 74
75 75 var prim = new RDGE.rdgePrimitiveDefinition();
76 prim.vertexDefinition = 76
77 { 77 prim.vertexDefinition =
78 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 78 {
79 "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 79 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
80 80 "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
81 "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 81
82 "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 82 "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
83 83 "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
84 "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 84
85 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } 85 "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
86 }; 86 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }
87 87 };
88 prim.bufferStreams = 88
89 [ 89 prim.bufferStreams =
90 coords, 90 [
91 normals, 91 coords,
92 uvs 92 normals,
93 ]; 93 uvs
94 94 ];
95 prim.streamUsage = 95
96 [ 96 prim.streamUsage =
97 RDGE.rdgeConstants.BUFFER_STATIC, 97 [
98 RDGE.rdgeConstants.BUFFER_STATIC, 98 RDGE.rdgeConstants.BUFFER_STATIC,
99 RDGE.rdgeConstants.BUFFER_STATIC 99 RDGE.rdgeConstants.BUFFER_STATIC,
100 ]; 100 RDGE.rdgeConstants.BUFFER_STATIC
101 101 ];
102 prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; 102
103 prim.indexBuffer = indices; 103 prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM;
104 104 prim.indexBuffer = indices;
105 prim.type = RDGE.rdgeConstants.TRIANGLES; 105
106 106 prim.type = RDGE.rdgeConstants.TRIANGLES;
107 renderer.createPrimitive(prim); 107
108 108 renderer.createPrimitive(prim);
109 return prim; 109
110}; 110 return prim;
111 111};
112// 112
113// makeSphere 113//
114// 114// makeSphere
115// Create a sphere with the passed number of latitude and longitude bands and the passed radius. 115//
116// Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array. 116// Create a sphere with the passed number of latitude and longitude bands and the passed radius.
117// Return an object with the following properties: 117// Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array.
118// 118// Return an object with the following properties:
119// normalObject WebGLBuffer object for normals 119//
120// texCoordObject WebGLBuffer object for texCoords 120// normalObject WebGLBuffer object for normals
121// vertexObject WebGLBuffer object for vertices 121// texCoordObject WebGLBuffer object for texCoords
122// indexObject WebGLBuffer object for indices 122// vertexObject WebGLBuffer object for vertices
123// numIndices The number of indices in the indexObject 123// indexObject WebGLBuffer object for indices
124// 124// numIndices The number of indices in the indexObject
125RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) { 125//
126 var geometryData = []; 126RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) {
127 var normalData = []; 127 var geometryData = [];
128 var texCoordData = []; 128 var normalData = [];
129 var indexData = []; 129 var texCoordData = [];